ATI X1300 User Guide - Page 10
VideoShader™, bit Ring Bus Memory Controller, Ultra-Threaded Shader Engine - inc radeon series
UPC - 727419412872
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2 Radeon® X1300 Series Features • Loss-less Z-buffer compression • Z Cache optimized for real-time shadow rendering. VideoShader™ • Seamlessly integrates pixel shaders with video in real time. • All format DTV/HDTV decoding. • Adaptive Per-Pixel- De-interlacing and Frame Rate Conversion. 512-bit Ring Bus Memory Controller • Programmable intelligent arbitration logic. • New fully associative texture, color, and Z/stencil cache designs. • Hierarchal Z-buffer with Early Z test. • Lossless Z Compression (up to 48.1) • Fast Z-Buffer Clear. • Z Cache optimized for real-time shadow rendering. • Optimized for performance at high display resolutions, including widescreen HDTV resolutions. Ultra-Threaded Shader Engine • Support for Microsoft® DirectX® 9.0 Shader Model 3.0 programmable vertex and pixel shaders in hardware. • Full speed 128-bit floating point processing. • Up to 512 simultaneous pixel threads. • Dedicated branch execution units for high performance dynamic branching and flow control. • Dedicated texture address units for improved efficiency. • High resolution texture support (up to 4k x 4k). • Up to 1,536 instructions per rendering pass. • 3Dc+ texture compression • High quality 4:1 compression for normal maps and luminance maps. • Works with any single-channel or two-channel data format. • Multiple Render Target (MRT) support. • Render-to-vertex buffer support. • Complete feature set also supported in OpenGL® 2.0.