ATI X1300 User Guide - Page 10

VideoShader™, bit Ring Bus Memory Controller, Ultra-Threaded Shader Engine - inc radeon series

Page 10 highlights

2 Radeon® X1300 Series Features • Loss-less Z-buffer compression • Z Cache optimized for real-time shadow rendering. VideoShader™ • Seamlessly integrates pixel shaders with video in real time. • All format DTV/HDTV decoding. • Adaptive Per-Pixel- De-interlacing and Frame Rate Conversion. 512-bit Ring Bus Memory Controller • Programmable intelligent arbitration logic. • New fully associative texture, color, and Z/stencil cache designs. • Hierarchal Z-buffer with Early Z test. • Lossless Z Compression (up to 48.1) • Fast Z-Buffer Clear. • Z Cache optimized for real-time shadow rendering. • Optimized for performance at high display resolutions, including widescreen HDTV resolutions. Ultra-Threaded Shader Engine • Support for Microsoft® DirectX® 9.0 Shader Model 3.0 programmable vertex and pixel shaders in hardware. • Full speed 128-bit floating point processing. • Up to 512 simultaneous pixel threads. • Dedicated branch execution units for high performance dynamic branching and flow control. • Dedicated texture address units for improved efficiency. • High resolution texture support (up to 4k x 4k). • Up to 1,536 instructions per rendering pass. • 3Dc+ texture compression • High quality 4:1 compression for normal maps and luminance maps. • Works with any single-channel or two-channel data format. • Multiple Render Target (MRT) support. • Render-to-vertex buffer support. • Complete feature set also supported in OpenGL® 2.0.

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2
Radeon® X1300 Series Features
Loss-less Z-buffer compression
Z Cache optimized for real-time shadow rendering.
VideoShader™
Seamlessly integrates pixel shaders with video in real time.
All format DTV/HDTV decoding.
Adaptive Per-Pixel- De-interlacing and Frame Rate Conversion.
512-bit Ring Bus Memory Controller
Programmable intelligent arbitration logic.
New fully associative texture, color, and Z/stencil cache designs.
Hierarchal Z-buffer with Early Z test.
Lossless Z Compression (up to 48.1)
Fast Z-Buffer Clear.
Z Cache optimized for real-time shadow rendering.
Optimized for performance at high display resolutions, including
widescreen HDTV resolutions.
Ultra-Threaded Shader Engine
Support for Microsoft® DirectX® 9.0 Shader Model 3.0
programmable vertex and pixel shaders in hardware.
Full speed 128-bit floating point processing.
Up to 512 simultaneous pixel threads.
Dedicated branch execution units for high performance dynamic
branching and flow control.
Dedicated texture address units for improved efficiency.
High resolution texture support (up to 4k x 4k).
Up to 1,536 instructions per rendering pass.
3Dc+ texture compression
High quality 4:1 compression for normal maps and luminance
maps.
Works with any single-channel or two-channel data format.
Multiple Render Target (MRT) support.
Render-to-vertex buffer support.
Complete feature set also supported in OpenGL® 2.0.