ATI X1300 User Guide - Page 125

Dashboard, Direct 3D®, DirectX, Dithering, Dot pitch

Page 125 highlights

117 through a shadow mask and onto the back of the glass screen. The electron beams activate separate red, green, and blue values in various strengths in order to produce a colored image. Dashboard The dashboard is the part of the Catalyst® Control Center used to display a graphical representation of the features available in installed ATI hardware and software. The dashboard can be used to access all of the aspects (sets of related graphical features) available on a graphics card. The dashboard is only available in Advanced view and Custom view which is aimed at more experienced users. Direct 3D® Part of Microsoft®'s DirectX API designed for rendering 3D graphics on Windows® systems. It provides software developers with low-level access to functions on graphics cards, providing the type of performance necessary for intensive 3D applications such as games. DirectX A Microsoft® technology, DirectX is an API that provides programmers with direct access to low-level hardware functions for games and other high-performance 3D applications. Dithering A computer graphics technique that takes advantage of the human eye's tendency to mix two colors that are adjacent to each other to produce smooth boundary transitions. Dithering adds intermediate color values between two or more boundaries, producing smoother, more natural look to 2D images or 3D objects. Dot pitch Dot pitch specifies the sharpness of a monitor's display. It is measured in millimeters (mm) and is the distance between the individual phosphor subpixels in a CRT display or cells of the same color within an LCD display. The smaller the number, the sharper the image. The most common dot pitches for monitors range from .24 mm to .31 mm. Also, if a monitor with a .24 mm dot pitch is set to its highest possible resolution, the pixel size will

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117
through a shadow mask and onto the back of the glass screen. The electron
beams activate separate red, green, and blue values in various strengths in
order to produce a colored image.
Dashboard
The dashboard is the part of the Catalyst® Control Center used to display
a graphical representation of the features available in installed ATI
hardware and software. The dashboard can be used to access all of the
aspects (sets of related graphical features) available on a graphics card. The
dashboard is only available in Advanced view and Custom view which is
aimed at more experienced users.
Direct 3D®
Part of Microsoft®’s DirectX API designed for rendering 3D graphics on
Windows® systems. It provides software developers with low-level access
to functions on graphics cards, providing the type of performance
necessary for intensive 3D applications such as games.
DirectX
A Microsoft® technology, DirectX is an API that provides programmers
with direct access to low-level hardware functions for games and other
high-performance 3D applications.
Dithering
A computer graphics technique that takes advantage of the human eye’s
tendency to mix two colors that are adjacent to each other to produce
smooth boundary transitions. Dithering adds intermediate color values
between two or more boundaries, producing smoother, more natural look
to 2D images or 3D objects.
Dot pitch
Dot pitch specifies the sharpness of a monitor’s display. It is measured in
millimeters (mm) and is the distance between the individual phosphor sub-
pixels in a CRT display or cells of the same color within an LCD display.
The smaller the number, the sharper the image. The most common dot
pitches for monitors range from .24 mm to .31 mm. Also, if a monitor with
a .24 mm dot pitch is set to its highest possible resolution, the pixel size will