Alpine INA-W900BT Owner's Manual (English) - Page 76

Storing the desired Song/Artist (Sirius mode only), Activating the stored Alert (Sirius mode only)

Page 76 highlights

Storing the desired Song/Artist (Sirius mode only) This feature allows you to store information in the Receiver's memory about the currently tuned programming- artist or song. When stored, a message is displayed to announce when stored songs are being broadcast on another radio station, should you wish to listen to it. (Refer to "Activating the stored Alert (Sirius mode only)" on page 74.) 1 Touch [P1/3] twice to store an artist or song currently being received. The function guide is changed. 2 Touch [MEMORY]. The Memory type selection screen is displayed. 3 Touch [ ] of Store Song or Store Artist to select the store type. A "Song Stored X Used/Y Empty" pop up screen is displayed. X is the total number of listings stored in memory, and Y is the total number of memory listings still available for storage. • "Unable to Store" appears in the display if there is no song title and artist name information. • If there is no memory space, "Memory Full" is displayed for 3 seconds, and then the display changes to the Memory Recall list. Touch [ ] of the song or artist you want to rewrite, message is displayed. If "Yes" is touched, the song or artist is rewritten and stored. If "No" is touched, it is canceled. • If [MEMORY] is touched and held for at least 2 seconds, the display changes to the Memory Recall list screen. You can manage the stored songs and artist individually. Refer to "Setting the announcement individually for a Song/Artist/Sport Team" on page 57. Storing desired Sports Teams (Sirius mode only) Store a desired sports team from one of the available leagues Sirius covers. When stored, their game status and results are announced when other stations are being listened to, and if you wish, you can go to the station where the game is being broadcast. (Refer to "Activating the stored Alert (Sirius mode only)" on page 74.) 1 Touch [P1/3] twice to store a game currently being broadcast. The function guide is changed. 2 Touch [MEMORY]. The display changes to the team selection screen. Both the team and opponent team names are displayed. 3 Touch [ ] of the team you want to store. The announcement type selection screen is displayed. 4 Touch [ ] of the desired announcement type. Initial Game Alert: All Score Updates: Announce when a game starts. At the beginning of the game, the announcement interrupts; announces every time the score changes. A "Game Stored X Used/Y Empty" pop-up screen is displayed. X is the total number of listings stored in memory, and Y is the total number of memory listings still available for storage. • "Unable to Store" will be displayed if the above information of teams cannot be stored. • Touching and holding [MEMORY] for at least 2 seconds will change to the Memory Recall list screen. You can manage the stored teams individually. Refer to "Setting the announcement individually for a Song/Artist/Sport Team" on page 57. Activating the stored Alert (Sirius mode only) When stored sports team, song or artist is being broadcast, a message appears and it is announced. The broadcasting channel can be received. 1 When stored information is broadcast, after displaying "Song Alert", "Artist Alert" or "Game Alert", the screen changes to the S-Seek list*1 or Game Zone list*2 display. 2 Touch [ ] of the channel on the list you want to receive. The display changes to the selected channel and the channel is received. • If [ ] is touched, return to the previous screen. • If no operation is performed for 10 seconds, or [Exit] is touched, the screen returns to the normal mode screen. *1 Only for Song Alert and Artist Alert. *2 Only for Game Alert. Offset Playback Function (Sirius mode only) If the Sirius radio is interrupted by another source (e.g., telephone call, etc.), the current channel is saved using the memory playback function. At the end of the interruption, use this function to listen to the part of the broadcast that was missed. 1 Touch [P1/3] twice. The function guide changes. 2 Touch [ / ] while receiving the broadcasting program you want to store. The "Pause" indicator lights up. 3 Touch [ / ] again during PAUSE. The "Play" indicator lights up and offset playback commences. • The time difference between the real broadcasting time and the offset playback time is displayed. 4 If [ ] is touched, offset playback stops and the display returns to the main screen. • To fast reverse, touch and hold [ ] and to fast forward, touch and hold [ ]. • Touching [ ] or [ ] will move a track up/down. 74-EN

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74
-EN
Storing the desired Song/Artist (Sirius
mode only)
This feature allows you to store information in the Receiver’s memory
about the currently tuned programming- artist or song. When stored, a
message is displayed to announce when stored songs are being
broadcast on another radio station, should you wish to listen to it. (Refer
to “Activating the stored Alert (Sirius mode only)” on page 74.)
1
Touch
[P1/3]
twice to store an artist or song
currently being received.
The function guide is changed.
2
Touch
[MEMORY]
.
The Memory type selection screen is displayed.
3
Touch
[
]
of Store Song or Store Artist to select
the store type.
A “Song Stored X Used/Y Empty” pop up screen is
displayed.
X is the total number of listings stored in memory, and Y is
the total number of memory listings still available for
storage.
“Unable to Store” appears in the display if there is no song title and
artist name information.
If there is no memory space, “Memory Full” is displayed for 3
seconds, and then the display changes to the Memory Recall list.
Touch
[
]
of the song or artist you want to rewrite, message is
displayed. If “Yes” is touched, the song or artist is rewritten and
stored. If “No” is touched, it is canceled.
If
[MEMORY]
is touched and held for at least 2 seconds, the display
changes to the Memory Recall
list screen. You can manage the
stored songs and artist individually. Refer to “Setting the
announcement individually for a Song/Artist/Sport Team” on
page 57.
Storing desired Sports Teams (Sirius
mode only)
Store a desired sports team from one of the available leagues Sirius
covers. When stored, their game status and results are announced when
other stations are being listened to, and if you wish, you can go to the
station where the game is being broadcast. (Refer to “Activating the
stored Alert (Sirius mode only)” on page 74.)
1
Touch
[P1/3]
twice to store a game currently being
broadcast.
The function guide is changed.
2
Touch
[MEMORY]
.
The display changes to the team selection screen. Both the
team and opponent team names are displayed.
3
Touch
[
]
of the team you want to store.
The announcement type selection screen is displayed.
4
Touch
[
]
of the desired announcement type.
A “Game Stored X Used/Y Empty” pop-up screen is
displayed.
X is the total number of listings stored in memory, and Y is
the total number of memory listings still available for
storage.
“Unable to Store” will be displayed if the above information of
teams cannot be stored.
Touching and holding
[MEMORY]
for at least 2 seconds will change
to the Memory Recall list screen. You can manage the stored teams
individually. Refer to “Setting the announcement individually for a
Song/Artist/Sport Team” on page 57.
Activating the stored Alert (Sirius mode
only)
When stored sports team, song or artist is being broadcast, a message
appears and it is announced. The broadcasting channel can be received.
1
When stored information is broadcast, after
displaying “Song Alert”, “Artist Alert” or “Game
Alert”, the screen changes to the S-Seek list
*
1
or
Game Zone list
*
2
display.
2
Touch
[
]
of the channel on the list you want to
receive.
The display changes to the selected channel and the
channel is received.
If
[
is touched, return to the previous screen.
If no operation is performed for 10 seconds, or
[Exit]
is touched, the
screen returns to the normal mode screen.
*
1
Only for Song Alert and Artist Alert.
*
2
Only for Game Alert.
Offset Playback Function (Sirius mode
only)
If the Sirius radio is interrupted by another source (e.g., telephone call,
etc.), the current channel is saved using the memory playback function.
At the end of the interruption, use this function to listen to the part of the
broadcast that was missed.
1
Touch
[P1/3]
twice.
The function guide changes.
2
Touch
[
/
]
while receiving the broadcasting
program you want to store.
The “Pause” indicator lights up.
3
Touch
[
/
]
again during PAUSE.
The “Play” indicator lights up and offset playback
commences.
The time difference between the real broadcasting time and the offset
playback time is displayed.
4
If
[
]
is touched, offset playback stops and the
display returns to the main screen.
To fast reverse, touch and hold
[
]
and to fast forward, touch
and hold
[
]
.
Touching
[
]
or
[
]
will move a track up/down.
Initial Game Alert:
Announce when a game starts.
All Score Updates:
At the beginning of the game, the
announcement
interrupts; announces
every time the score changes.