Behringer RV600 Manual

Behringer RV600 Manual

Behringer RV600 manual content summary:

  • Behringer RV600 | Manual - Page 1
    REVERB MACHINE RV600 Ultimate Reverb Modeling Effects Pedal Thank you for showing your confidence in us by purchasing the BEHRINGER REVERB MACHINE RV600. This ultimate effects pedal is specifically designed to deliver 24-bit, high-resolution stereo reverbs comparable to state-of-the-art studio
  • Behringer RV600 | Manual - Page 2
    REVERB MACHINE RV600 Use the DC IN connection to plug in a 9 V power supply (not included). The BATTERY COMPARTMENT is located underneath the pedal cover. To install or replace the 9 V battery (not included), press the hinges with a ballpoint pen and remove the pedal cover. Be careful not to scratch
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REVERB MACHINE RV600
Ultimate Reverb Modeling Effects Pedal
Thank you for showing your confidence in us by purchasing the BEHRINGER REVERB MACHINE RV600.
This ultimate effects pedal is specifically designed to deliver 24-bit, high-resolution stereo reverbs
comparable to state-of-the-art studio processors. Thanks to its 11 well-known modes and the extensive
parameter control that allow for maximum creativity, you’ll have plenty of great sounds at your disposal
for every situation.
1.
Controls
(1)
The
TONE
control allows you to shape
your overall sound.
(2)
The
MIX
control determines the amount
of reverb added to the signal.
(3)
The
DECAY
control determines how
quickly the reverb fades. In ECHO
mode, it determines the amount of
signal feedback.
(4)
The blue
ON/BATT
LED illuminates when
the effect is activated. It also serves as a
battery level indicator.
(5)
The
TIME
control determines the
pre-delay time, that is, the delay time
between the original dry sound and the
actual, audible reverb effect. In SPACE
mode, it determines the harmonic
density of the signal.
(6)
This control lets you choose one of the eleven reverb type effects:
ECHO:
Very fat echo with reverb.
TILE:
Emulates the acoustics of a tiled room with bright early reflections, like a bathroom.
CAVE:
Deep and large echo, like being inside a cave.
SPACE:
Ambiental, lush reverb with a dense, harmonized, octave-shifted content.
DUCKNG:
Hall reverb with a ducking effect. The reverb “ducks” under your instrument’s signal
while you are playing to avoid clouding your sound, and reemerges when you stop, adding a rich
and smooth tail to it.
HALL:
Bright and open reverb that simulates the reflections of a concert hall.
CHMBR:
Emulates the highly reflective acoustics of a typical reverb chamber.
ROOM:
Clear and natural acoustics of a room.
PLATE:
Metallic, resonant sound of a plate reverb.
SPRING:
Simulates the distinct and beloved sound of a spring reverb.
‘63 SP:
Emulates the classic sound of a 1963 guitar combo spring reverb.
(7)
With the
TRAILS
switch turned on, the reverb will smoothly fade away once you bypass the effect
instead of simply being cut off.
(8)
Use the two °" TS connectors
IN A
and
IN B
to plug in a stereo input signal. For mono signals
connect to IN A.
(9)
The two °" TS connectors
OUT A
and
OUT B
send the signal to your amp. Use both outputs to
achieve a full stereo effect. For mono use, connect to OUT A.
(10)
Use the footswitch to activate/deactivate the effect.
(1)
(2)
(7)
(6)
(10)
(5)
(3)
(9)
(8)
(4)