Yamaha PSR-GX76 Owner's Manual - Page 32

Effect Types, Reverb Types, DSP Types

Page 32 highlights

Effects s Effect Types q Reverb Types No. Reverb Type 1 Hall 1 2 Hall 2 3 Room 1 4 Room 2 5 Stage 1 6 Stage 2 7 Plate 1 8 Plate 2 9 Off Display Name Hall1 Hall1 Room1 Room2 Stage1 Stage2 Plate1 Plate2 Off q DSP Types No. DSP Type 1 Hall 1 2 Hall 2 3 Room 1 4 Room 2 5 Stage 1 6 Stage 2 7 Plate 1 8 Plate 2 9 Early Reflection 1 10 Early Reflection 2 11 Gate Reverb Display Name Hall1 Hall2 Room1 Room2 Stage1 Stage2 Plate1 Plate2 ER1 ER2 Gate1 12 Reverse Gate 13 Chorus 1 14 Chorus 2 15 Flanger 1 16 Flanger 2 17 Symphonic 18 Phaser 19 Rotary Speaker 1 20 Rotary Speaker 2 21 Tremolo 1 22 Tremolo 2 23 Guitar Tremolo 24 Auto Pan Gate2 Chorus1 Chorus2 Flanger1 Flanger2 Symphony Phaser Rotary1 Rotary2 Tremolo1 Tremolo2 Guitar Tremolo AutoPan 25 Auto Wah AutoWah 26 Delay Left - Center - DelayLCR Right 27 Delay Left - Right DelayLR 28 Echo Echo 29 Cross Delay CrossDly 30 Karaoke 31 Distortion Hard 32 Distortion Soft 33 Overdrive 34 Amp Simulation 35 EQ Disco Karaoke D Hard D Soft Overdrv AmpSimu EQ Disco 36 EQ Telephone EQ Tel 37 3Band EQ 38 2Band EQ 39 No Effect 3BandEQ 2BandEQ Off Description Concert hall reverb. Small room reverb. Reverb for solo instruments. Simulated steel plate reverb. No effect. Description Concert hall reverb. Small room reverb. Reverb for solo instruments. Simulated steel plate reverb. Early reflections only. Gated reverb effect, in which the reverberation is quickly cut off for special effects. Similar to Gate Reverb, but with a reverse increase in reverb. Conventional chorus effect with rich, warm chorusing. Pronounced three-phase modulation with slight metallic sound. Exceptionally rich & deep chorusing. Pronounced, metallic modulation with periodic phase change. Rotary speaker simulation. Rich Tremolo effect with both volume and pitch modulation. Simulated electric guitar tremolo. Several panning effects that automatically shift the sound position (left, right, front, back). Repeating filter sweep "wah" effect. Three independent delays, for the left, right and center stereo positions. Initial delay for each stereo channel, and two separate feedback delays. Stereo delay, with independent feedback level settings for each channel. Complex effect that sends the delayed repeats "bouncing" between the left and right channels. Deep, pronounced echo effect. Hard-edged, warm distortion. Soft, warm distortion. Natural distortion, like that of an overdriven amplifier. Characteristic sound of a guitar amplifier/speaker. Equalizer effect that boosts both high and low frequencies, as is typical in most disco music. Equalizer effect that cuts both high and low frequencies, to simulate the sound heard through a telephone receiver. Equalizer with three separate frequency bands. Equalizer with two separate frequency bands. No effect 32

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Effects
32
Effect Types
Reverb Types
DSP Types
No.
Reverb Type
Display Name
Description
1
Hall 1
Hall1
Concert hall reverb.
2
Hall 2
Hall1
3
Room 1
Room1
Small room reverb.
4
Room 2
Room2
5
Stage 1
Stage1
Reverb for solo instruments.
6
Stage 2
Stage2
7
Plate 1
Plate1
Simulated steel plate reverb.
8
Plate 2
Plate2
9
Off
Off
No effect.
No.
DSP Type
Display Name
Description
1
Hall 1
Hall1
Concert hall reverb.
2
Hall 2
Hall2
3
Room 1
Room1
Small room reverb.
4
Room 2
Room2
5
Stage 1
Stage1
Reverb for solo instruments.
6
Stage 2
Stage2
7
Plate 1
Plate1
Simulated steel plate reverb.
8
Plate 2
Plate2
9
Early Reflection 1
ER1
Early reflections only.
10
Early Reflection 2
ER2
11
Gate Reverb
Gate1
Gated reverb effect, in which the reverberation is quickly cut off for special ef-
fects.
12
Reverse Gate
Gate2
Similar to Gate Reverb, but with a reverse increase in reverb.
13
Chorus 1
Chorus1
Conventional chorus effect with rich, warm chorusing.
14
Chorus 2
Chorus2
15
Flanger 1
Flanger1
Pronounced three-phase modulation with slight metallic sound.
16
Flanger 2
Flanger2
17
Symphonic
Symphony
Exceptionally rich & deep chorusing.
18
Phaser
Phaser
Pronounced, metallic modulation with periodic phase change.
19
Rotary Speaker 1
Rotary1
Rotary speaker simulation.
20
Rotary Speaker 2
Rotary2
21
Tremolo 1
Tremolo1
Rich Tremolo effect with both volume and pitch modulation.
22
Tremolo 2
Tremolo2
23
Guitar Tremolo
Guitar Tremolo
Simulated electric guitar tremolo.
24
Auto Pan
AutoPan
Several panning effects that automatically shift the sound position (left, right,
front, back).
25
Auto Wah
AutoWah
Repeating filter sweep “wah” effect.
26
Delay Left - Center -
Right
DelayLCR
Three independent delays, for the left, right and center stereo positions.
27
Delay Left - Right
DelayLR
Initial delay for each stereo channel, and two separate feedback delays.
28
Echo
Echo
Stereo delay, with independent feedback level settings for each channel.
29
Cross Delay
CrossDly
Complex effect that sends the delayed repeats “bouncing” between the left
and right channels.
30
Karaoke
Karaoke
Deep, pronounced echo effect.
31
Distortion Hard
D Hard
Hard-edged, warm distortion.
32
Distortion Soft
D Soft
Soft, warm distortion.
33
Overdrive
Overdrv
Natural distortion, like that of an overdriven amplifier.
34
Amp Simulation
AmpSimu
Characteristic sound of a guitar amplifier/speaker.
35
EQ Disco
EQ Disco
Equalizer effect that boosts both high and low frequencies, as is typical in
most disco music.
36
EQ Telephone
EQ Tel
Equalizer effect that cuts both high and low frequencies, to simulate the sound
heard through a telephone receiver.
37
3Band EQ
3BandEQ
Equalizer with three separate frequency bands.
38
2Band EQ
2BandEQ
Equalizer with two separate frequency bands.
39
No Effect
Off
No effect