Adobe 38039481 User Guide - Page 356

Predefined property names, Basic structure of the Learning Interaction scripts and components

Page 356 highlights

FLASH CS3 350 User Guide SessionArray[0].interaction_id To reference the result value for interaction #2, use the following command: SessionArray[1].result Predefined property names Property name interaction_id interaction_type objective_id weighting correct_response student_response result latency dateStamp timeStamp Description Unique interaction name Type of interaction Objective identification number Weighting value for this interaction instance; some interactions can have more weight than others Formatted correct response returned from the user parameters Formatted student response returned from the evaluation Result of the evaluation Elapsed time during this interaction session Date when the interaction occurs Time when the interaction starts All the methods and properties of the LToolBox global class are available in each SessionArray index. Basic structure of the Learning Interaction scripts and components The Learning Interaction components are the center of the e-learning setup. They collect user parameters and build SessionArray and interaction event handling functions on the level of the interaction assets. That is, they accept user parameters and configure the environment and assets accordingly. To examine how these components work, open the scripts in the Library panel. Most of the scripts reside in one of two places. The first is the LToolBoxglobalclass script. This script processes data storage and data formatting for the interaction. The second script location is in each interaction component. These scripts initialize event handling functions that the interaction assets trigger. This is where the user parameters and interaction assets are initialized and the interaction evaluations scripts reside. Although these scripts are built on the component level, they are initialized on the same level as the interaction assets and submit data to the SessionArray on the interaction assets level. To explore the scripts or add to them, in the library panel, select the 1_GlobalClass folder to access the LGlobalClass movie clip that contains the LToolBoxglobalclass script. Look in the 2_Components folders to access each Learning Interaction component script. Each script is split into commented sections that are described at the top of the script. Most of the script sections are built in functions for modularity.

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FLASH CS3
User Guide
350
SessionArray[0].interaction_id
To reference the result value for interaction #2, use the following command:
SessionArray[1].result
Predefined property names
All the methods and properties of the
LToolBox
global class are available in each SessionArray index.
Basic structure of the Learning Interaction scripts and components
The Learning Interaction components are the center of the e-learning setup. They collect user parameters and build
SessionArray and interaction event handling functions on the level of the interaction assets. That is, they accept user
parameters and configure the environment and assets accordingly. To examine how these components work, open
the scripts in the Library panel.
Most of the scripts reside in one of two places. The first is the
LToolBoxglobalclass
script. This script processes
data storage and data formatting for the interaction. The second script location is in each interaction component.
These scripts initialize event handling functions that the interaction assets trigger. This is where the user parameters
and interaction assets are initialized and the interaction evaluations scripts reside. Although these scripts are built
on the component level, they are initialized on the same level as the interaction assets and submit data to the Session-
Array on the interaction assets level.
To explore the scripts or add to them, in the library panel, select the 1_GlobalClass folder to access the
LGlobal-
Class
movie clip that contains the
LToolBoxglobalclass
script
.
Look in the 2_Components folders to access each
Learning Interaction component script. Each script is split into commented sections that are described at the top of
the script. Most of the script sections are built in functions for modularity.
Property name
Description
interaction_id
Uni
q
ue interaction name
interaction_type
Type of interaction
objective_id
Objective identification number
weighting
Weighting value for this interaction instance
;
some
interactions can have more weight than others
correct_response
Formatted correct response returned from the user
parameters
student_response
Formatted student response returned from the eval-
uation
result
Result of the evaluation
latency
Elapsed time during this interaction session
dateStamp
Date when the interaction occurs
timeStamp
Time when the interaction starts