Asus AGP-V6800 V6800 English Manual version 1.02 - Page 8
Asus AGP-V6800 Manual
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1. Introduction Common Features • AGP 4X with Fast Writes • Peak fill rate of 480 million bilinear filtered, multi-textured pixels and more than 3.8 gigatexels per second • Up to 15 million triangles per second at peak rates • Four 32-bit 3D rendering pipeline • Four texture mapped, lit pixels per clock cycle • Transform and Lighting (T&L) Engine • Optimized for Direct3D acceleration with complete support for DirectX 7 features, such as multi-texturing, bump mapping, light maps, reflection maps, full scene anti-aliasing, trilinear and 8-tap anisotropic filtering (better than trilinear mipmapping) • 32-bit Z and stencil buffer • Hardware acceleration for all Windows GDI operations • Video acceleration for Direct Show and MPEG-1, MPEG-2, and Indeo • Multiple video windows with hardware color space conversion and filtering (YUV 4:2:2 and 4:2:0) • Video ports supports ITU-R 656, VESA DDC2B+ DPMS • Integrated 350MHz RAMDAC supporting from 640x480 up to 2048x1536 in true color • Motion compensation for MPEG-2 decoding I. Introduction Features 8 ASUS V6600/V6800 Series User's Manual