Biostar U8638 U8636 user's manual - Page 7

Horizontal / Vertical Sync outputs compliant with Monitor Power Management

Page 7 highlights

1.250 MHz RAMDAC on chip with Gamma Correction. 2.Horizontal / Vertical Sync outputs compliant with Monitor Power Management protocols. 3.I2C Serial Bus for DDC Monitor Communications. 1. ROP3 Ternary Raster Operation BitBLTs. 2. 8, 16 and 32 bpp mode acceleration. 1. Optimized Shared Memory Architecture (SMA). 2. 16 / 32 MB frame buffer using system memory. 3. Floating-point triangle setup engine. 4. Single circle 128-bit 3D architecture. 5. 8M triangles /second setup engine. 6. 140M pixels second trilinear fill rate. 7. Full internal AGP 4x performance. 8. Microsoft Direct X texture compression. 9. Next generation, 128-bit 2D graphics engine. 10. High quality DVD video playback. 11. 2D / 3D resolutions up to 1920x1440. 1. Single-pass multiple textures. 2. Anisotropic filtering. 3. 8-bit stencil buffer. 4. 32-bit true color rendering. 5. Specular lighting and diffuse shading. 6. Alpha blending modes. 7. Massive 2K x 2K textures. 8. MPEG-2 video textures. 9. Vertex and table fog. 10. 16 or 24-bit Z-buffering. 11. Reflection mapping, texture morphing, shadows, procedural textures and atmospheric effects.

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1.250 MHz RAMDAC on chip with Gamma Correction.
2.Horizontal / Vertical Sync outputs compliant with Monitor Power Management
protocols.
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1. Optimized Shared Memory Architecture (SMA).
2. 16 / 32 MB frame buffer using system memory.
3. Floating-point triangle setup engine.
4. Single circle 128-bit 3D architecture.
5. 8M triangles /second setup engine.
6. 140M pixels second trilinear fill rate.
7. Full internal AGP 4x performance.
8. Microsoft Direct X texture compression.
9. Next generation, 128-bit 2D graphics engine.
10. High quality DVD video playback.
11. 2D / 3D resolutions up to 1920x1440.
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1. Single-pass multiple textures.
2. Anisotropic filtering.
3. 8-bit stencil buffer.
4. 32-bit true color rendering.
5. Specular lighting and diffuse shading.
6. Alpha blending modes.
7. Massive 2K x 2K textures.
8. MPEG-2 video textures.
9. Vertex and table fog.
10. 16 or 24-bit Z-buffering.
11. Reflection mapping, texture morphing, shadows, procedural textures and
atmospheric effects.