Harman Kardon AVP-1 Owners Manual - Page 8

Rattles, Background, Noise

Page 8 highlights

■ for the surround speakers. This enhances the enveloping characteristic of the surrounds even further. In those relatively rare cases where you have the luxury of building the home theater room from scratch, consider using non-parallel surfaces in the construction of the room. A difference of as little as 6 degrees will break up the slap echoes very effectively. For example, "flaring" the side walls out from the front by approximately 6 degrees and having the ceiling rise toward the rear of the room at a comparable rate will do wonders for the room's acoustics, if the wall design is solid and the angles are clearly intentional from the outset. RATTLES Rattles in the room are structural resonances (as opposed to standing waves, which are airborne resonances) which the system may stimulate due to its broad frequency response and wide dynamic range. They are particularly prominent for sounds in the lower frequencies, and can sound like distortion. Sources of rattles include: furniture, loose window frames, walls, lighting fixtures, ventilation systems, and even knick-knacks on various shelves around the room. the simplest way of identifying these rattles is by using the Rattle Test found on WOW! (Chapter 16). This is an extremely slow low frequency sweep from 20 Hz to 500 Hz, recorded at reference level. 10 dB of output level increase over standard level might be necessary to allow hearing all the room rattles. Be careful with this test, as it is also a severe test of associated amplifiers and speakers. As the sweep makes its way up the frequency range, you will probably find a surprising number of rattles in your room. All of these rattles will occur at one time or another during music or movies, but are usually perceived as background noise or distortion in the system. Once identified, eliminating the rattle is usually straightforward. As an example, small pieces of felt can be affixed to the back of a painting (in the bottom corners) to prevent audible rattle against the wall. Likewise, strips of felt can be wedged into a loose window rattling in its frame. Recessed lighting fixtures can be tightened up. A piece of cloth can be placed under offending knick-knacks. Every Home THX Audio System should be subject to the rattle test at least once - the difference in low level resolution and in freedom from pseudo-distortion is sometimes large and the effort involved is quite small. BACKGROUND NOISE The effect of background noise on system performance is dramatic, yet often overlooked. Most people might think of it as merely a minor inconvenience, yet it has a profound effect on the way we perceive sound. The presence of more-or-less constant background noise alters the way we perceive volume, since subjective loudness is a relative measure. In a quiet room, even a 70 dB SPL sound can seem fairly loud. In a noisy convention center the same volume would be barely audible. Since there is a practical upper limit to both the volume to which we should expose ourselves and to the volume a given system can reproduce, having a relatively noisy environment effectively limits the perceived dynamic range of the program material. This, in turn, limits the dramatic effect which might have been intended by the director (or the performer, if listening to music). Constant background noise also obscures, or masks, low-level signals which are frequently important in films. Many scenes use subtle ambient noises to set the mood prior to an important event - without the full perception of the whispered secret or the barely-heard creaking of a door, the impact of the following scene is diminished. It has been demonstrated that even a relatively narrow-bandwidth noise can effectively reduce our hearing acuity over a broad range of frequencies, far greater than the noise itself. When you add up all the various sources of noise from electric motors, noisy heating/cooling systems, outside noises, plus noises that even audio and video components can introduce such as noisy transformers, motors in laser players, or projector fan noise, our ability to discern the low-level information in the soundtrack is greatly compromised - and the director's intention along with it. 7

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for
the
surround
speakers.
This
enhances
the
enveloping
characteristic
of
the
surrounds
even
further.
In
those
relatively
rare
cases
where
you
have
the
luxury
of
building
the
home
theater
room
from
scratch,
consider
using
non
-parallel
surfaces
in
the
construction
of
the
room.
A
difference
of
as
little
as
6
degrees
will
break
up
the
slap
echoes
very
effectively.
For
example,
"flaring"
the
side
walls
out
from
the
front
by
approximately
6
degrees
and
having
the
ceiling
rise
toward
the
rear
of
the
room
at
a
comparable
rate
will
do
wonders
for
the
room's
acoustics,
if
the
wall
design
is
solid
and
the
angles
are
clearly
intentional
from
the
outset.
RATTLES
Rattles
in
the
room
are
structural
resonances
(as
opposed
to
standing
waves,
which
are
airborne
resonances)
which
the
system
may
stimulate
due
to
its
broad
frequency
response
and
wide
dynamic
range.
They
are
particularly
prominent
for
sounds
in
the
lower
frequencies,
and
can
sound
like
distortion.
Sources
of
rattles
include:
furniture,
loose
window
frames,
walls,
lighting
fixtures,
ventilation
systems,
and
even
knick-knacks
on
various
shelves
around
the
room.
the
simplest
way
of
identifying
these
rattles
is
by
using
the
Rattle
Test
found
on
WOW!
(Chapter
16).
This
is
an
extremely
slow
low
frequency
sweep
from
20
Hz
to
500
Hz,
recorded
at
reference
level.
10
dB
of
output
level
increase
over
standard
level
might
be
necessary
to
allow
hearing
all
the
room
rattles.
Be
careful
with
this
test,
as
it
is
also
a
severe
test
of
associated
amplifiers
and
speakers.
As
the
sweep
makes
its
way
up
the
frequency
range,
you
will
probably
find
a
surprising
number
of
rattles
in
your
room.
All
of
these
rattles
will
occur
at
one
time
or
another
during
music
or
movies,
but
are
usually
perceived
as
background
noise
or
distortion
in
the
system.
Once
identified,
eliminating
the
rattle
is
usually
straightforward.
As
an
example,
small
pieces
of
felt
can
be
affixed
to
the
back
of
a
painting
(in
the
bottom
corners)
to
prevent
audible
rattle
against
the
wall.
Likewise,
strips
of
felt
can
be
wedged
into
a
loose
window
rattling
in
its
frame.
Recessed
lighting
fixtures
can
be
tightened
up.
A
piece
of
cloth
can
be
placed
under
offending
knick-knacks.
Every
Home
THX
Audio
System
should
be
subject
to
the
rattle
test
at
least
once
-
the
difference
in
low
level
resolution
and
in
freedom
from
pseudo
-distortion
is
sometimes
large
and
the
effort
involved
is
quite
small.
BACKGROUND
NOISE
The
effect
of
background
noise
on
system
performance
is
dramatic,
yet
often
overlooked.
Most
people
might
think
of
it
as
merely
a
minor
inconvenience,
yet
it
has
a
profound
effect
on
the
way
we
perceive
sound.
The
presence
of
more
-or
-less
constant
background
noise
alters
the
way
we
perceive
volume,
since
subjective
loudness
is
a
relative
measure.
In
a
quiet
room,
even
a
70
dB
SPL
sound
can
seem
fairly
loud.
In
a
noisy
convention
center
the
same
volume
would
be
barely
audible.
Since
there
is
a
practical
upper
limit
to
both
the
volume
to
which
we
should
expose
ourselves
and
to
the
volume
a
given
system
can
reproduce,
having
a
relatively
noisy
environment
effectively
limits
the
perceived
dynamic
range
of
the
program
material.
This,
in
turn,
limits
the
dramatic
effect
which
might
have
been
intended
by
the
director
(or
the
performer,
if
listening
to
music).
Constant
background
noise
also
obscures,
or
masks,
low-level
signals
which
are
frequently
important
in
films.
Many
scenes
use
subtle
ambient
noises
to
set
the
mood
prior
to
an
important
event
-
without
the
full
perception
of
the
whispered
secret
or
the
barely
-heard
creaking
of
a
door,
the
impact
of
the
following
scene
is
diminished.
It
has
been
demonstrated
that
even
a
relatively
narrow
-bandwidth
noise
can
effectively
reduce
our
hearing
acuity
over
a
broad
range
of
frequencies,
far
greater
than
the
noise
itself.
When
you
add
up
all
the
various
sources
of
noise
from
electric
motors,
noisy
heating/cooling
systems,
outside
noises,
plus
noises
that
even
audio
and
video
components
can
introduce
such
as
noisy
transformers,
motors
in
laser
players,
or
projector
fan
noise,
our
ability
to
discern
the
low-level
information
in
the
soundtrack
is
greatly
compromised
-
and
the
director's
intention
along
with
it.
7