Yamaha CVP-509 Data List - Page 42

Effect Type List / Liste der Effekttypen / Liste des types d’effet / Lista de tipos de efecto

Page 42 highlights

Effect Type List / Liste der Effekttypen / Liste des types d'effet / Lista de tipos de efecto Reverb Block Type BASIC HALL LIGHT HALL BALLAD HALL PIANO HALL HALL1 HALL2 HALL3 HALL4 HALL5 HALL M HALL L ATMO HALL ACOSTIC ROOM (Acoustic Room) DRUMS ROOM PERC ROOM (Percussion Room) ROOM1 ROOM2 ROOM3 ROOM4 ROOM5 ROOM6 ROOM7 ROOM S ROOM M ROOM L STAGE1 STAGE2 STAGE3 STAGE4 PLATE1 PLATE2 PLATE3 GM PLATE TUNNEL CANYON BASEMENT LARGE HALL MEDIUM HALL WARM ROOM WHITE ROOM WOODY ROOM RICH PLATE NO EFFECT Description Reverb simulating the acoustics of a hall. Standard setting. Reverb simulating the acoustics of a hall. Light setting. Reverb simulating the acoustics of a hall. For ballad type music. Reverb simulating the acoustics of a hall. For piano sound. Reverb simulating the acoustics of a hall. A unique long reverb with atmosphere. Reverb simulating the acoustics of a room. Standard setting. Reverb simulating the acoustics of a room. For drums sound. Reverb simulating the acoustics of a room. For percussions sound. Reverb simulating the acoustics of a room. Reverb suitable for a solo instrument. Reverb simulating a plate reverb unit. Simulates a cylindrical space expanding to left and right. A hypothetical acoustic space which extends without limit. A bit of initial delay followed by reverb with a unique resonance. Reverb simulating the acoustics of a hall. Reverb simulating the acoustics of a warm room. A unique short reverb with a bit of initial delay. Reverb simulating the acoustics of a woody room. Reverb simulating a rich plate reverb unit. No effect. Chorus Block Category REVERB DELAY Type HALL1 HALL2 HALL3 HALL4 HALL5 HALL M HALL L ATMO HALL ACOSTIC ROOM (Acoustic Room) DRUMS ROOM PERC ROOM (Percussion Room) ROOM1 ROOM2 ROOM3 ROOM4 ROOM5 ROOM6 ROOM7 ROOM S ROOM M ROOM L STAGE1 STAGE2 STAGE3 STAGE4 PLATE1 PLATE2 PLATE3 GM PLATE TEMPO DELAY1 TEMPO DELAY2 TEMPO ECHO TEMPO CROSS1 TEMPO CROSS2 TEMPO CROSS3 TEMPO CROSS4 Description Reverb simulating the acoustics of a hall. A unique long reverb with atmosphere. Reverb simulating the acoustics of a room. Standard setting. Reverb simulating the acoustics of a room. For drums sound. Reverb simulating the acoustics of a room. For percussions sound. Reverb simulating the acoustics of a room. Reverb suitable for a solo instrument. Reverb simulating a plate reverb unit. Tempo-synchronized delay. Tempo-synchronized echo. Tempo-synchronized cross delay. 42 CVP-509/505/503/501 Data List MSB 1 1 1 1 1 1 1 1 1 1 1 1 2 2 2 2 2 2 2 2 2 2 2 2 2 3 3 3 3 4 4 4 4 17 18 19 1 1 2 16 2 4 0 LSB 21 22 19 20 0 16 17 18 1 6 7 23 20 21 22 16 17 18 19 0 1 2 5 6 7 16 17 0 1 16 17 0 7 0 0 0 2 3 3 0 4 1 0 MSB 1 1 1 1 1 1 1 1 2 2 2 2 2 2 2 2 2 2 2 2 2 3 3 3 3 4 4 4 4 21 21 21 22 22 22 22 LSB 0 16 17 18 1 6 7 23 20 21 22 16 17 18 19 0 1 2 5 6 7 16 17 0 1 16 17 0 7 0 16 8 0 16 17 18

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CVP-509/505/503/501 Data List
42
Effect Type List / Liste der Effekttypen / Liste des types d’effet / Lista de tipos de efecto
Reverb Block
Chorus Block
Type
Description
MSB
LSB
BASIC HALL
Reverb simulating the acoustics of a hall. Standard setting.
1
21
LIGHT HALL
Reverb simulating the acoustics of a hall. Light setting.
1
22
BALLAD HALL
Reverb simulating the acoustics of a hall. For ballad type music.
1
19
PIANO HALL
Reverb simulating the acoustics of a hall. For piano sound.
1
20
HALL1
Reverb simulating the acoustics of a hall.
1
0
HALL2
1
16
HALL3
1
17
HALL4
1
18
HALL5
1
1
HALL M
1
6
HALL L
1
7
ATMO HALL
A unique long reverb with atmosphere.
1
23
ACOSTIC ROOM (Acoustic Room)
Reverb simulating the acoustics of a room. Standard setting.
2
20
DRUMS ROOM
Reverb simulating the acoustics of a room. For drums sound.
2
21
PERC ROOM (Percussion Room)
Reverb simulating the acoustics of a room. For percussions sound.
2
22
ROOM1
Reverb simulating the acoustics of a room.
2
16
ROOM2
2
17
ROOM3
2
18
ROOM4
2
19
ROOM5
2
0
ROOM6
2
1
ROOM7
2
2
ROOM S
2
5
ROOM M
2
6
ROOM L
2
7
STAGE1
Reverb suitable for a solo instrument.
3
16
STAGE2
3
17
STAGE3
3
0
STAGE4
3
1
PLATE1
Reverb simulating a plate reverb unit.
4
16
PLATE2
4
17
PLATE3
4
0
GM PLATE
4
7
TUNNEL
Simulates a cylindrical space expanding to left and right.
17
0
CANYON
A hypothetical acoustic space which extends without limit.
18
0
BASEMENT
A bit of initial delay followed by reverb with a unique resonance.
19
0
LARGE HALL
Reverb simulating the acoustics of a hall.
1
2
MEDIUM HALL
1
3
WARM ROOM
Reverb simulating the acoustics of a warm room.
2
3
WHITE ROOM
A unique short reverb with a bit of initial delay.
16
0
WOODY ROOM
Reverb simulating the acoustics of a woody room.
2
4
RICH PLATE
Reverb simulating a rich plate reverb unit.
4
1
NO EFFECT
No effect.
0
0
Category
Type
Description
MSB
LSB
REVERB
HALL1
Reverb simulating the acoustics of a hall.
1
0
HALL2
1
16
HALL3
1
17
HALL4
1
18
HALL5
1
1
HALL M
1
6
HALL L
1
7
ATMO HALL
A unique long reverb with atmosphere.
1
23
ACOSTIC ROOM (Acoustic Room)
Reverb simulating the acoustics of a room. Standard setting.
2
20
DRUMS ROOM
Reverb simulating the acoustics of a room. For drums sound.
2
21
PERC ROOM (Percussion Room)
Reverb simulating the acoustics of a room. For percussions sound.
2
22
ROOM1
Reverb simulating the acoustics of a room.
2
16
ROOM2
2
17
ROOM3
2
18
ROOM4
2
19
ROOM5
2
0
ROOM6
2
1
ROOM7
2
2
ROOM S
2
5
ROOM M
2
6
ROOM L
2
7
STAGE1
Reverb suitable for a solo instrument.
3
16
STAGE2
3
17
STAGE3
3
0
STAGE4
3
1
PLATE1
Reverb simulating a plate reverb unit.
4
16
PLATE2
4
17
PLATE3
4
0
GM PLATE
4
7
DELAY
TEMPO DELAY1
Tempo-synchronized delay.
21
0
TEMPO DELAY2
21
16
TEMPO ECHO
Tempo-synchronized echo.
21
8
TEMPO CROSS1
Tempo-synchronized cross delay.
22
0
TEMPO CROSS2
22
16
TEMPO CROSS3
22
17
TEMPO CROSS4
22
18