Yamaha PSR-S900 Data List - Page 31

DSP1 - 4 Block, Panel Block Name, XG Block Name, Description

Page 31 highlights

DSP1 - 4 Block Panel Block Name DSP1 DSP2 DSP3 DSP4 XG Block Name XG Variation Block XG Insertion1 Block XG Insertion2 Block XG Insertion3 Block Effect Type List / Liste der Effekttypen / Liste des types d'effet / Lista de tipos de efecto Type HALL1 HALL2 HALL3 HALL4 HALL5 HALL M HALL L ROOM1 ROOM2 ROOM3 ROOM4 ROOM5 ROOM6 ROOM7 ROOM S ROOM M ROOM L STAGE1 STAGE2 STAGE3 STAGE4 PLATE1 PLATE2 PLATE3 GM PLATE *1 WHITE ROOM *1 TUNNEL *1 CANYON *1 BASEMENT DELAY LCR1 DELAY LCR2 DELAY LR ECHO CROSS DELAY TEMPO DELAY TEMPO ECHO TEMPO CROSS KARAOKE1 KARAOKE2 KARAOKE3 *1 ER1 *1 ER2 *1 GATE REVERB *1 REVERS GATE CHORUS1 CHORUS2 CHORUS3 CHORUS4 CHORUS5 CHORUS6 CHORUS7 CHORUS8 GM CHORUS1 GM CHORUS2 GM CHORUS3 GM CHORUS4 FB CHORUS CELESTE1 CELESTE2 SYMPHONIC1 SYMPHONIC2 ENS DETUNE (Ensemble Detune) FLANGER1 FLANGER2 FLANGER3 FLANGER4 FLANGER5 GM FLANGER *1 V_FLANGER *1 T_FLANGER *1 DYN FLANGER PHASER1 *1 PHASER2 Description Reverb simulating the acoustics of a hall. Reverb simulating the acoustics of a room. Reverb suitable for a solo instrument. Reverb simulating a plate reverb unit. A unique short reverb with a bit of initial delay. Simulates a cylindrical space expanding to left and right. A hypothetical acoustic space which extends without limit. A bit of initial delay followed by reverb with a unique resonance. Produces three delayed sounds: L, R and C (center). Produces two delayed sounds: L and R. Two feedback delays are provided. Two delayed sounds (L and R), and independent feedback delays for L and R. The feedback of the two delayed sounds is crossed. Tempo-synchronized delay. Tempo-synchronized echo. Tempo-synchronized cross delay. Echo for karaoke. This effect isolates only the early reflection components of the reverb. Simulation of gated reverb. Simulation of gated reverb played back in reverse. Conventional chorus program with rich, warm chorusing. A 3-phase LFO adds modulation and spaciousness to the sound. Adds more stages to the modulation of Celeste. Chorus effect without modulation, created by adding a slightly pitch-shifted sound. Creates a sound reminiscent of a jet airplane. Dynamically controlled flanger. Cyclically modulates the phase to add modulation to the sound. MSB LSB 1 0 1 16 1 17 1 18 1 1 1 6 1 7 2 16 2 17 2 18 2 19 2 0 2 1 2 2 2 5 2 6 2 7 3 16 3 17 3 0 3 1 4 16 4 17 4 0 4 7 16 0 17 0 18 0 19 0 5 16 5 0 6 0 7 0 8 0 21 0 21 8 22 0 20 0 20 1 20 2 9 0 9 1 10 0 11 0 66 17 66 8 66 16 66 1 65 2 65 0 65 1 65 8 65 3 65 4 65 5 65 6 65 7 66 0 66 2 68 16 68 0 87 0 67 8 67 16 67 17 67 1 67 0 67 7 104 0 107 0 110 0 72 0 72 8 PSR-S900/S700 Data List 31

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PSR-S900/S700 Data List
31
Effect Type List / Liste der Effekttypen / Liste des types d’effet / Lista de tipos de efecto
DSP1 – 4 Block
Panel Block Name
XG Block Name
DSP1
XG Variation Block
DSP2
XG Insertion1 Block
DSP3
XG Insertion2 Block
DSP4
XG Insertion3 Block
Type
Description
MSB
LSB
HALL1
Reverb simulating the acoustics of a hall.
1
0
HALL2
1
16
HALL3
1
17
HALL4
1
18
HALL5
1
1
HALL M
1
6
HALL L
1
7
ROOM1
Reverb simulating the acoustics of a room.
2
16
ROOM2
2
17
ROOM3
2
18
ROOM4
2
19
ROOM5
2
0
ROOM6
2
1
ROOM7
2
2
ROOM S
2
5
ROOM M
2
6
ROOM L
2
7
STAGE1
Reverb suitable for a solo instrument.
3
16
STAGE2
3
17
STAGE3
3
0
STAGE4
3
1
PLATE1
Reverb simulating a plate reverb unit.
4
16
PLATE2
4
17
PLATE3
4
0
GM PLATE
4
7
*1
WHITE ROOM
A unique short reverb with a bit of initial delay.
16
0
*1
TUNNEL
Simulates a cylindrical space expanding to left and right.
17
0
*1
CANYON
A hypothetical acoustic space which extends without limit.
18
0
*1
BASEMENT
A bit of initial delay followed by reverb with a unique resonance.
19
0
DELAY LCR1
Produces three delayed sounds: L, R and C (center).
5
16
DELAY LCR2
5
0
DELAY LR
Produces two delayed sounds: L and R. Two feedback delays are provided.
6
0
ECHO
Two delayed sounds (L and R), and independent feedback delays for L and R.
7
0
CROSS DELAY
The feedback of the two delayed sounds is crossed.
8
0
TEMPO DELAY
Tempo-synchronized delay.
21
0
TEMPO ECHO
Tempo-synchronized echo.
21
8
TEMPO CROSS
Tempo-synchronized cross delay.
22
0
KARAOKE1
Echo for karaoke.
20
0
KARAOKE2
20
1
KARAOKE3
20
2
*1
ER1
This effect isolates only the early reflection components of the reverb.
9
0
*1
ER2
9
1
*1
GATE REVERB
Simulation of gated reverb.
10
0
*1
REVERS GATE
Simulation of gated reverb played back in reverse.
11
0
CHORUS1
Conventional chorus program with rich, warm chorusing.
66
17
CHORUS2
66
8
CHORUS3
66
16
CHORUS4
66
1
CHORUS5
65
2
CHORUS6
65
0
CHORUS7
65
1
CHORUS8
65
8
GM CHORUS1
65
3
GM CHORUS2
65
4
GM CHORUS3
65
5
GM CHORUS4
65
6
FB CHORUS
65
7
CELESTE1
A 3-phase LFO adds modulation and spaciousness to the sound.
66
0
CELESTE2
66
2
SYMPHONIC1
Adds more stages to the modulation of Celeste.
68
16
SYMPHONIC2
68
0
ENS DETUNE (Ensemble Detune)
Chorus effect without modulation, created by adding a slightly pitch-shifted sound.
87
0
FLANGER1
Creates a sound reminiscent of a jet airplane.
67
8
FLANGER2
67
16
FLANGER3
67
17
FLANGER4
67
1
FLANGER5
67
0
GM FLANGER
67
7
*1
V_FLANGER
104
0
*1
T_FLANGER
107
0
*1
DYN FLANGER
Dynamically controlled flanger.
110
0
PHASER1
Cyclically modulates the phase to add modulation to the sound.
72
0
*1
PHASER2
72
8