3M X31 User Manual - Page 14
While putting the interlocking parts of the lamp door, and the projector together, slide the lamp
View all 3M X31 manuals
Add to My Manuals
Save this manual to your list of manuals |
Page 14 highlights
ENGLISH Product Warranty and Safety Guide 3M™ Digital Projector X31/X36/X46/WX36 ¥Note )RUPD[LPXPODPSOLIHGRQRWVWULNHRUGURSLPSURSHUO\KDQGOHRUVFUDWFKWKHODPSJODVV $OVRGRQRWLQVWDOODQROGRUSUHYLRXVO\XVHGODPS 1. Remove lamp access door: Loosen the screw (marked by arrow) (1) of the lamp door and then slide and lift the lamp door (2) to the side to remove it. 2. Retaining screws : Loosen the 3 screws (marked by arrow) (3) of the lamp. Never loosen any other screws. ¥Note $OOODPSPRGXOHVFUHZVPXVWEHORRVHQHG7KHVHVFUHZVDUHVHOIFRQWDLQLQJVFUHZVWKDW FDQQRWEHUHPRYHGIURPWKHODPSPRGXOHRUDFFHVVGRRU 3. Remove lamp module: Slowly pick up the lamp by the handles (4). 4. Insert lamp module : ,QVHUWWKHQHZODPSDQGUHWLJKWHQ¿UPO\WKHVFUHZV(3) of the lamp that are loosened in the previous process to lock it in place. Optional Lamp: 78-6972-0008-3 (DT01025) (Contact 3M Customer Service.) While putting the interlocking parts of the lamp door (2) and the projector together, slide the lamp door (2)EDFNLQSODFH7KHQ¿UPO\IDVWHQWKHVFUHZRIWKHODPSGRRU (2). ¥Note Reset the lamp operation hours. See "Reset Lamp Hours" for details. 6FUHZV 6FUHZ /DPSDFFHVVGRRU +DQGOH 0$OOULJKWVUHVHUYHG