Adobe 65030365 Developer's Guide - Page 387

character map

Page 387 highlights

26 c h a r a c t e r m a p • Assume you have several elements that represent graphic objects. Each of them has an attribute w, representing the width of the object. Use this rule to make the width be 3 inches unless otherwise specified for a particular element: attribute "w" { is fm property width; implied value is "3in"; } • Assume you have an element team with an attribute color. The possible values for color are r, b, and g. To change the names of these values in the corresponding FrameMaker choice attribute, use this rule: element "team" { attribute "color" { value "r" is fm value "Red"; value "b" is fm value "Blue"; value "g" is fm value "Green"; }} See also Related rules "fm attribute" on page 396 "is fm attribute" on page 414 Rules mentioned in "element" on page 376 synopses General information Chapter 16, "Translating Elements and Their Attributes" on this topic character map Use the character map rule to define mappings between characters in the markup and FrameMaker character sets. Many characters can be expressed using a string; others require using the appropriate integer character code. XML: This read/write rule is primarily for SGML, only. For XML it is best to use UNICODE characters-by default FrameMaker assumes UTF-8 encoding for XML import and export. The use of UNICODE makes this rule unnecessary. If you want to use ISOLatin encoding with an XML document, then you may need to use this rule to map characters. Synopsis and contexts 1. character map is cmap1 [, . . ., cmapn]; 2. reader character map is cmap1 [, . . ., cmapn]; 3. writer character map is cmap1 [, . . ., cmapn]; Structure Application Developer's Guide 369

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character map
Structure Application Developer’s Guide
369
26
Assume you have several elements that represent graphic objects. Each of them has an
attribute
w
, representing the width of the object. Use this rule to make the width be 3
inches unless otherwise specified for a particular element:
attribute "w" {
is fm property width;
implied value is "3in";
}
Assume you have an element
team
with an attribute
color
. The possible values for
color
are
r
,
b
, and
g
. To change the names of these values in the corresponding
FrameMaker choice attribute, use this rule:
element "team" {
attribute "color" {
value "r" is fm value "Red";
value "b" is fm value "Blue";
value "g" is fm value "Green";
}}
See also
character map
Use the
character map
rule to define mappings between characters in the markup and
FrameMaker character sets. Many characters can be expressed using a string; others
require using the appropriate integer character code.
Synopsis and contexts
1.
character map
is
cmap
1
[, . . .,
cmap
n
];
2. reader
character map
is
cmap
1
[, . . .,
cmap
n
];
3. writer
character map
is
cmap
1
[, . . .,
cmap
n
];
Related rules
“fm attribute” on page 396
“is fm attribute” on page 414
Rules mentioned in
synopses
“element” on page 376
General information
on this topic
Chapter 16, “Translating Elements and Their Attributes”
XML:
This read/write rule is primarily for SGML, only. For XML it is best to use
UNICODE characters—by default FrameMaker assumes UTF-8 encoding for XML
import and export. The use of UNICODE makes this rule unnecessary. If you want
to use ISOLatin encoding with an XML document, then you may need to use this
rule to map characters.