Alesis Performance Pad Reference Manual - Page 14

Quarter Note Triplet - no sound

Page 14 highlights

KEYPAD NOTE VALUE DISPLAY 1 = 1/4 = = 2 = 1/6 = 3 = 3 = 1/8 = = 4 = 1/12 = 3 = 5 = 1/16 = = 6 = 1/24 = 3 = 7 = 1/32 = = 8 = 1/48 = 3 = 9, 0 = 1/384 = off = NOTE NAME QUARTER NOTE QUARTER NOTE TRIPLET EIGHTH NOTE EIGHTH NOTE TRIPLET 16th NOTE 16th NOTE TRIPLET 32nd NOTE 32nd NOTE TRIPLET 384th NOTE Quantization shifts your playing to the specified beat while you play, so choose the desired value before playing out your rhythms. Remember that you can also change quantization while recording if, for example, you want to record snare with eighth note quantization but high-hats with 16th note quantization. Note: The quantize value also sets the step length in Step Edit mode (section 2.9). Background As you record a Pattern, quantization shifts all drum events to the nearest selected rhythmic value to eliminate small timing errors. Example: With a quantize value of 1/16, all drum events you play will be shifted to the nearest 16th note. Quantization is most effective when used sparingly. If you're recording a drum part, quantize the kick and snare, but try recording the hi-hat in real time (or quantize the hihat, and record the snare in real time). Another trick is to combine both quantized and non-quantized parts. Example: hand claps often sound too mechanical when quantized-when humans clap hands, you end up with a bunch of different sounds happening within a few milliseconds of each other. A good way to simulate this effect (yet still have a rock-solid rhythm) is to record a quantized hand claps part, then turn off quantization and try to double the part. Sometimes what you overdub will be right on the beat, but sometimes it will be off by just enough to add that human touch. 10

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10
KEYPAD
1
2
3
4
5
6
7
8
9, 0
NOTE VALUE
1/4
1/6
1/8
1/12
1/16
1/24
1/32
1/48
1/384
=
=
=
=
=
=
=
=
=
=
=
=
=
=
=
=
=
=
NOTE NAME
QUARTER NOTE
QUARTER NOTE TRIPLET
EIGHTH NOTE
EIGHTH NOTE TRIPLET
16th NOTE
16th NOTE TRIPLET
32nd NOTE
32nd NOTE TRIPLET
384th NOTE
=
=
=
=
=
=
=
=
=
3
3
3
3
off
DISPLAY
Quantization shifts your playing to the specified beat while you play, so choose the
desired value before playing out your rhythms. Remember that you can also change
quantization while recording if, for example, you want to record snare with eighth note
quantization but high-hats with 16th note quantization.
Note:
The quantize value also sets the step length in Step Edit mode (section 2.9).
Background
As you record a Pattern, quantization shifts all drum events to the
nearest selected rhythmic value to eliminate small timing errors. Example: With a
quantize value of 1/16, all drum events you play will be shifted to the nearest 16th
note.
Quantization is most effective when used sparingly. If you're recording a drum part,
quantize the kick and snare, but try recording the hi-hat in real time (or quantize the hi-
hat, and record the snare in real time). Another trick is to combine both quantized and
non-quantized parts.
Example:
hand claps often sound too mechanical when
quantized—when humans clap hands, you end up with a bunch of different sounds
happening within a few milliseconds of each other. A good way to simulate this effect
(yet still have a rock-solid rhythm) is to record a quantized hand claps part, then turn
off quantization and try to double the part. Sometimes what you overdub will be right
on the beat, but sometimes it will be off by just enough to add that human touch.