Asus AGP-V6800 V6800 English Manual version 1.02 - Page 66
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4. Software Reference Default color depth for textures Default color depth for textures determines whether textures of a specific color depth should be used by default in OpenGL applications. Options are Use desktop color depth (default), Always use 16 bpp, and Always use 32 bpp. Buffer flipping mode Buffer flipping mode determines the buffer flipping mode for full-screen OpenGL applications. Options are Auto-select (default), Use block transfer, and Use page flip. Vertical sync 4. S/W Reference OpenGL 66 Vertical sync lets you specify how vertical sync is handled in OpenGL. Options are Always off (default), Off by default, On by default. Maximum system memory (MB) for textures in PCI mode Clicking the up arrow increases the memory size while clicking the down arrow decreases the size of system memory for textures. The maximum amount of system memory for texture storage depends on the physical memory installed on your system. Maximum system memory (MB) for textures in PCI mode lets you set the amount of system memory for texture storage. NOTE: This setting applies only to PCI display adapters or to AGP display adapters running in PCI compatibility mode. ASUS V6600/V6800 Series User's Manual