Asus AGP-V6800 V6800 English Manual version 1.02 - Page 66

Asus AGP-V6800 Manual

Page 66 highlights

4. Software Reference Default color depth for textures Default color depth for textures determines whether textures of a specific color depth should be used by default in OpenGL applications. Options are Use desktop color depth (default), Always use 16 bpp, and Always use 32 bpp. Buffer flipping mode Buffer flipping mode determines the buffer flipping mode for full-screen OpenGL applications. Options are Auto-select (default), Use block transfer, and Use page flip. Vertical sync 4. S/W Reference OpenGL 66 Vertical sync lets you specify how vertical sync is handled in OpenGL. Options are Always off (default), Off by default, On by default. Maximum system memory (MB) for textures in PCI mode Clicking the up arrow increases the memory size while clicking the down arrow decreases the size of system memory for textures. The maximum amount of system memory for texture storage depends on the physical memory installed on your system. Maximum system memory (MB) for textures in PCI mode lets you set the amount of system memory for texture storage. NOTE: This setting applies only to PCI display adapters or to AGP display adapters running in PCI compatibility mode. ASUS V6600/V6800 Series User's Manual

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ASUS V6600/V6800 Series User’s Manual
66
4. S/W Reference
OpenGL
4. Software Reference
Default color depth for textures
Maximum system memory (MB) for textures in PCI mode
Clicking the up arrow increases
the memory size while clicking the
down arrow decreases the size of
system memory for textures. The
maximum amount of system
memory for texture storage de-
pends on the physical memory
installed on your system.
Default color depth for textures
determines whether textures of a specific color depth should be used by
default in OpenGL applications. Options are
Use desktop color depth
(default),
Always use 16 bpp
, and
Always use 32 bpp
.
Buffer flipping mode
Buffer flipping mode
determines the buffer flipping mode for full-screen OpenGL applications. Options are
Auto-select
(default),
Use block transfer
, and
Use page flip
.
Vertical sync
Vertical sync
lets you specify how vertical sync is handled in OpenGL. Options are
Always off
(default),
Off
by default
,
On by default
.
Maximum system memory (MB) for textures in
PCI mode
lets you set the amount of system
memory for texture storage.
NOTE:
This setting applies only to PCI display
adapters or to AGP display adapters running in
PCI compatibility mode.