Autodesk 12812-051462-9011 User Guide - Page 605
Source Object group, Proxy File group
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Source Object group [source object button] Shows the name of the source object, or, if you haven't assigned one, the text "None." To assign an object, click the button and then select the source object. The name of the source object then appears on the button, unless you delete the source object subsequently. In that case, the button label returns to "None," although the mr Proxy object still functions normally, assuming you've saved the object to an MIB file. Clear source object slot Restores the source object button label to "None," but doesn't otherwise affect the proxy object. Write Object to File Lets you save the object as an MIB file, which you can then load into another mr Proxy object using the Proxy File controls. Clicking the button opens a File Name dialog, where you can navigate to the desired folder and enter a file name. Then, when you click Save, the software opens the mr Proxy Creation dialog on page 604. Set parameters as desired and then click OK. This saves a file named [file name].mib, containing the geometry data, and another named [file name].mib.bmp, which contains the thumbnail image that appears on the Parameters rollout. NOTE The MIB file contains only geometry, not materials. You can apply different materials to each instance or copy of an mr Proxy object. If Animation Support is on, the software writes a sequence of both types of file, with a four-digit frame number appended to the base file name for each file. For example, if you use the file name Test and set Animation Support group > Frames to 10, then the first pair of files are named Test0000.mib and Test0000.mib.bmp, the second pair are named Test0001.mib and Test0001.mib.bmp, and so on. Proxy File group Proxy File This editable field shows the location and name of the base MIB file stored with the Write Object To File command. To use a different file you can edit the field manually or click the [...] button and use the File Name dialog to choose a new file. ... [browse] Click this button to choose an MIB file to load into the proxy object. You can use this button to load an existing MIB file into a new proxy object, allowing you to easily transfer objects between different scenes. 602 | Chapter 8 Creating Geometry