Section |
Page |
Autodesk Composite 2011 User Guide |
1 |
Contents |
3 |
Preface |
13 |
About Composite |
13 |
About This Guide |
14 |
Getting Started |
14 |
Reference |
14 |
Getting Help |
14 |
Viewing Online Help |
14 |
Contacting Support |
15 |
Getting Started |
17 |
About Getting Started |
19 |
About The Chapters |
19 |
Interface Fundamentals |
19 |
Start Compositing Now! A Simple Workflow Overview |
20 |
Interface Fundamentals |
21 |
Basic Interface Functions |
21 |
Mouse, Pen, Keyboard |
22 |
Cutting, Copying and Pasting |
22 |
Entering Text |
22 |
Dragging and Dropping |
23 |
Undoing and Redoing |
23 |
Deleting Elements and Compositions |
24 |
The Gate UI |
24 |
The Drop Gate |
26 |
The Composite Interface |
29 |
The Menu Bar |
31 |
Viewports and Views |
32 |
Viewport |
32 |
Views |
33 |
The Tool UI |
35 |
Node-Independent Tabs |
36 |
Node-Specific Tabs |
38 |
Taskbar |
41 |
Tools, Views & Pick List tabs |
42 |
The Player |
46 |
Using the Player Controls |
48 |
Zooming and Panning |
51 |
Navigating and Browsing |
52 |
Customizing the File Browser |
52 |
The File Browser |
53 |
Browser Settings and Controls |
54 |
The View Button |
55 |
The Bookmarks Button |
56 |
Floating File Browser |
60 |
The Composition Browser |
60 |
Composition Browser Functionality |
61 |
Working with Schematic |
62 |
Node Overview |
64 |
Node Types |
65 |
Node Anatomy |
66 |
Output Nodes |
68 |
Multiple Output Nodes |
68 |
Primary Output |
70 |
Adding Output Nodes |
72 |
Deleting Output Nodes |
73 |
Node Connections |
73 |
Node Options |
74 |
Selecting Nodes Upstream and Downstream |
83 |
Cycling Through Inputs and Outputs |
83 |
Schematic Options |
84 |
Start Compositing Now! |
89 |
Try First, Read Later |
89 |
Start Composite, Create Composition, Import Media and Go |
89 |
Add Media |
93 |
Add Tools |
95 |
To Render the Composition |
98 |
Reference |
103 |
About Reference |
105 |
About the Chapters |
105 |
Projects |
107 |
About Projects |
107 |
Project |
108 |
Example Workflows |
109 |
Setting Project Preferences |
109 |
Archiving or Restoring |
116 |
Archiving Linked Compositions |
118 |
Restoring Archives |
119 |
Relocating Dependencies |
120 |
Changing Default Archive and Restore Settings |
121 |
Wiretap |
123 |
Accessing the IFFFS Libraries on the Network Using Wiretap |
123 |
Wiretap Concepts |
124 |
Accessing Media Via Wiretap |
124 |
Accessing IFFFS Clips |
125 |
Importing Media |
127 |
About Media |
127 |
Physical Location of Media |
128 |
Supported Media Formats |
128 |
Pixel Aspect Ratio |
130 |
Mixed Resolutions |
130 |
Importing Media |
130 |
The Information Tab |
134 |
Using the Image Import Tool |
137 |
Log to Lin Workflows |
138 |
Import and Export Workflows |
138 |
Moving Imported Compositions into Project Folders |
138 |
Image and File I/O |
139 |
Channel Assignments |
140 |
Channel Groups (Import Preferences) |
143 |
Import OpenEXR File |
145 |
Unpremultiply in Import Mode |
146 |
Specifying the Destination Format |
147 |
Using the Gate UI to Create Footage |
147 |
Footage Role |
149 |
Footage Composition |
150 |
Premultiplication |
150 |
Getting Familiar with Your Workspace |
151 |
Working with a Task-Based UI |
152 |
What are Presets? |
152 |
Pick List |
153 |
Working with the Pick List |
154 |
Tool Presets |
158 |
Working with Tool Presets |
158 |
Using Tool Presets as a Display Modifier |
160 |
Using Tool Presets in the Pick List |
161 |
Animation Editor |
161 |
Setting the Animation Editor Options |
161 |
Layer Editor |
162 |
Working with the Layer Editor |
164 |
Player |
165 |
View Layouts |
165 |
Color Picker |
166 |
Working with the Color Picker |
167 |
Calculators |
173 |
Hotkey Editor |
175 |
Hotkey Catalogs |
175 |
Hotkey Editor |
176 |
Setting User Preferences |
180 |
Previewing Video |
184 |
Setting Up Video Previewing |
184 |
Previewing Video |
187 |
Creating User Defined Attributes |
188 |
Composition (Version) UDAs |
188 |
Project UDAs |
188 |
User UDAs |
188 |
Scoped UDAs |
188 |
Creating UDAs |
189 |
Displaying a UDA |
192 |
Using a UDA |
193 |
XML Resource Files |
194 |
Default UDA Tag |
199 |
Read-Only UDA Tag |
199 |
Other Workspace Functions |
199 |
Composite Hotkeys |
199 |
The Player |
201 |
About the Player |
202 |
Player View Default Settings |
202 |
Setting the Target |
203 |
Setting Context Points |
203 |
Playing Back in Multiple Views |
204 |
Playback Performance |
204 |
Setting the Target for the Player |
206 |
Setting the Channels for the Target |
207 |
Setting the Mark In and Mark Out Points for Playback |
209 |
Setting the Repeat Mode |
209 |
Setting the Frame Rate for Playback |
209 |
Setting the Real-Time Playback Preference |
210 |
Synchronizing or Separating Playback between Views |
211 |
Setting the Playback Point when the Player Updates |
212 |
Setting the Resolution for a Player |
213 |
Setting the Grid in the Player |
213 |
Setting a Region of Interest (ROI) in the Player |
214 |
Displaying Masks and Guides |
215 |
Showing or Hiding Tiles |
216 |
Turning Hardware Rendering On or Off |
217 |
Setting the Pixel Aspect Ratio of the Player |
218 |
Displaying Player Option Information in the Player view |
218 |
Displaying Manipulators in the Player |
220 |
In-player Pixel Display |
221 |
Adjusting the Zoom or Pan |
221 |
Applying a LUT or Color Conversion Tool to the Player |
222 |
The Mini-Player |
223 |
Using the Mini-Player |
224 |
The Fullscreen Player |
225 |
Fullscreen Player and the Gate UI |
226 |
Player Controls in the Fullscreen Player |
226 |
Using the Fullscreen Player |
227 |
Working with Compositions |
229 |
Creating Compositions |
229 |
What's in a Composition File? |
229 |
Creating a New Composition |
230 |
Opening and Viewing Compositions |
232 |
Saving Compositions |
235 |
Inserting a Composition |
235 |
Checking the Status of Compositions |
236 |
Rendering, Caching and Versioning |
236 |
Rendering a Composition |
236 |
Caching |
238 |
Creating Versions of a Composition |
240 |
Rendering Results over a Network |
241 |
Viewing Rendered Versions of a Composition |
242 |
Rendering to Wiretap |
244 |
Linking Compositions |
246 |
Determining the Status of a Linked Composition |
248 |
Linking to a Composition |
248 |
Closing a Composition |
248 |
Multilayer Compositing and 3D Effects |
251 |
Reaction Compositing and Effects |
252 |
What is a Reaction Super Tool? |
252 |
Reaction Concepts |
252 |
Compositing Workflow |
254 |
Basic and Advanced Workflows |
254 |
Basic Compositing in Reaction |
255 |
Building a Composition Using the Layer Editor |
255 |
Setting the Player Settings |
256 |
Adding a Reaction Tool and Setting the Composition Background |
257 |
Setting the Background |
258 |
Creating Sources and Layers |
260 |
Working with Maya Pre-Comps |
262 |
Working with Layers |
263 |
Renaming Sources and Layers |
263 |
Selecting Layers |
263 |
Duplicating Layers |
264 |
Reordering Layers |
264 |
Modifying Motion Blur on Individual Layers |
265 |
Setting Layer Visibility Properties |
265 |
Working with Geometric Surfaces |
266 |
Modifying Surface Shape and Geometry |
266 |
Using Parenting Axes |
268 |
Working with Materials |
269 |
About Materials, Shaders, and Textures |
269 |
Setting Material Properties |
270 |
Materials UI |
270 |
Using the Shadow Matte Shader |
280 |
Working with Lights |
280 |
Adding Lights to a Scene |
281 |
Choosing the Type of Light |
282 |
Setting Basic Lighting Properties |
283 |
Setting Shadow Properties |
284 |
Determining How a Light Affects Shading |
284 |
Adding a Projector Texture to a Light |
285 |
Working with Cameras |
286 |
Adding a Camera to Your Scene |
287 |
Setting Camera Properties |
288 |
Accessing Cameras and Camera Views |
290 |
Transforming Cameras |
291 |
Modifying Motion Blur for the Render Camera(s) |
292 |
Resetting the Camera |
292 |
Camera Mapping |
293 |
3D Displacement |
295 |
Transforming Objects |
300 |
Reaction Rendering Effects and Output Results |
302 |
Setting the Reaction Composition Format |
302 |
Setting Rendering Options |
302 |
Adding Motion Blur and Depth of Field to a Scene |
304 |
Enabling Z-Buffer Effects in Your Scene |
304 |
Setting up a Stereo Camera Rig |
305 |
Pre-Compositing |
311 |
About Pre-Compositing |
311 |
Pre-Compositing Import |
314 |
The Pre-Compositing Import Options |
318 |
About Anchors |
319 |
Pre-Compositing Anchors |
320 |
Using Pre-Compositing Templates |
322 |
Template Types |
323 |
Creating a Pre-Compositing Template |
325 |
Pre-Comp File Creation and Updates |
325 |
Non-Destructive Updates |
326 |
Frame Rates |
326 |
Render Pass Compositions |
326 |
Render Layer Compositions |
328 |
Scene Compositions |
329 |
Working with Stereoscopic Compositions |
331 |
Merging Layers |
333 |
Importing FBX Files |
335 |
Importing FBX Files |
335 |
To Import an FBX File |
336 |
FBX Import Limitations |
341 |
Transformation Attributes |
341 |
Locator |
342 |
Camera |
342 |
Camera Image Plane |
344 |
Current Limitations |
346 |
Premultiplication |
349 |
Premultiplied Images |
349 |
When to Premultiply |
349 |
Common Problems with Premultiplication |
350 |
Premultiplication Tools |
350 |
2D Compositing |
351 |
About 2D Compositing |
351 |
2D Compositor |
351 |
Adjusting the Matte's Luminance Curves |
353 |
Alpha Tools |
354 |
Alpha Levels |
355 |
Blend Alpha |
356 |
Blur Alpha |
360 |
Clamp Alpha |
361 |
Cleanup Alpha |
361 |
Comp Alpha Tool |
362 |
Control Edge |
364 |
Detect Edge |
366 |
Drop Alpha |
368 |
Edge Tool |
368 |
Extract Alpha |
369 |
Fade Tool |
369 |
Invert Alpha |
370 |
Median Alpha |
370 |
Remap Alpha |
370 |
Set Alpha Tool |
372 |
Channel Processing Tools |
373 |
Channel Extract Tool |
374 |
Out of Range Tool |
374 |
Channel Replace Tool |
375 |
Channel Rewire Tool |
376 |
Composition Tools |
377 |
Blend |
378 |
Blend & Comp |
379 |
Blend Matte |
380 |
Comp Ops |
381 |
Math Ops |
382 |
Multi-stream Compositing |
383 |
Performing Multi-stream Processing |
384 |
Stereo Viewing |
386 |
Supported Stereo Output Graphics Hardware |
389 |
Supported Technologies |
389 |
Image Processing Tools |
391 |
About Image Processing Tools |
391 |
Filtering Tools |
391 |
Remove Dust Tool |
392 |
About Blurs |
397 |
Lens Blur Tool |
412 |
Median Tool |
418 |
Sharpen Tool |
420 |
Unsharp Mask |
420 |
Formatting Tools |
421 |
Convert Depth Tool |
422 |
Crop Tool |
422 |
Floating Windows |
425 |
Premultiply Tool |
425 |
Unpremultiply Tool |
426 |
Resize Tool |
427 |
Image Generation Tools |
431 |
Setting Image Generation Properties and Formats |
432 |
Bilinear Ramp Tool |
433 |
Checkerboard Tool |
435 |
Color Source Tool |
436 |
Linear Ramp Tool |
437 |
Radial Ramp Tool |
438 |
Noise Tool |
439 |
Slate Tool |
441 |
Transform Tools |
443 |
2D Transform Tool |
444 |
Flip Tool |
447 |
Orient Tool |
448 |
Panner Tool |
449 |
Pixel Expressions |
451 |
About Pixel Expressions |
451 |
PXL Tool |
452 |
PXL Tool Inputs and Outputs |
452 |
PXL Tool UI |
453 |
Output Tab |
456 |
Masking Tab |
457 |
Sharing PXL Tools |
457 |
PXL Presets |
458 |
PXL, the Pixel eXpression Language |
468 |
CTL Tool |
475 |
Accelerating CTL Transforms |
477 |
Warping |
479 |
About Warping |
479 |
Warp 2D |
479 |
Warping Workflow |
480 |
Warp 2D UI |
481 |
Curve Correspondence |
486 |
Output Tab |
487 |
Options Tab |
489 |
Morphing Between Two Images |
490 |
2D Transforms |
490 |
Cropping and Filtering the Output |
494 |
Warping Tools |
496 |
Crumple |
497 |
Displace |
497 |
Lens Distort |
499 |
Magnify |
503 |
Mirror Tool |
504 |
Pinch Tool |
504 |
Polar Tool |
505 |
Ripple Tool |
506 |
Twirl Tool |
507 |
Wave Tool |
508 |
Effects Tools |
509 |
About Effects Tools |
509 |
Drop Shadow |
509 |
Glow |
510 |
Managing Film Grain |
513 |
About Managing Grain |
513 |
Adding Grain to a Composition |
514 |
Removing Grain from a Composition |
516 |
Fine-tuning the Grain |
517 |
Viewing the Response Curves |
518 |
Saving and Loading Grain Profiles |
519 |
Pulling Keys and Creating Mattes |
521 |
Keying Concepts |
521 |
Keying |
522 |
Mattes |
522 |
Color Models |
523 |
Hue |
523 |
Saturation |
523 |
Chrominance |
523 |
Luminance |
523 |
Sharpness |
523 |
Softness |
524 |
Tolerance or Threshold |
524 |
Computer Generated Imagery |
524 |
Keying Workflow |
524 |
Selecting Keying Tools |
525 |
Extracting a Key Using the Diamond Keyer |
526 |
The Diamond Keyer |
526 |
Creating a Difference Matte Using the Difference Tool |
529 |
Extracting a Key Using the Luma Keyer |
530 |
Removing Color Spill with Color Curves |
531 |
Shifting the Hue of a Color Range to a Sampled Hue Shift Target |
532 |
Suppressing a Sampled Color |
533 |
Modifying the R, G, B, Saturation, and Luma |
533 |
Modifying Luma |
533 |
Keyer Super Tool |
534 |
About the Keyer Super Tool |
534 |
Supported Features |
535 |
Inputs and Outputs |
535 |
Workflow |
536 |
Keyer Supertool UI |
537 |
Node Select |
537 |
Generating a Matte with the Master Keyer |
538 |
Removing Unwanted Grays Using Patches |
541 |
Degraining the Key In Image |
543 |
Suppressing Spill |
545 |
Modifying Blend |
545 |
Masking |
549 |
About Masking |
549 |
Masking Concepts |
550 |
Garbage Mask Tool Tabs |
550 |
Garbage Mask Controls |
551 |
Creating Masks |
552 |
Editing Masks |
555 |
Transforming Masks |
560 |
Creating and Editing Edges |
566 |
User Settings |
567 |
Example: User Settings Workflow |
568 |
Output Tab Settings |
570 |
Options Tab Settings |
571 |
Pixel Masking |
572 |
Masking Parameters |
573 |
Pixel Masking Example |
574 |
Raster Paint |
579 |
About Raster Paint |
579 |
Committing and Undoing Operations |
580 |
Paint UI |
580 |
Layer Editor |
580 |
Paint Brush Controls and Attributes |
581 |
Paint Stroke Controls |
584 |
Working with Layers |
584 |
Raster Layer Format |
585 |
Adding, Deleting, Clearing, and Wiping Layers |
586 |
Adding a Layer |
586 |
Deleting Layers |
588 |
Clearing a Layer |
589 |
Wiping Layers |
590 |
Layer Behavior |
590 |
Stroke Operations |
594 |
Paint |
594 |
Drawing a Straight Line |
597 |
Painting the Alpha |
597 |
Revealing Parts of an Image |
598 |
Cloning a Region of an Image |
601 |
Erasing Paint Strokes |
604 |
Using Stencils |
604 |
Vector Paint |
607 |
About Vector Paint |
607 |
Vector Paint Image Inputs |
608 |
Shape Properties |
608 |
Vector Paint UI |
609 |
Shape Browser |
609 |
Shape Creation and Editing Tools |
611 |
Main Tab |
613 |
Main Shape Attributes |
613 |
Clone/Reveal Attributes |
615 |
Point and Gradient Attributes |
616 |
Transform Tab |
618 |
Brush Tab |
621 |
Brush Profile Editor |
622 |
Brush Preview |
623 |
Brush Palette and Brush Palette Controls |
623 |
Output Tab |
624 |
Settings Tab |
624 |
Hotkeys |
625 |
Performance Notes |
626 |
Rendering |
626 |
Clone/Reveal Filtering |
626 |
Multi-Shape Editing |
626 |
Manipulators |
627 |
Shape Transform Manipulators |
627 |
Point Editing Manipulators |
627 |
Clone/Reveal Transform Manipulators |
627 |
Color Correction |
629 |
About Color Correcting |
630 |
Applying LUTs |
630 |
Calibrating your Monitor |
630 |
Working with 1D LUTs |
631 |
Working with the Lustre Color 3D LUTs |
635 |
Working with ASC CDLs |
636 |
Broadcast Safe Tool |
637 |
About Broadcast Safe Colors |
638 |
Broadcast Safe Color Controls |
638 |
Transforming Color Space with the Log and Delog Tools |
639 |
Modifying Negative Film Gamma, Cineon Reference, or Linear Reference Levels |
640 |
Color Correcting with CC Basics |
642 |
Determining the Sequence of Corrections |
642 |
Color Correcting Shadows, Midtones, and Highlights |
643 |
Rewiring Controls |
643 |
The Color Wheel |
645 |
Setting Hue Shift |
646 |
Setting Saturation |
646 |
Setting Contrast |
646 |
Color Balancing with Hue and Gain |
647 |
Quick Gain |
648 |
Setting the Gamma |
648 |
Setting the Gain and Offset |
649 |
Suppressing Colors |
649 |
Matching Colors |
650 |
CC Histogram |
651 |
CC Histogram Controls |
652 |
Ranges Controls |
655 |
Clamp Color Tool |
656 |
Color Space Tool |
657 |
Processing Images with Photo Lab |
658 |
Photo Lab Processing |
658 |
Setting Exposure, Contrast, Pivot Point, and Lift of an Image |
659 |
Inverting an Image |
661 |
Remap Color |
661 |
Working with the Histogram |
663 |
Working with Curves |
665 |
Set Fill Color |
666 |
Solarizing an Image |
666 |
Creating a Monochrome Image |
667 |
Modifying a Display With the Pass Through Tool |
668 |
Setting the Amount of Gray in an Image |
668 |
Converting an Image to sRGB |
668 |
Animation |
671 |
Animation Concepts |
672 |
Keyframe Animation |
672 |
Keyframing and Interpolation |
672 |
Setting Keyframes |
672 |
The Animation Tab |
673 |
Composition Browser |
673 |
Animation Editor |
674 |
Curves View |
674 |
Tracks View |
675 |
Animation Editor Feedback |
676 |
The Animation Property Area |
678 |
Player Controls |
679 |
Working with Cue Marks |
680 |
Adding and Renaming Cue Marks |
682 |
Contextual Menus |
682 |
Navigating the Animation Editor |
683 |
Local Controls |
684 |
Selecting Keyframes |
685 |
Setting Cue Marks |
685 |
Setting Zoom and Pan |
685 |
Keyframing Workflows |
686 |
Marking Attributes for Keyframing |
686 |
Setting Keys Manually |
688 |
Example: Animating Using the Tool UI |
689 |
Example: Animating Using the Composition Browser |
691 |
Setting Keyframes Automatically |
692 |
Editing Keyframes in the Tool UI |
693 |
Editing Keyframes in the Animation Editor |
694 |
Adding and Deleting Keyframes |
695 |
Precision Keyframe Editing |
697 |
Modifying Interpolation |
699 |
Modifying Extrapolation |
700 |
Temporarily Modifying Attribute Values |
700 |
Customizing the Layout when Working with Animation Curves |
701 |
Global Time vs. Local Time |
702 |
Time Offsets, Keyframing, and Instancing |
702 |
Time Tools |
703 |
Retiming Footage with the Retimer Tool |
703 |
About Timing Curves |
704 |
Converting the Frame Rate |
707 |
Offsetting Time |
708 |
Customization Tools |
711 |
The Macro Super Tool |
711 |
Vectors |
723 |
About Motion Vectors |
723 |
Importing Motion Vectors From Maya |
724 |
Importing 2D Motion Vectors from 3ds Max |
725 |
Importing 2D Motion Vectors from SmoothKit |
726 |
Computing Motion Vectors |
726 |
Show Vectors |
728 |
Expressions |
731 |
About Expressions |
732 |
What attributes can expressions refer to? |
733 |
Short Expressions |
733 |
Expression Input Paths |
734 |
Visual Linking |
734 |
Visual Linking Methods |
734 |
Visual Linking in the Tool UI |
735 |
Visual Linking in the Composition Browser |
735 |
Visual Linking between the Composition Browser and the Tool UI |
739 |
Navigating the Expression String |
740 |
Validating and Applying the Expression String |
741 |
Viewing the Expression |
741 |
Associating Comments with an Expression |
742 |
Editing an Expression |
743 |
Removing an Expression |
744 |
Setting Expressions Examples |
745 |
Example: Using Linked Attributes to Drive Animation |
745 |
Example: Using Functions to Drive Animation |
750 |
Example: Animating Layers in Reaction |
753 |
Expression Reference Tables |
757 |
Arithmetic Operators |
758 |
Comparison Operators |
758 |
Operator Precedence |
759 |
Math Functions |
759 |
Vector Functions |
760 |
Random Number Functions |
761 |
Rounding Functions |
762 |
Trigonometric Functions |
762 |
Constants |
763 |
Time Functions |
763 |
Profile Functions |
763 |
Conditional Functions |
764 |
Tracking and Stabilizing |
765 |
About Tracking and Stabilizing |
766 |
Tracking Concepts |
766 |
Stabilizing Concepts |
767 |
Tracker UI |
767 |
Tracking Workflow |
769 |
Adding a Tracker Tool to the Dependency Graph |
769 |
Choosing a Reference Point |
774 |
Positioning the Reference Box |
775 |
Resizing the Reference and Tracker Boxes |
776 |
Resetting the Reference Box |
778 |
Resetting the Tracker Box |
779 |
Changing the Color of a Tracker |
780 |
How the Tracker Works |
781 |
Tracking Position |
782 |
Tracking the Scale of an Object |
785 |
Tracking the Rotation of an Object |
787 |
4-Point Tracking |
789 |
Tracking Difficult Shots |
792 |
Positioning the Tracker Box Manually |
793 |
Tweaking the Tolerance Value |
793 |
Correcting Errors |
794 |
Updating the Reference Point |
794 |
Resetting the Tracker |
794 |
Adjusting the Tracker Box |
795 |
Stabilizing |
795 |
How the Stabilizer Works |
795 |
1-point Stabilizing |
798 |
2-point Stabilizing |
800 |
Simultaneous Stabilizing and Tracking |
802 |
Video Tools |
807 |
About Video Tools |
807 |
Deinterlace |
807 |
Determining Field Dominance |
808 |
Field Selection |
809 |
Adjusting the Adaptive Threshold |
810 |
Setting Spatial Interpolation |
812 |
Setting Temporal Interpolation |
812 |
Interlace |
813 |
Pulldown |
814 |
PAL Cadences |
815 |
Autodetecting the Cadence |
815 |
Utilities |
817 |
About Utilities |
817 |
Comparison Tool |
818 |
Enabling the Comparison tool |
819 |
Selecting the Primary and Reference Inputs |
820 |
Comparison Tool Controls |
820 |
Notes Tool |
824 |
Pass Through Tool |
825 |
Switcher Tool |
826 |
Hotkeys |
829 |
Hotkeys |
830 |
Windows and Linux |
830 |
Login Screen |
830 |
General |
830 |
Exit |
830 |
Context Menus |
831 |
Select, Edit, Undo/Redo |
831 |
User Interface Elements |
831 |
Menubar and Taskbar |
831 |
Layout Presets |
832 |
Cursor |
832 |
Tabs and Controls |
832 |
Text Editor and Text Fields |
832 |
Numeric Fields (Value Editors) |
834 |
Pop-up Dialogs |
834 |
Browsers |
835 |
Floating Browsers |
836 |
Composition Hotkeys |
836 |
Gate UI |
838 |
Calculator |
838 |
Color Picker |
838 |
Views |
839 |
Animation Editor |
840 |
Player |
841 |
Separators |
842 |
Schematic |
842 |
Tools |
844 |
Garbage Mask (also applies to Remove Dust and Warp 2D tools) |
844 |
Keyer |
846 |
Master Keyer |
846 |
Paint |
846 |
Spill & Blend |
847 |
Reaction |
847 |
Resize |
848 |
Retimer |
848 |
Tracker |
848 |
Warping Tools |
849 |
Comparison |
849 |
Mac OS |
849 |
Login Screen |
850 |
General |
850 |
Exit |
850 |
Context Menus |
850 |
Select, Edit, Undo/Redo |
850 |
User Interface Elements |
851 |
Menubar and Taskbar |
851 |
Layout Presets |
851 |
Cursor |
851 |
Tabs and Controls |
852 |
Text Editor and Text Fields |
852 |
Numeric Fields (Value Editors) |
853 |
Pop-up Dialogs |
854 |
Browsers |
854 |
Floating Browsers |
855 |
Composition Hotkeys |
855 |
Gate UI |
857 |
Calculator |
857 |
Color Picker |
858 |
Views |
858 |
Animation Editor |
859 |
Player |
860 |
Separators |
861 |
Schematic |
861 |
Tools |
863 |
Garbage Mask (also applies to Remove Dust and Warp 2D tools) |
863 |
Keyer |
865 |
Master Keyer |
865 |
Paint |
866 |
Spill & Blend |
866 |
Reaction |
866 |
Resize |
867 |
Retimer |
868 |
Tracker |
868 |
Warping Tools |
868 |
Comparison |
868 |
Composite Executables |
871 |
Working with the Composite Executables |
871 |
composite Executable |
872 |
txcheck Executable |
872 |
txperf Executable |
874 |
Disk IO |
875 |
File System |
876 |
Content Server |
876 |
Memory |
877 |
txversion Executable |
878 |
Python Scripting |
879 |
About Python Scripting |
879 |
How to Run a Composite Python Script |
880 |
Setting Up the Environment |
880 |
Embedded |
880 |
Externally |
881 |
Manual Setup |
881 |
Automatic Setup |
881 |
Running the Script |
881 |
Embedded |
882 |
Externally |
882 |
Scripted Actions |
883 |
Viewing Output and Error Messages |
883 |
Initialization Variables and String Substitutions |
885 |
Initialization Variables |
885 |
String Substitutions |
886 |
Glossary |
889 |
List of Terms |
889 |