Celestron Nightscape CCD Camera AstroFX Imaging Software Manual - Page 10

Smooth

Page 10 highlights

(Figure 6 - SMOOTH Screen) SMOOTH Is the fourth tab from the left (Figure 6) and a metaphor for the smoother appearance of an image after noise reduction has been applied. As stated, there is no substitute for Signal to eliminate noise but in the real world, time and weather constraints often necessitate the use of a smoothing filter. When the unattractive, grainy look of random noise (most noticeable in dim features) is reduced, an image may be further enhanced. (Figure 7) illustrates the "speckly" noise in the dim arms of a galaxy before and after smoothing. Selective Smoothing lets you slide left for less Low-Pass smoothing and right for more. Try to reach a level of attractive smoothness, stopping short of an unrealistic "plastic" look. Level Selection works similarly to STRETCH's Mid-level selection. Auto allows AFX to apply smoothing adaptively - background sky and dimmer areas are smoothed more aggressively than brighter ones (better signal). (Figure 7) Before After You can alternatively take control of which brightness levels to smooth by selecting Mouse and doubleclicking a point in the histogram or by dragging the green marker line to the desired brightness level. The dark portion at left represents shadows, the white portion at right represents highlights, and midtones are seen in the middle. Apply applies the filter. If you are not satisfied, simply click Undo to try again. When content, you can consider saving this version before moving ahead to the next tab. 9 www.celestron.com

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www.celestron.com
SMOOTH
Is the fourth tab from the left
(Figure 6)
and a metaphor for the smoother
appearance of an image after noise
reduction has been applied.
As stated,
there is no substitute for Signal to
eliminate noise but in the real world,
time and weather constraints often
necessitate the use of a smoothing filter.
When the unattractive, grainy look of
random noise (most noticeable in dim
features) is reduced, an image may be
further enhanced.
(Figure 7)
illustrates the “speckly” noise in the dim arms of a galaxy before and after smoothing.
Selective Smoothing
lets you slide left for
less
Low-Pass smoothing and right for
more
. Try to reach
a level of attractive smoothness, stopping short of an unrealistic “plastic” look.
Level Selection
works similarly to STRETCH’s Mid-level selection.
Auto allows AFX to apply smoothing
adaptively – background sky and dimmer areas are smoothed more aggressively than brighter ones
(better signal).
You can alternatively take control of which brightness levels to smooth by selecting
Mouse
and double-
clicking a point in the histogram or by dragging the
green
marker line to the desired brightness level.
The dark portion at left represents shadows, the white portion at right represents highlights, and midtones
are seen in the middle.
Apply
applies the filter.
If you are not satisfied, simply click
Undo
to try again.
When content, you can
consider saving this version before moving ahead to the next tab.
(Figure 7)
Before
After
(Figure 6 - SMOOTH Screen)