Gigabyte GV-AG32S Manual - Page 4

User's Manual - resolution

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1 Chapter User's Manual AG32S Graphics Accelerator 1.INTRODUCTION 1.1. PREFACE At the center of the AG series performance is a unique 128-bit, SuperScalar Rendering architecture designed to operate at dramatically elevated memory and engine speeds. Single-Pass Multi Texturing (SMT) enables advanced 3D effects like texturing, lighting and shading at full performance. Additional gains are obtained with ATI's unique TwinCache Architecture (TCA) which incorporates texture and pixel cache to increase the effective memory bandwidth for extra performance.. 1.2. KEY FEATURES n Features 32MB of memory and ATI RAGE 128 PRO™ graphics technology n Full 3D acceleration in all modes and color depths in resolutions up to 1920x1200 @ 32bpp n DirectX®, Direct3D, DirectDraw n Triangle Setup Engine n Texture Cache n Bilinear/Trilinear Filtering n Line & Edge Anti-Aliasing n Z-buffering and Double-buffering 4

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4
AG32S Graphics Accelerator
1
.
I
N
T
R
O
D
U
C
T
I
O
N
1.1. PREFACE
At the center of the AG series performance is a unique 128-bit, SuperScalar Render-
ing architecture designed to operate at dramatically elevated memory and engine speeds.
Single-Pass Multi Texturing (SMT) enables advanced 3D effects like texturing, lighting
and shading at full performance. Additional gains are obtained with ATI's unique Twin-
Cache Architecture (TCA) which incorporates texture and pixel cache to increase the ef-
fective memory bandwidth for extra performance..
1.2. KEY FEATURES
n
Features 32MB of memory and ATI RAGE 128 PRO™
graphics technology
n
Full 3D acceleration in all modes and color depths in resolutions up to
1920x1200 @ 32bpp
n
DirectX
®
, Direct3D, DirectDraw
n
Triangle Setup Engine
n
Texture Cache
n
Bilinear/Trilinear Filtering
n
Line & Edge Anti-Aliasing
n
Z-buffering and Double-buffering
Chapter
1
User's Manual