Gigabyte GV-R80P256V Manual - Page 24

Wait for Vertical Sync silder

Page 24 highlights

English OpenGL Properties: The OpenGL properties page gives you complete control of the OpenGL settings. n SMOOTHVISION 2.1 Anti-Aliasing slider SMOOTHVISION. (Anti-Aliasing) improves image quality by removing jagged edges from 3D images, resulting in smoother, more natural-looking objects. Anti-Aliasing can be applied using differentsample patterns and sample points such as 2X or 4X. Moving this slider to the right increases sampling to provide the most realistic 3D image. Selectthe Application Preference checkboxfor high-qual- ity images, with a negligible reduction in the application's performance.DeselecttheApplication Preferencecheckbox n SMOOTHVISION 2.1 to customize the anti-aliasing. l Anisotropic Filtering checkbox uses a texture filtering technique thatblends multiple texture samples together. Selecting Application Preference will resultin high quality textures, with a negligible reductioninthe application'sperformance. l Anisotropic Filtering slider Bymoving this sliderto the right, as the number ofsamples taken increases, the qualityofthe finalimage increases significantly.16Xprovides extremely detailed, crisp-looking images as a result ofthe largestnumberoftexture samples possible. n Texture Preference slider Selecting this decideswhether yourapplication should usehigh quality or highperformance textures. Moving the slider to the right delivers the highest quality experience. Moving the slider to the left emphasizes a high performance solution while stillproviding good visuals. n Mipmap Detail Level slider This willallow you to choose the texture quality ofthe mipmaps the application willuse. Mipmaps are a collection ofdifferentsized textures ofthe same image.As the user moves closer to a 3D objectthe image qualityshould increase,requiring a higherqualitytexture ofthe same image. The basemipmap is the highest quality texture, and all subsequentmipmaps are smaller sized textures ofthe same image. Moving the slider to the right selects a higher qualitybase mipmap, delivering the highest qualityapplication experience. Moving the sliderto the leftselects a lowerqualitymipmap, delivering the highestapplicationperformance. n Wait for Vertical Sync silder This will lower the frame rate offullscreen games butreduce the image tearing thatcan occur with the higherframe rate.Selecting Application Preference allowsthe application to decidewhether or not it sho uld display its frames at th e refresh rate of the monitor. Selecting Always Off allows the application to run atits highestpossible frame rate,regardless ofthe monitor's refresh rate GV-R80P256D(V) Graphics Accelerator - 24 -

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GV-R80P256D(V) Graphics Accelerator
- 24 -
English
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:
The OpenGL properties page gives you complete control of the OpenGL settings.
n
SMOOTHVISION 2.1 Anti-Aliasing slider
SMOOTHVISION. (Anti-Aliasing) improves image quality
by removing jagged edges from 3D images, resulting in
smoother, more natural-looking objects. Anti-Aliasing can be
applied using different sample patterns and sample points
such as 2X or 4X. Moving this slider to the right increases
sampling to provide the most realistic 3D image.
Select the
Application Preference
checkbox for high-qual-
ity images, with a negligible reduction in the application
s
performance.Deselectthe
Application Preference
checkbox
to customize the anti-aliasing.
n
SMOOTHVISION 2.1
l
Anisotropic Filtering checkbox
uses a texture filtering technique that blends multiple texture
samples together. Selecting
Application Preference
will result in high quality textures, with a
negligible reduction in the application's performance.
l
Anisotropic Filtering slider
By moving this slider to the right, as the number of samples taken
increases, the quality of the final image increases significantly. 16X provides extremely detailed,
crisp-looking images as a result of the largest number of texture samples possible.
n
Texture Preference slider
Selecting this decides whether your application should use high quality or high performance textures.
Moving the slider to the right delivers the highest quality experience. Moving the slider to the left
emphasizes a high performance solution while still providing good visuals.
n
Mipmap Detail Level slider
This will allow you to choose the texture quality of the mipmaps the application will use. Mipmaps are
a collection of different sized textures of the same image. As the user moves closer to a 3D object the
image qualityshould increase, requiring a higher qualitytexture of the same image. The base mipmap
is the highest quality texture, and all subsequent mipmaps are smaller sized textures of the same
image. Moving the slider to the right selects a higher quality base mipmap, delivering the highest
quality application experience. Moving the slider to the left selects a lower quality mipmap, delivering
the highestapplication performance.
n
Wait for Vertical Sync silder
This will lower the frame rate of full screen games but reduce the image tearing that can occur with the
higher frame rate. Selecting
Application Preference
allows the application to decide whether or not
it should display its frames at the refresh rate of the monitor. Selecting
Always Off
allows the
application to run at its highest possible frame rate, regardless of the monitor’s refresh rate