Intel BLKD946GZISSL Product Specification - Page 21

Intel, 946GZ Express Chipset

Page 21 highlights

Product Description 1.5 Intel® 946GZ Express Chipset The Intel 946GZ Express chipset consists of the following devices: • Intel 82946GZ Graphics and Memory Controller Hub (GMCH) with Direct Media Interface (DMI) interconnect • Intel 82801GB I/O Controller Hub (ICH7) with DMI interconnect The GMCH component provides interfaces to the CPU, memory, PCI Express, and the DMI interconnect. The component also provides integrated graphics capabilities supporting 3D, 2D and display capabilities. The ICH7 is a centralized controller for the board's I/O paths. For information about The Intel 946GZ Express chipset Resources used by the chipset Refer to http://developer.intel.com/ Chapter 2 1.5.1 Intel 946GZ Graphics Subsystem The Intel 946GZ Express chipset contains two separate, mutually exclusive graphics options. Either the GMA 3000 graphics controller (contained within the 82946GZ GMCH) is used, or a PCI Express x16 add-in card can be used. When a PCI Express x16 add-in card is installed, the GMA 3000 graphics controller is disabled. 1.5.1.1 Intel® GMA 3000 Graphics Controller The Intel GMA 3000 graphics controller features the following: • 667 MHz core frequency • High performance 3-D setup and render engine • High quality texture engine ⎯ DX9*/DX10 Compliant Hardware Shader Model 3.0 ⎯ 32-bit full precision floating point operations ⎯ 128-bit floating point texture formats ⎯ Alpha and luminance maps ⎯ Texture color-keying/chroma-keying ⎯ Cubic environment reflection mapping ⎯ Enhanced texture blending functions • 3D Graphics rendering enhancements ⎯ 1.3 dual texture GigaPixel/sec fill rate ⎯ 16 and 32 bit color ⎯ Maximum 3D supported resolution of 1600 x 1200 x 32 at 60 Hz ⎯ Vertex cache ⎯ Anti-aliased lines ⎯ OpenGL* version 1.5 support with vertex buffer and EXT_Shadow extensions 21

  • 1
  • 2
  • 3
  • 4
  • 5
  • 6
  • 7
  • 8
  • 9
  • 10
  • 11
  • 12
  • 13
  • 14
  • 15
  • 16
  • 17
  • 18
  • 19
  • 20
  • 21
  • 22
  • 23
  • 24
  • 25
  • 26
  • 27
  • 28
  • 29
  • 30
  • 31
  • 32
  • 33
  • 34
  • 35
  • 36
  • 37
  • 38
  • 39
  • 40
  • 41
  • 42
  • 43
  • 44
  • 45
  • 46
  • 47
  • 48
  • 49
  • 50
  • 51
  • 52
  • 53
  • 54
  • 55
  • 56
  • 57
  • 58
  • 59
  • 60
  • 61
  • 62
  • 63
  • 64
  • 65
  • 66
  • 67
  • 68
  • 69
  • 70
  • 71
  • 72
  • 73
  • 74
  • 75
  • 76
  • 77
  • 78
  • 79
  • 80
  • 81
  • 82
  • 83
  • 84
  • 85
  • 86
  • 87
  • 88

Product Description
21
1.5
Intel
®
946GZ Express Chipset
The Intel 946GZ Express chipset consists of the following devices:
Intel 82946GZ Graphics and Memory Controller Hub (GMCH) with Direct Media
Interface (DMI) interconnect
Intel 82801GB I/O Controller Hub (ICH7) with DMI interconnect
The GMCH component provides interfaces to the CPU, memory, PCI Express, and the
DMI interconnect.
The component also provides integrated graphics capabilities
supporting 3D, 2D and display capabilities.
The ICH7 is a centralized controller for the
board’s I/O paths.
For information about
Refer to
The Intel 946GZ Express chipset
Resources used by the chipset
Chapter 2
1.5.1
Intel 946GZ Graphics Subsystem
The Intel 946GZ Express chipset contains two separate, mutually exclusive graphics
options.
Either the GMA 3000 graphics controller (contained within the 82946GZ
GMCH) is used, or a PCI Express x16 add-in card can be used.
When a PCI
Express x16 add-in card is installed, the GMA 3000 graphics controller is disabled.
1.5.1.1
Intel
®
GMA 3000 Graphics Controller
The Intel GMA 3000 graphics controller features the following:
667 MHz core frequency
High performance 3-D setup and render engine
High quality texture engine
DX9*/DX10 Compliant Hardware Shader Model 3.0
32-bit full precision floating point operations
128-bit floating point texture formats
Alpha and luminance maps
Texture color-keying/chroma-keying
Cubic environment reflection mapping
Enhanced texture blending functions
3D Graphics rendering enhancements
1.3 dual texture GigaPixel/sec fill rate
16 and 32 bit color
Maximum 3D supported resolution of 1600 x 1200 x 32 at 60 Hz
Vertex cache
Anti-aliased lines
OpenGL* version 1.5 support with vertex buffer and EXT_Shadow extensions