MSI RX3870 Setup Guide - Page 2

Hardware, nstalling MSI, Live Update, uick Installation, Software, etting Started, verview, System - 512mb

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Overview 1 Optional Fan Connector Power Connector ATI Radeon HD3870 512MB DDR4 memory or 256MB DDR4 memory 512MB DDR3 memory or 256MB DDR3 memory ATI Radeon HD3850 PCI Express Interface CrossFire Interface TV_Out Connector (S) HDTV-Output integrated DVI-I Ports - HDMI supported** - Dual dual-Link DVI output supported ** Refer to the section of Enabling HDMI Output to enable the HDMI function. Optional Bracket Note: The VGA card shown here may vary from the actual card. For further information, please visit MSI website at www.msi.com.tw Getting Started 2 Unpacking Please check out the following items to make sure that you get the complete product: VGA card Disk: Drivers, documentation, and applications Consult your dealer immediately if anything is missing or damaged. System Requirements To install the VGA card, your computer system needs to meet the following requirements: Intel R Pentium IIITM (and above), R AMD R K7 (and above), or compatible with expansion slot 128MB of system memory Installation software requires CD-ROM drive Operation System Support: visit MSI website for further information Power supply of 400 (and up) watt is highly recommended for system stability For DVI-HDMI adapter, please visit http://ati.amd.com/ to get the compatible mainboard information. Card Features For reference only 666 million transistors on 55nm fabrication process PCI Express 2.0 x16 bus interface 256-bit GDDR3/GDDR4 memory interface Bus Memory Controller - Fully distributed design with 512-bit internal ring bus for memory reads and writes Microsoft® DirectX® 10.1 support - 2x/4x/8x modes. - Sparse multi-sample algorithm with gamma correction, programmable sample patterns, and centroid sampling. - Temporal anti-aliasing. - Adaptive anti-aliasing mode. - Shader Model 4.1 - 32-bit floating point texture filtering - Indexed cube map arrays - Independent blend modes per render target - Pixel coverage sample masking - Read/write multi-sample surfaces with shaders - Gather4 texture fetching Dynamic Geometry Acceleration - High performance vertex cache - Programmable tessellation unit - Accelerated geometry shader path for geometry amplification - Memory read/write cache for improved stream output performance OpenGL 2.0 support G 3 etting Started Unified Superscalar Shader Architecture - 320 stream processing units * Dynamic load balancing and resource allocation for vertex, geometry, and pixel shaders * Common instruction set and texture unit access supported for all types of shaders * Dedicated branch execution units and texture address processors - 128-bit floating point precision for all operations - Command processor for reduced CPU overhead - Shader instruction and constant caches - Up to 80 texture fetches per clock cycle - Up to 128 textures per pixel - Fully associative multi-level texture cache design - DXTC and 3Dc+ texture compression - High resolution texture support (up to 8192 x 8192) - Fully associative texture Z/stencil cache designs - Double-sided hierarchical Z/stencil buffer - Early Z test, Re-Z, Z Range optimization, and Fast Z Clear - Lossless Z & stencil compression (up to 128:1) - Lossless color compression (up to 8:1) - 8 render targets (MRTs)with anti-aliasing support - Physics processing support Anti-aliasing features - Multi-sample anti-aliasing (2, 4, or 8 samples per pixel) - Up to 24x Custom Filter Anti-Aliasing (CFAA) for improved quality - Adaptive super-sampling and multi-sampling - Temporal anti-aliasing - Gamma correct - Super AA(ATI CrossFire™configurations only) - All anti-aliasing features compatible with HDR rendering Texture filtering features - 2x/4x/8x/16x high quality adaptive anisotropic filtering modes (up to 128 taps per pixel) - 128-bit floating point HDR texture filtering - Bicubic filtering - sRGB filtering (gamma/degamma) - Percentage Closer Filtering (PCF) - Depth & stencil texture (DST) format support - Shared exponent HDR (RGBE 9:9:9:5) texture format support Enabling HDMI Output Follow the steps below to enable HDMI Output function: 1. Find the DVI-to-HDMI adapter that comes with the package, if provided. Consult your dealer to purchase the adapter if it is not provided. 2. Attach the DVI-to-HDMI adapter to the DVI connector. 3. Ensure that the adapter is firmly installed. Q 4 uick Installation Hardware Follow the steps below to install the VGA card: 1. Remove the computer case. 2. Locate the expansion slot on your mainboard. Warning: Inserting the VGA card into a wrong slot may damage your card (refer to your mainboard manual for more Information). 3. Put the card directly over the expansion slot and press one end of the card into the slot first. Gently but firmly press the other end until the card is fully seated in the slot. 4. Secure the card with a bracket screw. 5. Install all other cards and devices and connect all the cables, and then install the case. 6. Connect the monitor. Now, you are ready to install the software on your computer. Software R To install the driver of the VGA card to your computer, please follow the steps below: 1. Turn on the computer. 2. Insert the CD into the CD-ROM drive. The Autorun program will start the Setup Inpsrtoagrlalmi,nagndMshoSwItThMe Live Update 3 setup screen as follows:TM Tip : If, on your computer, the Autorun program does not execute automatically, please 1) enable the CD-ROM drive Auto-detect function from Control Panel; or 2) find and run the setup.exe file manually from the CD. 3. Click ATI VGA Drivers. Follow the on-screen instructions to complete the installation. 4. After finishing the installation, restart the computer as instructed.

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Hardware
TM
TM
I
nstalling MSI
Live Update
3
Q
uick Installation
4
Follow the steps
to install the VGA card:
1. Remove the computer case.
2. Locate the expansion slot on your mainboard.
Warning: Inserting the VGA card into a wrong
slot may damage your card (refer to your
mainboard manual for more Information).
3. Put the card directly over the
slot and
press one end of the card into the slot first.
Gently but firmly press the other end until the
card is fully seated in the slot.
4. Secure the card with a bracket screw.
5. Install all other cards and devices and connect
all the cables, and then install the case.
6. Connect the monitor. Now, you are ready to
install the software on your computer.
below
expansion
To install the driver of the VGA card to your computer,
CD
please follow the steps below:
1. Turn on the computer.
2. Insert the
into the CD-ROM drive. The Autorun program will start the Setup
program, and show the setup screen as follows:
Tip
: If, on your computer, the
Autorun program does not execute
automatically, please 1) enable the
CD-ROM drive Auto-detect function
from Control Panel; or 2) find and
run the setup.exe file manually from
the CD.
Software
R
G
etting Started
2
3
G
etting Started
1
O
verview
Note: The VGA card shown here may vary from the actual card.
For further information, please visit MSI website at www.msi.com.tw
PCI Express Interface
DVI-I Ports
-
HDMI supported**
-
Dual dual-Link DVI output
supported
System Requirements
Card Features
For reference only
Unpacking
Please check out the following items to make sure that you get the complete product:
VGA card
Disk: Drivers, documentation, and applications
Consult your dealer immediately if anything is missing or damaged.
To install the VGA card, your computer system needs to meet the following requirements:
Intel
Pentium
III
(and above), AMD
K7 (and above), or compatible with expansion slot
128MB of system memory
Installation software requires CD-ROM drive
Operation System Support: visit MSI website for further information
Power supply of 400 (and up) watt is highly recommended for system stability
For DVI-HDMI adapter, please visit
to get the compatible mainboard
information.
TM
R
R
R
Fan Connector
TV_Out Connector (S)
HDTV-Output integrated
Power Connector
3. Click
ATI
VGA Drivers
. Follow the on-screen instructions to complete the installation.
4. After finishing the installation, restart the computer as instructed.
CrossFire Interface
666 million transistors on 55nm fabrication process
PCI Express 2.0 x16 bus interface
256-bit GDDR3/GDDR4 memory interface
Bus Memory Controller
Fully distributed design with 512-bit internal ring bus for memory reads and writes
®
®
Microsoft DirectX 10.1 support
2x/4x/8x modes.
Sparse multi-sample algorithm with gamma correction, programmable sample patterns,
and centroid sampling.
Temporal anti-aliasing.
Adaptive anti-aliasing mode.
Shader Model 4.1
32-bit floating point texture filtering
Indexed cube map arrays
Independent blend modes per render target
Pixel coverage sample masking
Read/write multi-sample surfaces with shaders
Gather4 texture fetching
Dynamic Geometry Acceleration
High performance vertex cache
Programmable tessellation unit
Accelerated geometry shader path for geometry amplification
Memory read/write cache for improved stream output performance
OpenGL 2.0 support
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
Enabling HDMI Output
Follow the steps
to enable HDMI Output function:
1. Find the DVI-to-HDMI adapter that comes with the package,
if provided.
2. Attach the
3. Ensure that the adapter is firmly installed.
below
Consult your dealer to purchase the adapter if it
is not provided.
DVI-to-HDMI adapter to the DVI connector.
**
Refer to the section of Enabling
HDMI Output
to enable the HDMI
function.
Unified Superscalar Shader Architecture
320 stream processing units
*
Dynamic load balancing and resource allocation for vertex, geometry, and pixel shaders
*
Common instruction set and texture unit access supported for all types of shaders
*
Dedicated branch execution units and texture address processors
128-bit floating point precision for all operations
Command processor for reduced CPU overhead
Shader instruction and constant caches
Up to 80 texture fetches per clock cycle
Up to 128 textures per pixel
Fully associative multi-level texture cache design
DXTC and 3Dc+ texture compression
High resolution texture support (up to 8192 x 8192)
Fully associative texture Z/stencil cache designs
Double-sided hierarchical Z/stencil buffer
Early Z test, Re-Z, Z Range optimization, and Fast Z Clear
Lossless Z & stencil compression (up to 128:1)
Lossless color compression (up to 8:1)
8 render targets (MRTs) with anti-aliasing support
Physics processing support
Anti-aliasing features
Multi-sample anti-aliasing (2, 4, or 8 samples per pixel)
Up to 24x Custom Filter Anti-Aliasing (CFAA) for improved quality
Adaptive super-sampling and multi-sampling
Temporal anti-aliasing
Gamma correct
Super AA (ATI CrossFire™ configurations only)
All anti-aliasing features compatible with HDR rendering
Texture filtering features
2x/4x/8x/16x high quality adaptive anisotropic filtering modes (up to 128 taps per pixel)
128-bit floating point HDR texture filtering
Bicubic filtering
sRGB filtering (gamma/degamma)
Percentage Closer Filtering (PCF)
Depth & stencil texture (DST) format support
Shared exponent HDR (RGBE 9:9:9:5) texture format support
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
512MB DDR4 memory or
256MB DDR4 memory
ATI Radeon HD3870
512MB DDR3 memory or
256MB DDR3 memory
Optional
Optional Bracket
ATI Radeon HD3850