Samsung ML-2165 Fleet Admin Pro Overview Admin Guide - Page 61

Open Source Information_61, 1.3 Sample Code., 1.4 SDK Source Files.

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such Professional Component Source Files are provided to you in connection with your licensing of Flash Builder Premium. 3.1.3 Sample Code. (a) Distribution with Developer Programs. You may modify the Sample Code solely for the purposes of designing, developing and testing your own Developer Programs. However, you are permitted to use, copy and redistribute its modified Sample Code only if all of the following conditions in 3.2 below are met. (b) Distribution of Sample Code Stand-Alone. You may distribute Sample Code in source code or object code format on a stand-alone basis or as bundled with other software, as long as you first make modifications to such Sample Code that result in Material Improvements. 3.1.4 SDK Source Files. (a) You may modify the SDK Source Files provided to you in human readable (i.e. source code) format. You may incorporate the modified SDK Source Files into your Developer Programs. You may not modify any other portions of the SDK, except as explicitly set forth in in this Agreement. You may not delete or in any manner alter the copyright notices, trademarks, logos or related notices, or other proprietary notices of Adobe (and its licensors, if any) appearing on or within any portion of this SDK other than Sample Code or SDK Source Files that constitute Material Improvements by you in accordance with this Agreement; (b) You may distribute SDK Source Files in source code or object code format on a stand-alone basis or as bundled with other components useful to developers, as long as you first make modifications to such files that result in Material Improvements, and provided that you include a copyright notice reflecting copyright ownership in such modified files. 3.2 Additional Distribution Requirements. If you distribute Professional Component Source Files, Sample Code or SDK Source Files under this Agreement, you must (a) include a copyright notice in such code, files, the relevant Developer Program or other larger work incorporating such code or files, including every location in which any other copyright notice appears in such application and (b) distribute such object code and/or source code under the terms and conditions of an end user license agreement that provides (i) a prohibition against reverse engineering, decompiling, disassembling or otherwise attempting to discover the source code of the subject Developer Program that is substantially similar to the prohibition set forth in Section 3.3.1 below; (ii) a statement that your suppliers disclaim all warranties, conditions, representations or terms with respect to the subject Developer Program; and (iii) a limitation of liability that disclaims all liability for the benefit of your suppliers. You may not delete or in any manner alter the copyright notices, trademarks, logos or related notices, or other proprietary rights notices of Adobe (and its licensors, if any) appearing on or within such Professional Component Source File and/or Build Tools and Documentation, or any documentation relating to the Build Tools and Documentation. You may not make any statement that any Developer Program or other software is "certified" or otherwise guaranteed by Adobe. You may not use Adobe's name, trademarks or logos to market any Developer Program or other software without written permission from Adobe. Adobe is not responsible to you or any other party for any software updates or support or other liability that may arise from your distribution. You may not use "flex," "flash," "fl", "adobe" or "air" in any new package or class names distributed with the Professional Component Source Files, Sample Code, or SDK Source Files. You agree to identify any modified files with a prominent notice stating that you have changed the file. Any Developer Programs developed by you will be designed to operate in connection with Adobe Flash Builder, Adobe Flex Data Services Software, Adobe LiveCycle Data Services, the Runtime Software or with portions of this SDK. 3.3 Restrictions. 3.3.1 No Modifications, No Reverse Engineering. Except as specifically provided herein, you shall not (a) modify, port, adapt or translate the any portion of this SDK; (b) add or delete any program files that would modify the functionality and/ or appearance of other Adobe software and/or any component thereof; or (c) reverse engineer, decompile, disassemble or otherwise attempt to discover the source code of any portion of this SDK. Notwithstanding the foregoing, decompiling the SDK is permitted to the extent the laws of your jurisdiction give you the right to do so to obtain information necessary to render the licensed portions of the SDK interoperable with other software; provided, however, that you must first request such information from Adobe and Adobe may, in its sole discretion, either provide such information to you or impose reasonable conditions, including a reasonable fee, on such use of the source code to ensure that Adobe's and its suppliers' proprietary rights in the source code for the SDK are protected. 3.3.2 No Unbundling. The SDK may include various applications, utilities and components, may support multiple platforms and languages or may be provided to you on multiple media or in multiple copies. Nonetheless, the SDK is designed and provided to you as a single product to be used as a single product on computers and platforms as permitted herein. You are not required to use all component parts of the SDK, but you shall not unbundle or repackage the component parts of the SDK for distribution, transfer, resale or use on different computers. 3.3.3 No Transfer. You shall not sublicense, assign or transfer the SDK or your rights in the SDK, or authorize any portion of the SDK to be copied onto or accessed from another individual's or entity's computer except as may be explicitly provided in this Agreement. Notwithstanding anything to the contrary in this Section 3.3.3, you may transfer copies of the SDK installed on one of your computers to another one of your computers provided that the resulting installation and use of the SDK is in accordance with the terms of this Agreement and does not cause you to exceed your right to use the SDK under this Agreement. 3.3.4 Prohibited Use. Except as expressly authorized under this Agreement, you are prohibited from: (a) using the Open Source Information_61

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Open Source Information_61
such Professional Component Source Files are provided to you in connection with your licensing of Flash Builder
Premium.
3.1.3 Sample Code.
(a) Distribution with Developer Programs. You may modify the Sample Code solely for the purposes of designing,
developing and testing your own Developer Programs. However, you are permitted to use, copy and redistribute its
modified Sample Code only if all of the following conditions in 3.2 below are met.
(b) Distribution of Sample Code Stand-Alone. You may distribute Sample Code in source code or object code format on
a stand-alone basis or as bundled with other software, as long as you first make modifications to such Sample Code that
result in Material Improvements.
3.1.4 SDK Source Files.
(a) You may modify the SDK Source Files provided to you in human readable (i.e. source code) format. You may
incorporate the modified SDK Source Files into your Developer Programs. You may not modify any other portions of the
SDK, except as explicitly set forth in in this Agreement. You may not delete or in any manner alter the copyright notices,
trademarks, logos or related notices, or other proprietary notices of Adobe (and its licensors, if any) appearing on or within
any portion of this SDK other than Sample Code or SDK Source Files that constitute Material Improvements by you in
accordance with this Agreement;
(b) You may distribute SDK Source Files in source code or object code format on a stand-alone basis or as bundled
with other components useful to developers, as long as you first make modifications to such files that result in Material
Improvements, and provided that you include a copyright notice reflecting copyright ownership in such modified files.
3.2 Additional Distribution Requirements.
If you distribute Professional Component Source Files, Sample Code or SDK
Source Files under this Agreement, you must (a) include a copyright notice in such code, files, the relevant Developer
Program or other larger work incorporating such code or files, including every location in which any other copyright notice
appears in such application and (b) distribute such object code and/or source code under the terms and conditions of
an end user license agreement that provides (i) a prohibition against reverse engineering, decompiling, disassembling
or otherwise attempting to discover the source code of the subject Developer Program that is substantially similar to
the prohibition set forth in Section 3.3.1 below; (ii) a statement that your suppliers disclaim all warranties, conditions,
representations or terms with respect to the subject Developer Program; and (iii) a limitation of liability that disclaims all
liability for the benefit of your suppliers. You may not delete or in any manner alter the copyright notices, trademarks,
logos or related notices, or other proprietary rights notices of Adobe (and its licensors, if any) appearing on or within such
Professional Component Source File and/or Build Tools and Documentation, or any documentation relating to the Build
Tools and Documentation. You may not make any statement that any Developer Program or other software is “certified”
or otherwise guaranteed by Adobe. You may not use Adobe’s name, trademarks or logos to market any Developer
Program or other software without written permission from Adobe. Adobe is not responsible to you or any other party for
any software updates or support or other liability that may arise from your distribution. You may not use “flex,” “flash,” “fl”,
“adobe” or “air” in any new package or class names distributed with the Professional Component Source Files, Sample
Code, or SDK Source Files. You agree to identify any modified files with a prominent notice stating that you have changed
the file. Any Developer Programs developed by you will be designed to operate in connection with Adobe Flash Builder,
Adobe Flex Data Services Software, Adobe LiveCycle Data Services, the Runtime Software or with portions of this SDK.
3.3 Restrictions.
3.3.1 No Modifications, No Reverse Engineering.
Except as specifically provided herein, you shall not (a) modify, port,
adapt or translate the any portion of this SDK; (b) add or delete any program files that would modify the functionality and/
or appearance of other Adobe software and/or any component thereof; or (c) reverse engineer, decompile, disassemble
or otherwise attempt to discover the source code of any portion of this SDK. Notwithstanding the foregoing, decompiling
the SDK is permitted to the extent the laws of your jurisdiction give you the right to do so to obtain information necessary
to render the licensed portions of the SDK interoperable with other software; provided, however, that you must first
request such information from Adobe and Adobe may, in its sole discretion, either provide such information to you or
impose reasonable conditions, including a reasonable fee, on such use of the source code to ensure that Adobe’s and its
suppliers’ proprietary rights in the source code for the SDK are protected.
3.3.2 No Unbundling.
The SDK may include various applications, utilities and components, may support multiple
platforms and languages or may be provided to you on multiple media or in multiple copies. Nonetheless, the SDK is
designed and provided to you as a single product to be used as a single product on computers and platforms as permitted
herein. You are not required to use all component parts of the SDK, but you shall not unbundle or repackage the
component parts of the SDK for distribution, transfer, resale or use on different computers.
3.3.3 No Transfer.
You shall not sublicense, assign or transfer the SDK or your rights in the SDK, or authorize any portion
of the SDK to be copied onto or accessed from another individual’s or entity’s computer except as may be explicitly
provided in this Agreement. Notwithstanding anything to the contrary in this Section 3.3.3, you may transfer copies of the
SDK installed on one of your computers to another one of your computers provided that the resulting installation and use
of the SDK is in accordance with the terms of this Agreement and does not cause you to exceed your right to use the SDK
under this Agreement.
3.3.4 Prohibited Use.
Except as expressly authorized under this Agreement, you are prohibited from: (a) using the