Toshiba Tecra 550CDT Detailed specs for Tecra 550CDT - Page 2

CDT: 4.0 Billion Bytes = 3.82GB PA1268U-T2A - drivers

Page 2 highlights

TECRA 550CDT Product Specifications DISPLAY Type Size Dot Pitch Contrast Ratio VIDEO Memory: 8Mbit SGRAM, 3.3V Access Speed Data Bus Width Graphic Controller PCI Bus Architecture w/burst mode Controller Chip 64-bit BitBLT Engine 2D Supported Features 3D Supported Features Performance (texel/sec) Modeling Shading Rendering Direct3D support OpenGL Digital Video Accelerator YUV Color Space Conversion Scaling/ Interpolation Zoomed Video Port Support DirectVideo support DirectMPEG INTERNAL VIDEO SUPPORT Smaller Image 640 x 480 Smaller Image 800 x 600 Full Screen 1024 x 768 Virtual Display Mode 1280 x 1024 Virtual Display Mode 1600 x 1200 EXTERNAL VIDEO SUPPORT (CRT) 640 x 480 800 x 600 1024 x 768 1280 x 1024 1600 x 1200 SOUND SYSTEM Chipsets: 16 bit stereo audio playback/record Maximum Sampling Rate FM Synthesis support Full duplex function Sound formats supported: 3D Sound Support DirectSound/Direct3Dsound support Volume control Built-in Microphone (monaural) Speaker system 550CDT: 4.0 Billion Bytes = 3.82GB (PA1268U-T2A) TFT Active Matrix Color (1024 x 768 resolution) 12.1" Diagonal .24mm x .24mm 100:1 4 MB 100 MHz 64-bit Yes: 32-bit, 33 MHz S3 Virge/ MX 3D (= 86C260) Yes BitBLT, H/W Cursor, DirectDraw 20 million Fogging Flat shading, Gouraud shading Bilinear/Trilinear texture mapping , Anti-aliasing, MIP mapping, Z-buffering (16-bit) Yes Yes Off-loads conversion from CPU for higher performance full motion video without compromising picture quality or frame rate. Yes: vertical & horizontal Yes: vertical & horizontal Yes:w/Game SDK driver fr/Microsoft Yes Colors 24-bit (16.7M)2 24-bit (16.7M)2 24-bit (16.7M)2 Refresh Rate (Non-Interlaced) N/A N/A N/A 16-bit (64K) N/A 8-bit (256) N/A Colors 24-bit (16.7M)2 24-bit (16.7M)2 24-bit (16.7M)2 Refresh Rate (Non-Interlaced) 85 Hz 85 Hz 85 Hz 16-bit (64K) 75 Hz 8-bit (256) 42 Hz (Interlaced) Yamaha OPL3-SA3 Yes 48 kHz Yes Yes SoundBlaster Pro (v3.01), Windows Sound System (v2.0), MIDI Yes Yes: with Windows 95 Game SDK driver from Microsoft Yes Yes Two top-mounted stereo speakers (28mm, 8 Ω) Toshiba America Information Systems Inc. ("TAIS") shall not be liable for damages of any kind for use of this information, which is subject to change without notice. Copyright 1996 TAIS 550.doc Rev. 2 02/07/00 st. Page 2 of 3

  • 1
  • 2
  • 3
  • 4

TECRA 550CDT Product Specifications
Toshiba America Information Systems Inc. ("TAIS") shall not be liable for damages of any kind for use of this information, which is subject to change without notice.
Copyright 1996
TAIS
550.doc
Rev. 2
02/07/00
st.
Page 2 of
3
550CDT: 4.0 Billion Bytes = 3.82GB (PA1268U-T2A)
DISPLAY
Type
TFT Active Matrix Color (1024 x 768 resolution)
Size
12.1” Diagonal
Dot Pitch
.24mm x .24mm
Contrast Ratio
100:1
VIDEO
Memory: 8Mbit SGRAM, 3.3V
4 MB
Access Speed
100 MHz
Data Bus Width
64-bit
Graphic Controller
PCI Bus Architecture w/burst mode
Yes: 32-bit, 33 MHz
Controller Chip
S3 Virge/ MX 3D (= 86C260)
64-bit BitBLT Engine
Yes
2D Supported Features
BitBLT, H/W Cursor, DirectDraw
3D Supported Features
Performance (texel/sec)
20 million
Modeling
Fogging
Shading
Flat shading, Gouraud shading
Rendering
Bilinear/Trilinear texture mapping , Anti-aliasing, MIP mapping, Z-buffering (16-bit)
Direct3D support
Yes
OpenGL
Yes
Digital Video Accelerator
YUV Color Space Conversion
Off-loads conversion from CPU for higher performance full motion video
without compromising picture quality or frame rate.
Scaling/ Interpolation
Yes: vertical & horizontal
Zoomed Video Port Support
Yes:
vertical & horizontal
DirectVideo support
Yes:w/Game SDK driver fr/Microsoft
DirectMPEG
Yes
INTERNAL VIDEO SUPPORT
Colors
Refresh Rate (Non-Interlaced)
Smaller Image
640 x 480
24-bit (16.7M)
2
N/A
Smaller Image
800 x 600
24-bit (16.7M)
2
N/A
Full Screen
1024 x 768
24-bit (16.7M)
2
N/A
Virtual Display Mode
1280 x 1024
16-bit (64K)
N/A
Virtual Display Mode
1600 x 1200
8-bit (256)
N/A
EXTERNAL VIDEO SUPPORT (CRT)
Colors
Refresh Rate (Non-Interlaced)
640 x 480
24-bit (16.7M)
2
85 Hz
800 x 600
24-bit (16.7M)
2
85 Hz
1024 x 768
24-bit (16.7M)
2
85 Hz
1280 x 1024
16-bit (64K)
75 Hz
1600 x 1200
8-bit (256)
42 Hz (Interlaced)
SOUND SYSTEM
Chipsets:
Yamaha OPL3-SA3
16 bit stereo audio playback/record
Yes
Maximum Sampling Rate
48 kHz
FM Synthesis support
Yes
Full duplex function
Yes
Sound formats supported:
SoundBlaster Pro
(v3.01), Windows Sound System (v2.0), MIDI
3D Sound Support
Yes
DirectSound/Direct3Dsound support
Yes: with Windows 95 Game SDK driver from Microsoft
Volume control
Yes
Built-in Microphone (monaural)
Yes
Speaker system
Two top-mounted stereo speakers (28mm, 8
)