ViewSonic XG3220 User Guide - Page 38

Memory recall, Exception, Monitor Hertz Cap, NVIDIA G-SYNC, NVIDIA ULMB, Overscan, OFFSET - input lag

Page 38 highlights

M Memory recall Returns the adjustments back to factory settings if the display is operating in a factory Preset Timing Mode listed in the Specifications of this manual. Exception: This control does not affect changes made with the Language Select or Power Lock setting Monitor Hertz Cap A monitor hertz controller that allows users to control how many frames the monitor can output. The monitor will put a cap on the maximum amount of frames that can be rendered from the monitor to save power and loading from the monitor side; it is meant to reduce monitor loading and power consumption N NVIDIA G-SYNC Synchronizes the display refresh rate to the GPU (GeForce only) to eliminate screen tearing, minimize stuttering, and reduce input lag for a smoother gaming experience. NVIDIA ULMB Decreases motion blur by minimizing ghosting of fast paced scenes. ULMB allows moving objects to look smoother than normal, appear with sharper and more clear, stunning visuals. Note: ULMB can't be enabled with G-sync together O Overscan Can be used to adjust the aspect ratio of the input signal received by your monitor to adjust the image so it appears on the monitor. OFFSET Adjusts black levels for red, green and blue. The gain and offset functions allow users to control the white balance for the upmost control when manipulating contrast and dark scenes. 34

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34
M
Memory recall
Returns the adjustments back to factory settings if the display is
operating in a factory Preset Timing Mode listed in the Specifications of
this manual.
Exception:
This control does not affect changes made with the
Language Select or Power Lock setting
Monitor Hertz Cap
A monitor hertz controller that allows users to control how many frames
the monitor can output. The monitor will put a cap on the maximum
amount of frames
that can be rendered from the monitor to save power
and loading from the monitor side; it is meant to reduce monitor loading
and power consumption
N
NVIDIA G-SYNC
Synchronizes the display refresh rate to the GPU (GeForce only) to
eliminate screen tearing, minimize stuttering, and reduce input lag for a
smoother gaming experience.
NVIDIA ULMB
Decreases motion blur by minimizing ghosting of fast paced scenes.
ULMB allows moving objects to look smoother than normal, appear with
sharper and more clear, stunning visuals.
Note
: ULMB can't be enabled with G-sync together
O
Overscan
Can be used to adjust the aspect ratio of the input signal received by
your monitor to adjust the image so it appears on the monitor.
OFFSET
Adjusts black levels for red, green and blue.
The gain and offset functions allow users to control the white balance for
the upmost control when manipulating contrast and dark scenes.