Yamaha PSR-3000 Data List - Page 26

DSP1-4 Block, Panel Block Name, XG Block Name, Description - tempo

Page 26 highlights

Effect Type List / Liste der Effekttypen / Liste des types d'effet / Lista de tipos de efecto DSP1-4 Block DSP1 DSP2 DSP3 DSP4 Panel Block Name XG Block Name XG Variation Block XG Insertion1 Block XG Insertion2 Block XG Insertion3 Block Type HALL1 HALL2 HALL3 HALL4 HALL5 HALL M HALL L ROOM1 ROOM2 ROOM3 ROOM4 ROOM5 ROOM6 ROOM7 ROOM S ROOM M ROOM L STAGE1 STAGE2 STAGE3 STAGE4 PLATE1 PLATE2 PLATE3 GM PLATE * WHITE ROOM * TUNNEL * CANYON * BASEMENT CHORUS1 CHORUS2 CHORUS3 CHORUS4 CHORUS5 CHORUS6 CHORUS7 CHORUS8 GM CHORUS1 GM CHORUS2 GM CHORUS3 GM CHORUS4 FB CHORUS CELESTE1 CELESTE2 SYMPHONIC1 SYMPHONIC2 ENS DETUNE (Ensemble Detune) KARAOKE1 KARAOKE2 KARAOKE3 * ER1 * ER2 * GATE REVERB * REVERS GATE EQ DISCO EQ TEL 2BAND EQ 3BAND EQ HM ENHANCE1 (Harmonic Enhancer 1) HM ENHANCE2 (Harmonic Enhancer 2) ST 3BAND EQ FLANGER1 FLANGER2 FLANGER3 FLANGER4 FLANGER5 GM FLANGER * V_FLANGER * T_FLANGER * DYN FLANGER DELAY LCR1 DELAY LCR2 DELAY LR ECHO CROSS DELAY TEMPO DELAY TEMPO ECHO Description Reverb simulating the acoustics of a hall. Reverb simulating the acoustics of a room. Reverb suitable for a solo instrument. Reverb simulating a plate reverb unit. A unique short reverb with a bit of initial delay. Simulates a cylindrical space expanding to left and right. A hypothetical acoustic space which extends without limit. A bit of initial delay followed by reverb with a unique resonance. Conventional chorus program with rich, warm chorusing. A 3-phase LFO adds modulation and spaciousness to the sound. Adds more stages to the modulation of Celeste. Chorus effect without modulation, created by adding a slightly pitch-shifted sound. Echo for karaoke. This effect isolates only the early reflection components of the reverb. Simulation of gated reverb. Simulation of gated reverb played back in reverse. Equalizer effect that boosts both high and low frequencies, as is typical in most disco music. Equalizer effect that cuts both high and low frequencies, to simulate the sound heard through a telephone receiver. A stereo EQ with adjustable LOW and HIGH. Ideal for drum Parts. A mono EQ with adjustable LOW, MID, and HIGH equalizing. Adds new harmonics to the input signal to make the sound stand out. An EQ which allows equalization of low, mid and high bands. Creates a sound reminiscent of a jet airplane. A simulation on an analog flanger effect. The LFO has a random setting. Tempo-synchronized flanger. Dynamically controlled flanger. Produces three delayed sounds: L, R and C (center). Produces two delayed sounds: L and R. Two feedback delays are provided. Two delayed sounds (L and R), and independent feedback delays for L and R. The feedback of the two delayed sounds is crossed. Tempo-synchronized delay. Tempo-synchronized echo. MSB 1 1 1 1 1 1 1 2 2 2 2 2 2 2 2 2 2 3 3 3 3 4 4 4 4 16 17 18 19 66 66 66 66 65 65 65 65 65 65 65 65 65 66 66 68 68 87 20 20 20 9 9 10 11 76 76 77 76 81 81 76 67 67 67 67 67 67 104 107 110 5 5 6 7 8 21 21 LSB 0 16 17 18 1 6 7 16 17 18 19 0 1 2 5 6 7 16 17 0 1 16 17 0 7 0 0 0 0 17 8 16 1 2 0 1 8 3 4 5 6 7 0 2 16 0 0 0 1 2 0 1 0 0 16 17 0 0 16 0 18 8 16 17 1 0 7 0 0 0 16 0 0 0 0 0 8 26 PSR-3000/1500 Data List

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Effect Type List / Liste der Effekttypen / Liste des types d’effet / Lista de tipos de efecto
PSR-3000/1500 Data List
26
DSP1-4 Block
Panel Block Name
XG Block Name
DSP1
XG Variation Block
DSP2
XG Insertion1 Block
DSP3
XG Insertion2 Block
DSP4
XG Insertion3 Block
Type
Description
MSB
LSB
HALL1
Reverb simulating the acoustics of a hall.
1
0
HALL2
1
16
HALL3
1
17
HALL4
1
18
HALL5
1
1
HALL M
1
6
HALL L
1
7
ROOM1
Reverb simulating the acoustics of a room.
2
16
ROOM2
2
17
ROOM3
2
18
ROOM4
2
19
ROOM5
2
0
ROOM6
2
1
ROOM7
2
2
ROOM S
2
5
ROOM M
2
6
ROOM L
2
7
STAGE1
Reverb suitable for a solo instrument.
3
16
STAGE2
3
17
STAGE3
3
0
STAGE4
3
1
PLATE1
Reverb simulating a plate reverb unit.
4
16
PLATE2
4
17
PLATE3
4
0
GM PLATE
4
7
*
WHITE ROOM
A unique short reverb with a bit of initial delay.
16
0
*
TUNNEL
Simulates a cylindrical space expanding to left and right.
17
0
*
CANYON
A hypothetical acoustic space which extends without limit.
18
0
*
BASEMENT
A bit of initial delay followed by reverb with a unique resonance.
19
0
CHORUS1
Conventional chorus program with rich, warm chorusing.
66
17
CHORUS2
66
8
CHORUS3
66
16
CHORUS4
66
1
CHORUS5
65
2
CHORUS6
65
0
CHORUS7
65
1
CHORUS8
65
8
GM CHORUS1
65
3
GM CHORUS2
65
4
GM CHORUS3
65
5
GM CHORUS4
65
6
FB CHORUS
65
7
CELESTE1
A 3-phase LFO adds modulation and spaciousness to the sound.
66
0
CELESTE2
66
2
SYMPHONIC1
Adds more stages to the modulation of Celeste.
68
16
SYMPHONIC2
68
0
ENS DETUNE (Ensemble Detune)
Chorus effect without modulation, created by adding a slightly pitch-shifted sound.
87
0
KARAOKE1
Echo for karaoke.
20
0
KARAOKE2
20
1
KARAOKE3
20
2
* ER1
This effect isolates only the early reflection components of the reverb.
9
0
* ER2
9
1
*
GATE REVERB
Simulation of gated reverb.
10
0
*
REVERS GATE
Simulation of gated reverb played back in reverse.
11
0
EQ DISCO
Equalizer effect that boosts both high and low frequencies, as is typical in most disco music.
76
16
EQ TEL
Equalizer effect that cuts both high and low frequencies, to simulate the sound heard through a
telephone receiver.
76
17
2BAND EQ
A stereo EQ with adjustable LOW and HIGH. Ideal for drum Parts.
77
0
3BAND EQ
A mono EQ with adjustable LOW, MID, and HIGH equalizing.
76
0
HM ENHANCE1 (Harmonic Enhancer 1)
Adds new harmonics to the input signal to make the sound stand out.
81
16
HM ENHANCE2 (Harmonic Enhancer 2)
81
0
ST 3BAND EQ
An EQ which allows equalization of low, mid and high bands.
76
18
FLANGER1
Creates a sound reminiscent of a jet airplane.
67
8
FLANGER2
67
16
FLANGER3
67
17
FLANGER4
67
1
FLANGER5
67
0
GM FLANGER
67
7
*
V_FLANGER
A simulation on an analog flanger effect. The LFO has a random setting.
104
0
*
T_FLANGER
Tempo-synchronized flanger.
107
0
*
DYN FLANGER
Dynamically controlled flanger.
110
0
DELAY LCR1
Produces three delayed sounds: L, R and C (center).
5
16
DELAY LCR2
5
0
DELAY LR
Produces two delayed sounds: L and R. Two feedback delays are provided.
6
0
ECHO
Two delayed sounds (L and R), and independent feedback delays for L and R.
7
0
CROSS DELAY
The feedback of the two delayed sounds is crossed.
8
0
TEMPO DELAY
Tempo-synchronized delay.
21
0
TEMPO ECHO
Tempo-synchronized echo.
21
8