Yamaha PSR-S910 Data List - Page 36

DSP1 - 4 Block, LCD Block Name, Description, Category

Page 36 highlights

Effect Type List / Liste der Effekttypen / Liste des types d'effet / Lista de tipos de efecto Category ER/KARAOKE CHORUS FLANGER PHASER ROTARY SP NO EFFECT Type KARAOKE1 KARAOKE2 KARAOKE3 CHORUS1 CHORUS2 CHORUS3 CHORUS4 CHORUS5 CHORUS6 CHORUS7 CHORUS8 CHORUS FAST CHORUS LITE GM CHORUS1 GM CHORUS2 GM CHORUS3 GM CHORUS4 FB CHORUS CELESTE1 CELESTE2 SYMPHONIC1 SYMPHONIC2 ENS DETUNE1 (Ensemble Detune 1) ENS DETUNE2 (Ensemble Detune 2) FLANGER1 FLANGER2 FLANGER3 FLANGER4 FLANGER5 GM FLANGER PHASER1 EP PHASER1 EP PHASER2 EP PHASER3 ROTARY SP5 (Rotary Speaker 5) - Echo for karaoke. Description Conventional chorus program with rich, warm chorusing. A 3-phase LFO adds modulation and spaciousness to the sound. Adds more stages to the modulation of Celeste. Chorus effect without modulation, created by adding a slightly pitch-shifted sound. Creates a sound reminiscent of a jet airplane. Cyclically modulates the phase to add modulation to the sound. Simulates a rotary speaker. No effect. DSP1 - 4 Block LCD Block Name DSP1 DSP2 DSP3 DSP4 XG Block Name XG Variation Block XG Insertion1 Block XG Insertion2 Block XG Insertion3 Block REVERB Type HALL1 HALL2 HALL3 HALL4 HALL5 HALL M HALL L ATMO HALL ACOSTIC ROOM (Acoustic Room) DRUMS ROOM PERC ROOM (Percussion Room) ROOM1 ROOM2 ROOM3 ROOM4 ROOM5 ROOM6 ROOM7 ROOM S ROOM M ROOM L STAGE1 STAGE2 STAGE3 STAGE4 PLATE1 PLATE2 PLATE3 GM PLATE *1 TUNNEL *1 CANYON *1 BASEMENT *1 WHITE ROOM Description Reverb simulating the acoustics of a hall. A unique long reverb with atmosphere. Reverb simulating the acoustics of a room. Standard setting. Reverb simulating the acoustics of a room. For drums sound. Reverb simulating the acoustics of a room. For percussions sound. Reverb simulating the acoustics of a room. Reverb suitable for a solo instrument. Reverb simulating a plate reverb unit. Simulates a cylindrical space expanding to left and right. A hypothetical acoustic space which extends without limit. A bit of initial delay followed by reverb with a unique resonance. A unique short reverb with a bit of initial delay. MSB 20 20 20 66 66 66 66 65 65 65 65 65 65 65 65 65 65 65 66 66 68 68 87 87 67 67 67 67 67 67 72 72 72 72 66 0 LSB 0 1 2 17 8 16 1 2 0 1 8 16 17 3 4 5 6 7 0 2 16 0 0 16 8 16 17 1 0 7 0 17 18 16 18 0 MSB 1 1 1 1 1 1 1 1 2 2 2 2 2 2 2 2 2 2 2 2 2 3 3 3 3 4 4 4 4 17 18 19 16 LSB 0 16 17 18 1 6 7 23 20 21 22 16 17 18 19 0 1 2 5 6 7 16 17 0 1 16 17 0 7 0 0 0 0 36 PSR-S910/S710 Data List

  • 1
  • 2
  • 3
  • 4
  • 5
  • 6
  • 7
  • 8
  • 9
  • 10
  • 11
  • 12
  • 13
  • 14
  • 15
  • 16
  • 17
  • 18
  • 19
  • 20
  • 21
  • 22
  • 23
  • 24
  • 25
  • 26
  • 27
  • 28
  • 29
  • 30
  • 31
  • 32
  • 33
  • 34
  • 35
  • 36
  • 37
  • 38
  • 39
  • 40
  • 41
  • 42
  • 43
  • 44
  • 45
  • 46
  • 47
  • 48
  • 49
  • 50
  • 51
  • 52
  • 53
  • 54
  • 55
  • 56
  • 57
  • 58
  • 59
  • 60
  • 61
  • 62
  • 63
  • 64
  • 65
  • 66
  • 67
  • 68
  • 69
  • 70
  • 71
  • 72
  • 73
  • 74
  • 75
  • 76
  • 77
  • 78
  • 79
  • 80
  • 81
  • 82

PSR-S910/S710 Data List
36
Effect Type List / Liste der Effekttypen / Liste des types d’effet / Lista de tipos de efecto
DSP1 – 4 Block
ER/KARAOKE
KARAOKE1
Echo for karaoke.
20
0
KARAOKE2
20
1
KARAOKE3
20
2
CHORUS
CHORUS1
Conventional chorus program with rich, warm chorusing.
66
17
CHORUS2
66
8
CHORUS3
66
16
CHORUS4
66
1
CHORUS5
65
2
CHORUS6
65
0
CHORUS7
65
1
CHORUS8
65
8
CHORUS FAST
65
16
CHORUS LITE
65
17
GM CHORUS1
65
3
GM CHORUS2
65
4
GM CHORUS3
65
5
GM CHORUS4
65
6
FB CHORUS
65
7
CELESTE1
A 3-phase LFO adds modulation and spaciousness to the sound.
66
0
CELESTE2
66
2
SYMPHONIC1
Adds more stages to the modulation of Celeste.
68
16
SYMPHONIC2
68
0
ENS DETUNE1 (Ensemble Detune 1)
Chorus effect without modulation, created by adding a slightly pitch-shifted sound.
87
0
ENS DETUNE2 (Ensemble Detune 2)
87
16
FLANGER
FLANGER1
Creates a sound reminiscent of a jet airplane.
67
8
FLANGER2
67
16
FLANGER3
67
17
FLANGER4
67
1
FLANGER5
67
0
GM FLANGER
67
7
PHASER
PHASER1
Cyclically modulates the phase to add modulation to the sound.
72
0
EP PHASER1
72
17
EP PHASER2
72
18
EP PHASER3
72
16
ROTARY SP
ROTARY SP5 (Rotary Speaker 5)
Simulates a rotary speaker.
66
18
NO EFFECT
No effect.
0
0
LCD Block Name
XG Block Name
DSP1
XG Variation Block
DSP2
XG Insertion1 Block
DSP3
XG Insertion2 Block
DSP4
XG Insertion3 Block
Type
Description
MSB
LSB
REVERB
HALL1
Reverb simulating the acoustics of a hall.
1
0
HALL2
1
16
HALL3
1
17
HALL4
1
18
HALL5
1
1
HALL M
1
6
HALL L
1
7
ATMO HALL
A unique long reverb with atmosphere.
1
23
ACOSTIC ROOM (Acoustic Room)
Reverb simulating the acoustics of a room. Standard setting.
2
20
DRUMS ROOM
Reverb simulating the acoustics of a room. For drums sound.
2
21
PERC ROOM (Percussion Room)
Reverb simulating the acoustics of a room. For percussions sound.
2
22
ROOM1
Reverb simulating the acoustics of a room.
2
16
ROOM2
2
17
ROOM3
2
18
ROOM4
2
19
ROOM5
2
0
ROOM6
2
1
ROOM7
2
2
ROOM S
2
5
ROOM M
2
6
ROOM L
2
7
STAGE1
Reverb suitable for a solo instrument.
3
16
STAGE2
3
17
STAGE3
3
0
STAGE4
3
1
PLATE1
Reverb simulating a plate reverb unit.
4
16
PLATE2
4
17
PLATE3
4
0
GM PLATE
4
7
*1
TUNNEL
Simulates a cylindrical space expanding to left and right.
17
0
*1
CANYON
A hypothetical acoustic space which extends without limit.
18
0
*1
BASEMENT
A bit of initial delay followed by reverb with a unique resonance.
19
0
*1
WHITE ROOM
A unique short reverb with a bit of initial delay.
16
0
Category
Type
Description
MSB
LSB