ATI 100 437807 User Guide - Page 37

GPUs with SmoothVision™ HD

Page 37 highlights

CrossFire™ Rendering Modes 31 3D images. Rather than simply determining the color of each pixel on the screen by sampling a single location at the pixel's center, anti-aliasing works by sampling multiple locations within each pixel and blending the results together to determine the final color. The latest generation of ATI's Radeon® GPUs with SmoothVision™ HD technology uses a method known as Multi-sample Anti-aliasing (MSAA). This method takes samples from 2, 4, or 6 programmable locations within each pixel, and uses gamma correct sample blending for high-quality smoothing of polygon edges. The new CrossFire Super Anti-aliasing mode takes advantage of the programmable sample capability of SmoothVision™ HD to provide higher quality anti-aliasing on CrossFire™ systems. It works by having each GPU render the same frame with anti-aliasing enabled, but uses different sample locations for each. When both versions of the frame are completed, they are blended in the CrossFire Compositing engine. The resulting image has effectively twice the number of samples, so 4x and 6x Anti-aliasing becomes 8x and 12x Super Anti-aliasing, respectively.

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CrossFire™ Rendering Modes 31
3D images. Rather than simply determining the color of each pixel on the
screen by sampling a single location at the pixel’s center, anti-aliasing
works by sampling multiple locations within each pixel and blending the
results together to determine the final color.
The latest generation of ATI’s Radeon
®
GPUs with SmoothVision™ HD
technology uses a method known as Multi-sample Anti-aliasing (MSAA).
This method takes samples from 2, 4, or 6 programmable locations within
each pixel, and uses gamma correct sample blending for high-quality
smoothing of polygon edges. The new CrossFire Super Anti-aliasing mode
takes advantage of the programmable sample capability of
SmoothVision™ HD to provide higher quality anti-aliasing on CrossFire™
systems.
It works by having each GPU render the same frame with anti-aliasing
enabled, but uses different sample locations for each. When both versions
of the frame are completed, they are blended in the CrossFire Compositing
engine. The resulting image has effectively twice the number of samples,
so 4x and 6x Anti-aliasing becomes 8x and 12x Super Anti-aliasing,
respectively.