ATI 100 437807 User Guide - Page 66

S-Video, Texel, Texture Mapping, Texture Preference

Page 66 highlights

60 S-Video Short for "Separate Video," S-Video is a type of analog video interface that produces a higher-quality signal compared to composite video. The signal is split into two separate channels- luminance (Y) and chrominance (C). Sometimes referred to as "Y/C video" or "Y/C", the connectors typically contain 4-pins within a single connection housing and are commonly found on consumer DVD players, VCRs, game consoles, and related devices. Texel Short for "texture element," the 3D equivalent of a pixel, describing the base unit of the surface of a 3D object, such as a sphere; for a 2D object, such as a circle, the base unit is a pixel. Texture Mapping In computer graphics, two-dimensional textured surfaces are referred to as texture maps. Texture mapping is the process by which a two-dimensional surface gets wrapped around a three-dimensional object so that the 3D object takes on the same texture qualities. For example, if you take a 2D textured surface that looks like cloth and wrap it around a 3D sphere, the sphere will now appear to have a cloth-like surface. Texture Preference Texture Preference is a feature enabling the user to select the texture quality level for the surface of a 3D object. Selecting the highest quality possible will provide the most realism, although it may also have some impact on the performance of any 3D intensive application. Transition Minimized Differential Signaling (TMDS) A technology designed to reduce electromagnetic interference (EMI) and improve the digital signal delivered to flat panel displays. Its encoding algorithm converts the original 8-bit graphic data into a more fault-tolerant

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60
S-Video
Short for “Separate Video,” S-Video is a type of analog video interface that
produces a higher-quality signal compared to composite video. The signal is
split into two separate channels— luminance (Y) and chrominance (C).
Sometimes referred to as “Y/C video” or “Y/C”, the connectors typically
contain 4-pins within a single connection housing and are commonly found on
consumer DVD players, VCRs, game consoles, and related devices.
Texel
Short for “texture element,” the 3D equivalent of a pixel, describing the base
unit of the surface of a 3D object, such as a sphere; for a 2D object, such as a
circle, the base unit is a pixel.
Texture Mapping
In computer graphics, two-dimensional textured surfaces are referred to as
texture maps. Texture mapping is the process by which a two-dimensional
surface gets wrapped around a three-dimensional object so that the 3D object
takes on the same texture qualities. For example, if you take a 2D textured
surface that looks like cloth and wrap it around a 3D sphere, the sphere will
now appear to have a cloth-like surface.
Texture Preference
Texture Preference is a feature enabling the user to select the texture quality
level for the surface of a 3D object. Selecting the highest quality possible will
provide the most realism, although it may also have some impact on the
performance of any 3D intensive application.
Transition Minimized Differential Signaling (TMDS)
A technology designed to reduce electromagnetic interference (EMI) and
improve the digital signal delivered to flat panel displays. Its encoding
algorithm converts the original 8-bit graphic data into a more fault-tolerant