Adobe 65030365 Scripting Guide - Page 352
Constants.FV_CAP_SQUARE 0x02
UPC - 883919170923
View all Adobe 65030365 manuals
Add to My Manuals
Save this manual to your list of manuals |
Page 352 highlights
ADOBE FRAMEMAKER SCRIPTING GUIDE Object Reference Property name Fill FrameParent GraphicCantBeSelected GraphicIsSelected GroupParent HeadArrow Height LineCap LocX LocY NextGraphicInDoc NextGraphicInFrame NextGraphicInGroup NextSelectedGraphicInDoc ObjectAttributes Overprint 344 Data Type int FMObject int int Group int int int int int FMObject FMObject FMObject FMObject Strings int Description The fill pattern (numbers between 0 and 15). The ESTK provides constants for the following fill patterns: • Constants.FV_FILL_BLACK (0) • Constants.FV_FILL_WHITE (7) • Constants.FV_FILL_CLEAR(15) Frame containing the graphic object (FO_AFrame or FO_UnanchoredFrame ID). True if the graphic object cannot be selected; False, otherwise. True if the graphic object is selected; False, otherwise. Group that the line is in (FO_Group ID). True if the line has an arrowhead; False, otherwise. Height of the object (0.125 points to 3600 points). Type of line end. The value is one of: • Constants.FV_CAP_BUTT (0x00) • Constants.FV_CAP_ROUND (0x01) • Constants.FV_CAP_SQUARE (0x02) Distance from the left side of the parent frame (-216 inches to 216 inches).If the graphic object is an anchored frame, the distance is calculated from the left side of the page frame. You cannot set LocX for anchored frames. Distance from the top of the parent frame (-216 inches to 216 inches).If the graphic object is an anchored frame, the distance is calculated from the top of the page frame. You cannot set LocY for anchored frames. Next graphic object in the document. Next graphic object in the frame. Next graphic object in the group. Next selected graphic object in document. A list of strings, each string expressing an attribute that is specified for an anchored frame in the Object Properties > Object Attributes dialog box.Each string is in the form of string_text. You can use the backslash to escape characters such as \n, \r, or \t for newline, carraige return, and tab, respectively. For a backslash character in the string text, type \\. Specifies the overprint settings for the object. The value is one of: • Constants.FV_KNOCKOUT (0x00) • Constants.FV_OVERPRINT (0x01) • Constants.FV_FROMCOLOR (0x02) Last updated 9/26/2011