Biostar M6VLQ M6VLQ user's manual - Page 9
Motherboard Description
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Chapter 1 Motherboard Description High Performance rCADE3D™ Accelerator − 32 entry command queue,32 entry data queue. − 4Kbyte texture cache with over 90% hit rates. − Pipelined Single Cycle Setup / Texturing /Rendering Engines. − DirectDraw™ acceleration. − Multiple buffering and page flipping. Setup Engine − 32-bit IEEE floating point input data. − Slope and vertex calculations. − Back facing triangle culling. − 1/16 sub-pixel positioning. Rendering Engine − High performance single pass execution. − Diffused and specula lighting. − Gouraud and flat shading. − Anti-aliasing including edge,scene,and super-sampling. − OpenGL compliant blending for fog and depth-cueing. − 16-bit Z-buffer. − 8/16/32 bit per pixel color formats. Texturing Engine − 1/2/4/8-bits per pixel quality non-palletized textures. − 16/32-bits per pixel quality non-palletized textures. − Pallet formats in ARGB 565,1555,or 444. − Tri-linear,bi-linear,and point-sampled filtering. − Mip-mapping with multiple Level-Of-Detail (LOD) calculations and prespective correction. − Color keying for translucency. 2D GUI Engine − 8/15/16/24/32-bits per pixel color formats. − 256 Raster Operations (ROPs). − Accelerated drawing: BitBLTs,lines,polygons,fills,patterns,clipping,bit masking. − Panning,scrolling,clipping,color expansion,sprites. − 32x32 and 64x64 Hardware Cursor. − DOS graphics and text modes. 1-4