Panasonic AG-HMX100 3D Production Post White Paper - Page 11

Terminology

Page 11 highlights

Terminology parallax - separation on the screen plane between left and right images of an object. Determines the perceived depth of objects relative to the screen plane. negative parallax - objects are perceived to be positioned within the viewer's space, i.e. in front of the screen plane. positive parallax - objects are perceived to be positioned within the screen space, i.e. beyond the screen plane. zero parallax - objects are positioned at the screen plane, and appear to be in two dimensions. depth budget - the combined values of positive and negative parallax. screen plane - the plane of the display - the surface of the movie screen, TV screen, or computer screen. convergence - inward rotation of the lenses, to shift the parallax of the scene and the perceived depth of objects relative to the screen space. point of convergence - the position on the set where the axes of the lenses exactly overlap, defining the position of the zero parallax plane or screen plane. divergence - the unnatural outward rotation of the human eyes to view images with an interocular that is larger than that of the average human eye (2.5"). Results in wall-eye. interocular - horizontal displacement of the lenses of the cameras. hyperstereo - the effect of an interocular that is larger than that of the average human eye (2.5"). miniaturization - an artifact that results from use of a larger interocular than that of the average human eye (hyperstereo). hypostereo - the effect of an interocular that is smaller than that of the average human eye (2.5"). gigantism - an artifact that results from use of a smaller interocular than that of the average human eye (hypostereo). orthostereo - the effect of shooting with parallel lenses and an interocular that approximates that of the average human eye. cardboarding - an artifact that results from the use of long focal length lenses. keystoning - an artifact that results from excessive convergence of the lenses. wall-eye - an uncomfortable condition that results from the attempt to fuse objects with strong positive parallax and a wider-than-normal interocular. 11

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Terminology
parallax
– separation on the screen plane between left and right images of an object.
Determines the perceived depth of objects relative to the screen plane.
negative parallax
– objects are perceived to be positioned within the viewer’s space, i.e.
in front of the screen plane.
positive parallax
objects are perceived to be positioned within the screen space, i.e.
beyond the screen plane.
zero parallax
– objects are positioned at the screen plane, and appear to be in two
dimensions.
depth budget
– the combined values of positive and negative parallax.
screen plane
– the plane of the display – the surface of the movie screen, TV screen, or
computer screen.
convergence
– inward rotation of the lenses, to shift the parallax of the scene and the
perceived depth of objects relative to the screen space.
point of convergence
– the position on the set where the axes of the lenses exactly
overlap, defining the position of the zero parallax plane or screen plane.
divergence
– the unnatural outward rotation of the human eyes to view images with an
interocular that is larger than that of the average human eye (2.5”). Results in wall-eye.
interocular
– horizontal displacement of the lenses of the cameras.
hyperstereo
– the effect of an interocular that is larger than that of the average human
eye (2.5”).
miniaturization
– an artifact that results from use of a larger interocular than that of
the average human eye (hyperstereo).
hypostereo
– the effect of an interocular that is smaller than that of the average human
eye (2.5”).
gigantism
– an artifact that results from use of a smaller interocular than that of the
average human eye (hypostereo).
orthostereo
– the effect of shooting with parallel lenses and an interocular that
approximates that of the average human eye.
cardboarding
– an artifact that results from the use of long focal length lenses.
keystoning
– an artifact that results from excessive convergence of the lenses.
wall-eye
– an uncomfortable condition that results from the attempt to fuse objects with
strong positive parallax and a wider-than-normal interocular.