Yamaha CS1x Owner's Manual - Page 17

Performance Structure, Storing User Performances, Scenes, Storing Scenes, AMP EG/FILTER

Page 17 highlights

Performance Structure Preset Bank 128 Performance 007 006 005 004 003 002 001 User Bank 128 Performance 007 006 005 004 003 002 001 STORE IN USER BANK DEMO PERFORMANCE MULTI STORE UTILITY 001 COMMON EDIT ARPEGGIATOR TYPE TEMPO SUB DIVIDE P BEND MW RANGE PMOD FMOD PERFORM LEVEL CUTOFF TUNE NOTE NOTE DETUNE LIMIT LIMIT SFT LOW HIGH AEG ATK DCY SUS REL TIME TIME LEVEL TIME FEG ATK DCY SUS REL TIME TIME LEVEL TIME BANK PROGRAM VOLUME PAN REV TYPE FMOD LIMIT LOW AMOD INIT LEVEL REV SEND EFECT PERFORM CHO VARI VARI VARI NAME TYPE TYPE PARAM DATA FC PORTA ASSIGN1 CUTOFF VARI SWITCH TIME PARAM EF VEL ASSIGN2 LIMIT OFFSET DEPTH PARAM DATA HIGH LFO PMOD FMOD WAVE SPEED PHASE INIT PEG ATK ATK DCY REL REL TIME LEVEL TIME TIME LEVEL EFFECT CHO VARI FILTER CUTOFF REZ POLY/ MONO SEND SEND Performance Layer 4 LayLeary1Leary2VerO3VIOCVEIOCEICE VOICE COMMON LAYER AMP EG ATTACK LAYER EDIT MASTER SYSTEM KBD VEL VEL TRANS RCV MIDI DEVICE LOCAL BULK ASSIGN CTRL UTILITY TUNE TRANS CURVE FIX CH CH NO DUMP NO 2 MW/FC 1 SCENE FILTER CUTOFF RELEASE ASSIGN 1/DATA RESONANCE ASSIGN 2 SAVE AS SCENE 1 or 2 REAL TIME EDIT with THE SOUND CONTROL KNOBS ! PERFORMANCE BANKS - The CS1x comes preprogrammed with 128 Preset Performances and 128 User Performances. You can edit the Layers of the currently selected Performance and store it in a User Performance. " LAYERS - A Performance consists of up to four Layers-each Layer can be assigned its own AWM2 voice. There are many Layer and Common Performance parameters which can be edited. # AMP EG/FILTER - Turning the Sound Control Knobs will affect all Layers equally by offsetting AMP EG parameters to control the shape of the volume of the sound over time, and FILTER parameters to control the quality of the tone. In Edit mode you can assign which parameters the ASSIGN 1 and ASSIGN 2 knobs will control. $ COMMON EDIT 1~2 - These are "Common" parameters which affect all Layers in the Performance equally. % LAYER EDIT 1~4 - These are "Layer" parameters which let you modify the characteristics of each individual Layer. Select the Layer you want to edit using the PART/LAYER [-]/[+] buttons. Storing User Performances Storing your own User Performance is a quick and simple operation. 1. To store the current Performance, press the STORE button once. 2. Choose a User Performance number (1~128) using the numeric keypad. 3. Press ENTER. A "Sure?" prompt will appear in the LCD. Press YES to store the Performance. Press NO to abort the operation. Scenes There are two "Scene" memories dedicated to each Performance. Scenes are simply "snapshots" of specific positions of the Sound Control Knobs- instantly accessible via the SCENE buttons. You can select one of the Scenes by pressing the SCENE 1 or SCENE 2 button. Or you can hold one SCENE button and press the other, then use the Modulation Wheel or Foot Controller for realtime continuous parameter changes between one Scene and the other. The default controller is Modulation Wheel. The minimum position of the controller is Scene1, and the maximum position is Scene 2. Storing Scenes You can easily store your own Scenes in a Performance-either temporarily or permanently. To store a Scene temporarily in the currently selected Performance, hold a SCENE button and press STORE. This will store the Scene in the edit buffer as long as the current Performance is selected, so that the original Scenes are protected. If you select another Performance, any new Scenes will be lost. To store a Scene permanently in a Performance, simply perform the Store operation for User Performances. (See Storing User Performances, above.) 16

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16
Performance Structure
007
006
005
004
003
002
001
VOICE
Layer 3
VOICE
001
Performance
Layer 4
Layer 2
VOICE
Preset Bank
User Bank
128 Performance
007
006
005
004
003
002
001
128 Performance
Layer 1
VOICE
PERFORMANCE
MULTI
DEMO
STORE
UTILITY
TYPE
BANK
P BEND
RANGE
NOTE
SFT
ATK
TIME
ATK
TIME
MASTER
TUNE
TEMPO
ARPEGGIATOR
PERFORM
LEVEL
EFECT
PROGRAM
SYSTEM
MIDI
ASSIGN
PMOD
DETUNE
DCY
TIME
DCY
TIME
KBD
TRANS
SUB
DIVIDE
VOLUME
FMOD
REV
TYPE
CUTOFF
FC
PORTA
VEL
ASSIGN2
LFO
PEG
CHO
TYPE
VARI
EF
VARI
TYPE
SWITCH
VARI
PARAM
TIME
VARI
DATA
MW
FMOD
LIMIT
LOW
TUNE
AEG
FEG
NOTE
SUS
LEVEL
SUS
LEVEL
VEL
CURVE
PAN
CUTOFF
LIMIT
HIGH
REL
TIME
REL
TIME
VEL
FIX
REV
SEND
LIMIT
LOW
AMOD
INIT
LEVEL
TRANS
CH
CHO
SEND
LIMIT
HIGH
PMOD
ATK
TIME
EFFECT
RCV
CH
VARI
SEND
OFFSET
FMOD
ATK
LEVEL
DEVICE
NO
CUTOFF
FILTER
DEPTH
WAVE
DCY
TIME
LOCAL
REZ
PARAM
SPEED
REL
TIME
BULK
DUMP
PERFORM
NAME
POLY/
MONO
ASSIGN1
PARAM
DATA
PHASE
INIT
REL
LEVEL
CTRL
NO
COMMON
LAYER
UTILITY
LAYER EDIT
COMMON EDIT
REAL TIME EDIT with
THE SOUND CONTROL KNOBS
STORE IN USER BANK
SAVE AS SCENE 1 or 2
ATTACK
AMP EG
RELEASE
ASSIGN 1/DATA
CUTOFF
FILTER
RESONANCE
ASSIGN 2
2
MW/FC
1
SCENE
!
PERFORMANCE BANKS -
The CS1x comes preprogrammed with
128 Preset Performances and 128 User Performances. You can edit
the Layers of the currently selected Performance and store it in a User
Performance.
"
LAYERS -
A Performance consists of up to four Layers—each Layer
can be assigned its own AWM2 voice. There are many Layer and
Common Performance parameters which can be edited.
#
AMP EG/FILTER -
Turning the Sound Control Knobs will affect all
Layers equally by offsetting AMP EG parameters to control the shape
of the volume of the sound over time, and FILTER parameters to control
the quality of the tone. In Edit mode you can assign which parameters
the ASSIGN 1 and ASSIGN 2 knobs will control.
$
COMMON EDIT 1~2 -
These are "Common" parameters which affect
all Layers in the Performance equally.
%
LAYER EDIT 1~4 -
These are "Layer" parameters which let you modify
the characteristics of each individual Layer. Select the Layer you want
to edit using the PART/LAYER [–]/[+] buttons.
Storing User Performances
Storing your own User Performance is a quick and simple operation.
1.
To store the current Performance, press the STORE button once.
2.
Choose a User Performance number (1~128) using the numeric
keypad.
3.
Press ENTER.
A "Sure?" prompt will appear in the LCD. Press YES to store the
Performance. Press NO to abort the operation.
Scenes
There are two "Scene" memories dedicated to each Performance. Scenes
are simply "snapshots" of specific positions of the Sound Control Knobs—
instantly accessible via the SCENE buttons.
You can select one of the Scenes by pressing the SCENE 1 or SCENE
2 button. Or you can hold one SCENE button and press the other,
then use the Modulation Wheel or Foot Controller for realtime
continuous parameter changes between one Scene and the other.
The default controller is Modulation Wheel. The minimum position
of the controller is Scene1, and the maximum position is Scene 2.
Storing Scenes
You can easily store your own Scenes in a Performance—either
temporarily or permanently.
To store a Scene temporarily in the currently selected Performance, hold
a SCENE button and press STORE.
This will store the Scene in the edit buffer as long as the current Performance
is selected, so that the original Scenes are protected. If you select another
Performance, any new Scenes will be lost.
To store a Scene permanently in a Performance, simply perform the Store
operation for User Performances. (See
Storing User Performances
, above.)