Adobe 65018518 User Guide - Page 167

Resolve naming conflicts between library assets, Sharing library assets, About shared library assets

Page 167 highlights

USING FLASH CS4 PROFESSIONAL 162 Symbols, instances, and library assets If the Resolve Library Conflict dialog box appears when you are importing or copying library assets into a document, resolve the naming conflict. Resolve naming conflicts between library assets ❖ Do one of the following in the Resolve Library Conflict dialog box: • To preserve the existing assets in the destination document, click Don't Replace Existing Items. • To replace the existing assets and their instances with the new items of the same name, click Replace Existing Items. Sharing library assets About shared library assets Shared library assets let you use assets from a source document in multiple destination documents: • For runtime shared assets, assets from a source document are linked as external files in a destination document. Runtime assets are loaded into the destination document during document playback-that is, at runtime. The source document containing the shared asset does not need to be available on your local network when you author the destination document. The source document must be posted to a URL for the shared asset to be available to the destination document at runtime. • For shared assets during authoring, update or replace any symbol in a document you are authoring with any other symbol available on your local network. Update the symbol in the destination document as you author the document. The symbol in the destination document retains its original name and properties, but its contents are updated or replaced with those of the symbol you select. Using shared library assets can optimize workflow and document asset management. Working with runtime shared assets Using runtime shared library assets involves two procedures. First, the author of the source document defines a shared asset in the source document and enters an identifier string for the asset and a URL (HTTP or HTTPS only) where the source document will be posted. Second, the author of the destination document defines a shared asset in the destination document and enters an identifier string and URL identical to those used for the shared asset in the source document. Alternatively, the destination document author can drag the shared assets from the posted source document into the destination document library. The ActionScript version set in the Publish settings must match that of the source document. In either scenario, the source document must be posted to the specified URL for the shared assets to be available for the destination document. Define runtime shared assets in a source document To define sharing properties for an asset in a source document and make the asset accessible for linking to destination documents, use the Symbol Properties dialog box or the Linkage Properties dialog box. 1 With the source document open, select Window > Library: 2 Do one of the following: • Select a movie clip, button, or graphic symbol in the Library panel, and select Properties from the Library Panel menu. Click Advanced. Updated 5 March 2009

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162
USING FLASH CS4 PROFESSIONAL
Symbols, instances, and library assets
If the Resolve Library Conflict dialog box appears when you are importing or copying library assets into a document,
resolve the naming conflict.
Resolve naming conflicts between library assets
Do one of the following in the Resolve Library Conflict dialog box:
To preserve the existing assets in the destination document, click Don’t Replace Existing Items.
To replace the existing assets and their instances with the new items of the same name, click Replace Existing Items.
Sharing library assets
About shared library assets
Shared library assets let you use assets from a source document in multiple destination documents:
For runtime shared assets, assets from a source document are linked as external files in a destination document.
Runtime assets are loaded into the destination document during document playback—that is, at runtime. The
source document containing the shared asset does not need to be available on your local network when you author
the destination document. The source document must be posted to a URL for the shared asset to be available to the
destination document at runtime.
For shared assets during authoring, update or replace any symbol in a document you are authoring with any other
symbol available on your local network. Update the symbol in the destination document as you author the
document. The symbol in the destination document retains its original name and properties, but its contents are
updated or replaced with those of the symbol you select.
Using shared library assets can optimize workflow and document asset management.
Working with runtime shared assets
Using runtime shared library assets involves two procedures. First, the author of the source document defines a shared
asset in the source document and enters an identifier string for the asset and a URL
(HTTP or HTTPS only)
where the
source document will be posted.
Second, the author of the destination document defines a shared asset in the destination document and enters an
identifier string and URL identical to those used for the shared asset in the source document. Alternatively, the
destination document author can drag the shared assets from the posted source document into the destination
document library. The ActionScript version set in the Publish settings must match that of the source document.
In either scenario, the source document must be posted to the specified URL for the shared assets to be available for
the destination document.
Define runtime shared assets in a source document
To define sharing properties for an asset in a source document and make the asset accessible for linking to destination
documents, use the Symbol Properties dialog box or the Linkage Properties dialog box.
1
With the source document open, select Window
> Library:
2
Do one of the following:
Select a movie clip, button, or graphic symbol in the Library panel, and select Properties from the Library Panel
menu. Click Advanced.
Updated 5 March 2009