Adobe 65018518 User Guide - Page 357

Debug a local SWF file, Debug a remote ActionScript 2.0 SWF file

Page 357 highlights

USING FLASH CS4 PROFESSIONAL 352 ActionScript Debug a local SWF file 1 Open the FLA document. 2 Select Debug > Debug Movie. This command exports the SWF file with debugging information (the SWD file). It opens the Debugger and opens the SWF file in the test environment. The SWD file is used to debug ActionScript, and contains information that lets you use breakpoints and step through code. Debug a remote ActionScript 2.0 SWF file You can debug a remote SWF file by using the stand-alone, ActiveX, or plug-in version of the Debug Flash Player, which you can find in the Flash install directory/Players/Debug/ directory. To permit remote debugging of the file, enable debugging in the Publish settings. You can also publish your file with a debugging password to ensure that only trusted users can debug it. As in JavaScript or HTML, users can view client-side variables in ActionScript. To store variables securely, send them to a server-side application instead of storing them in your file. However, as a developer, you may have other trade secrets, such as movie clip structures, that you do not want to reveal. You can use a debugging password to protect your work. Enable remote debugging of a SWF file and set a debugging password 1 Open the FLA file. 2 Select File > Publish Settings. 3 On the Flash tab of the Publish Settings dialog box, select Permit Debugging. 4 To set a password, enter a password in the Password box. After you set this password, no one can download information to the Debugger without the password. 5 Close the Publish Settings dialog box, and select one of the following commands: • Debug > Debug Movie • File > Export > Export Movie • File > Publish Flash creates a debugging file, with the extension .swd, and saves it in the same directory as the SWF file. The SWD file is used to debug ActionScript, and contains information that lets you use breakpoints and step through code. 6 Upload the SWF file and the SWD file to the same directory on your web server, or leave it on the local machine to perform a remote debug session on the localhost. If the SWD file is not in the same directory as the SWF file, you can still debug remotely; however, the Debugger has no breakpoint information, so you can't step through code. 7 In Flash, select Debug > Begin Remote Debug Session > ActionScript 2.0. Flash opens the ActionScript 2.0 Debugger panel and waits for a debug Flash Player to connect. You have 2 minutes to start the debug Flash Player. If more than 2 minutes elapse, repeat this step. 8 Open the SWF file in the debug version of the Flash Player plugin, ActiveX control, or stand-alone player. The debug stand-alone player is located in the Flash install directory/Players/Debug/ directory. The debug session begins when the debug player connects to the Flash ActionScript 2.0 Debugger panel. Updated 5 March 2009

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352
USING FLASH CS4 PROFESSIONAL
ActionScript
Debug a local SWF file
1
Open the FLA document.
2
Select Debug
> Debug Movie.
This command exports the SWF file with debugging information (the SWD file). It opens the Debugger and opens the
SWF file in the test environment. The SWD file is used to debug ActionScript, and contains information that lets you
use breakpoints and step through code.
Debug a remote ActionScript 2.0 SWF file
You can debug a remote SWF file by using the stand-alone, ActiveX, or plug-in version of the Debug Flash Player,
which you can find in the
Flash install directory
/Players/Debug/ directory.
To permit remote debugging of the file, enable debugging in the Publish settings. You can also publish your file with
a debugging password to ensure that only trusted users can debug it.
As in JavaScript or HTML, users can view client-side variables in ActionScript. To store variables securely, send them to
a server-side application instead of storing them in your file. However, as a developer, you may have other trade secrets,
such as movie clip structures, that you do not want to reveal. You can use a debugging password to protect your work.
Enable remote debugging of a SWF file and set a debugging password
1
Open the FLA file.
2
Select File
> Publish Settings.
3
On the Flash tab of the Publish Settings dialog box, select Permit Debugging.
4
To set a password, enter a password in the Password box.
After you set this password, no one can download information to the Debugger without the password.
5
Close the Publish Settings dialog box, and select one of the following commands:
Debug
> Debug Movie
File
> Export
> Export Movie
File
> Publish
Flash creates a debugging file, with the extension .swd, and saves it in the same directory as the SWF file. The SWD file
is used to debug ActionScript, and contains information that lets you use breakpoints and step through code.
6
Upload the SWF file and the SWD file to the same directory on your web server, or leave it on the local machine to
perform a remote debug session on the localhost.
If the SWD file is not in the same directory as the SWF file, you can still debug remotely; however, the Debugger has
no breakpoint information, so you can’t step through code.
7
In Flash, select Debug
> Begin Remote Debug Session
> ActionScript 2.0.
Flash opens the ActionScript 2.0 Debugger panel and waits for a debug Flash Player to connect. You have 2 minutes
to start the debug Flash Player. If more than 2 minutes elapse, repeat this step.
8
Open the SWF file in the debug version of the Flash Player plugin, ActiveX control, or stand-alone player. The
debug stand-alone player is located in the
Flash install directory
/Players/Debug/ directory.
The debug session begins when the debug player connects to the Flash ActionScript 2.0 Debugger panel.
Updated 5 March 2009