Behringer EUROLIGHT LC2412 Quick Start Guide - Page 8

Controls - manual

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14 EUROLIGHT LC2412 EUROLIGHT LC2412 Controls (EN) Controls The sections: (1) A PRESET section, (2) B MEMORYsection + bank display, (3) sound to light, (4) FLASH keys, (5) programming section, (6) MAIN section, (7) CHASE section. (8) SPECIAL 1 key. Used to activate a special channel, for example for turning a fog machine on/off. (9) SPECIAL 2 key. The same function as SPECIAL 1 key. Just like in the case of other channels, three DMX channels can be assigned to these two channels (i.e. to SPECIAL 1/2). Both special channels are then labeled as channels 25 and 26 on the console. SPECIAL 1 and SPECIAL 2 keys can be programmed as switches, keys or kill keys. (10) POWER switch. Used to power up the EUROLIGHT LC2412. The POWER switch should always be in the "Off" position when you connect the unit to the mains. (11) The BNC connector is used for connecting a gooseneck lamp (optional). (12) Faders 1-12. Used to set the intensity of light elements connected to the dimmer pack. (33) UPPER switch. When you press this switch, the A PRESET section is switched to the twelve additional channels. After that, you can set up the intensity of channels 13 - 24. (13) These faders control the illumination level of an entire group of channels in a ratio to one another that you previously determined by setting up the A PRESET faders and saving this setting as a memory. (14) - (17) These faders are also a part of this section, but they have a double function. When the LC2412 is in sound to light mode (party light function), they control the illumination level of individual memories assigned to particular frequency ranges. (18) The BANK display shows the storage bank to which the memories you recall belong. It also shows if the LC2412 is currently in preset mode ("P" diplayed). The display starts flashing when you switch into preset mode, and lights up constantly after three seconds. The preset mode is active only after the flashing has stopped. This prevents accidental activation of the preset mode as well as rough fades. (19) UP/DOWN keys. Use them to select a preset bank (0 - 9) or switch into preset mode (P). The control lights flash when you select a new bank while memories from the previous bank are still active (the fader(s) is(are) pulled up). Pull the fader(s) ((13), (14)-(17)) down to fade the memory out. When you pull the fader(s) up again, the memory of the new preset bank is visible on the stage. (20) SOUND TO LIGHT key. (21) PREVIEW key. It gives you the option to preview (or modify) stored memories one more time before implementing them on the stage. (22) FLASH keys. Pressing one of the FLASH keys sets the respective channel to the maximum illumination level set on the MAIN fader, independent from its own fader position. For this purpose, the CH FLASH key (32) has to be pressed. The channel flash function is automatically activated in preset mode. (23) Dual-function FLASH keys. Memories or chases can be stored to memory positions 9 - 12 (chase to memory). When a respective storage bank is selected, chases are indicated with yellow LEDs. Chases can also be recalled by using the Flash keys. (24) PCMCIA CARD slot. This interface accepts the memory card on which you can store your console setups. (25) MEMORY key. By pressing the MEMORY key once, you initiate the procedure that saves a stage scene. (26) CHASE key. Used to initiate the programming procedure (intended for creating a chase). (27) The CTM key (stands for chase to memory) brings up the menu for storing chases. Basically, you can store completely programmed chases into memory. Each of the ten memory banks has four memory slots (9 - 12) available for this purpose. (28) UTILITY 1. This key takes you to the following programming menus: DISABLE SOLO, SELECT CURVE and THEATRE MODE. (29) UTILITY 2. This key takes you to the following programming menus: DMX PATCH, SELECT MIDI and SELECT SPECIAL. 15 Quick Start Guide (30) LIVE key. By pressing this key, you can route chase or memory steps to the console's output in order to see what it would all really look like on the stage. (31) SOLO. The solo function utilizes the flash keys. When the solo function is active, pressing the FLASH key for a single channel/ memory completely dimms all other lights. (32) CH FLASH key. Switches the channel flash function on and off. When the channel flash function is on, you can use the FLASH keys ((22) + (23)) to enable the highest illumination level on individual channels. (33) UPPER switch. Used to switch over to channels 13 - 24. (34) CONTRAST control. Turning this pot lets you adjust the display contrast. (35) PROGRAM display. (36) DATA wheel. Used to change/select programming parameters. (37) SHIFT key. Opens additional programming menues. (38) SOFT A key. Needed for selecting items while in a programming menu. (39) SOFT B key. Has the same function as the SOFT A key. (40) QUIT key. Used for closing a programming procedure and going back to the main menu. (41) A fader. This fader is the master fader for the A PRESET section; it determines the maximum illumination level of the entire section. The FLASH keys ((22) / (23) as well as (44) / (45)) can still be utilized, even when the fader is at its zero position. (42) B fader. This fader is the master control for the B MEMORY section; it determines the maximum illumination level of all memories. Just like in the case of the A fader, the FLASH keys can be utilized even when the fader is at its zero position. (43) MAIN fader. It determines the maximum illumination level of all commands at the console's output. (44) PRESET FLASH key. You can execute the entire A PRESET section with this flash key, that is, activate the A PRESET section on the stage, even if the the A fader (41) is fully down. As soon as you let go of the key, the lights fade again. (45) MEMORY FLASH key. Has the same function for the B memory section. (46) HOLD key. Freezes the current settings, while you select a new preset, recall a different memory or implement an entirely different configuration. (47) BLACKOUT switch. Completely dimms all lighting elements. (48) NUMBER key. Selects a chase, enabling you to show individual chases on the control LEDs (automatic preview). (49) INSERT key. Activating this key while a chase is running lets you alternate between the current step and the one preceeding it by pressing the STEP key (53). This function can also be executed utilizig the X-FADE control (MANUAL MODE key (54) activated). (50) CHASE fader. Controls the illumination level of a complete chase setup. Separate ratios of a memory incorporating this chase remain intact. (51) X-FADE control. Used to manually dissolve between individual chase steps. Can also be used to dissolve between memories. (52) SPEED fader. Controls chase speed. (53) STEP key. Manually triggers chase steps. (54) MANUAL MODE key. Assigned to the X-FADE control. When the MANUAL MODE key is activated, turning the X-FADE control back and forth either fades back and forth between two chase steps (INSERT key activated) or fade chase steps in after one another (INSERT key deactivated). (55) SOUND/RUN MODE key. Selectively activates chase control by means of bass rythm (SOUND) or by means of the internal speed control (RUN). (56) DMX512 OUT connector. The digital output of the LC2412 is provided by means of a 5-pole XLR connector. You can connect a dimmer pack. It can be used to process digital control commands according to the DMX512 control protocol. (57) ANALOG OUT connector. The analog output is meant for controlling via the analog standard (0 to +10 V DC) and is implemented as a Sub D connector. (58) MIDI OUT connector. MIDI data can be forwarded from the MIDI OUT connector to a second LC2412 or another MIDI sequencer/PC by using a corresponding cable (connect it to the MIDI IN connector on the receiving unit). This lets you control two consoles in parallel, that is, a total of 156 DMX channels are at your disposal. (59) MIDI IN connector. Used to feed in MIDI data (e.g. from a MIDI sequencer or another LC2412) to control the LC2412. (60) ANALOG IN connector. Connect an output of your mixing console, your CD player or another analog signal source to this 1/4" TS mono jack connector. This lets you use the sound-to-light function and musical control of chases. (61) FOOTSWITCH connector. Connect a footswitch here to remotely control the STEP key. (62) SERIAL NUMBER. (63) FUSE COMPARTMENT / VOLTAGE SELECTION. Check Out behringer.com for Full Manual

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14
15
EUROLIGHT LC2412
Quick Start Guide
EUROLIGHT LC2412 Controls
(EN)
Controls
The sections:
(1)
A PRESET
section,
(2)
B MEMORY
-
section + bank display,
(3)
sound to light,
(4)
  
FLASH
keys,
(5)
programming section,
(6)
  
MAIN
section,
(7)
CHASE
section.
(8)
SPECIAL 1
key. Used to activate a special
channel, for example for turning a fog
machine on/off.
(9)
SPECIAL 2
key. The same function as SPECIAL
1 key. Just like in the case of other channels,
three DMX channels can be assigned to
these two channels (i.e. to SPECIAL 1/2).
Both special channels are then labeled as
channels 25 and 26 on the console. SPECIAL
1 and SPECIAL 2 keys can be programmed as
switches, keys or kill keys.
(10)
POWER
switch. Used to power up the
EUROLIGHT LC2412. The POWER switch should
always be in the “Off” position when you
connect the unit to the mains.
(11)
The BNC connector is used for connecting a
gooseneck lamp (optional).
(12)
Faders 1-12. Used to set the intensity of light
elements connected to the dimmer pack.
(33)
UPPER switch. When you press this switch,
the A PRESET section is switched to the twelve
additional channels. After that, you can set up
the intensity of channels 13 - 24.
(13)
These faders control the illumination level of
an entire group of channels in a ratio to one
another that you previously determined by
setting up the A PRESET faders and saving this
setting as a memory.
(14)
(17)
These faders are also a part of this section,
but they have a double function. When the
LC2412 is in sound to light mode (party light
function), they control the illumination level
of individual memories assigned to particular
frequency ranges.
(18)
The
BANK
display shows the storage bank
to which the memories you recall belong.
It also shows if the LC2412 is currently in
preset mode (“P” diplayed). The display starts
flashing when you switch into preset mode,
and lights up constantly after three seconds.
The preset mode is active only after the
flashing has stopped. This prevents accidental
activation of the preset mode as well as
rough fades.
(19)
UP/DOWN
keys. Use them to select a preset
bank (0 - 9) or switch into preset mode (P).
The control lights flash when you select a new
bank while memories from the previous bank
are still active (the fader(s) is(are) pulled up).
Pull the fader(s) (
(13)
,
(14)
-
(17)
) down to fade
the memory out. When you pull the fader(s)
up again, the memory of the new preset bank
is visible on the stage.
(20)
SOUND TO LIGHT
key.
(21)
PREVIEW
key. It gives you the option to
preview (or modify) stored memories one
more time before implementing them on
the stage.
(22)
FLASH
keys. Pressing one of the FLASH keys
sets the respective channel to the maximum
illumination level set on the MAIN fader,
independent from its own fader position.
For this purpose, the CH FLASH key
(32)
has
to be pressed. The channel flash function is
automatically activated in preset mode.
(23)
Dual-function
FLASH
keys. Memories or
chases can be stored to memory positions
9 - 12 (chase to memory). When a respective
storage bank is selected, chases are indicated
with yellow LEDs. Chases can also be recalled
by using the Flash keys.
(24)
PCMCIA CARD
slot. This interface accepts the
memory card on which you can store your
console setups.
(25)
MEMORY
key. By pressing the MEMORY key
once, you initiate the procedure that saves a
stage scene.
(26)
CHASE
key. Used to initiate the programming
procedure (intended for creating a chase).
(27)
The
CTM
key (stands for chase to memory)
brings up the menu for storing chases.
Basically, you can store completely
programmed chases into memory. Each of
the ten memory banks has four memory slots
(9 - 12) available for this purpose.
(28)
UTILITY 1
. This key takes you to the following
programming menus: DISABLE SOLO,
SELECT CURVE and THEATRE MODE.
(29)
UTILITY 2
. This key takes you to the
following programming menus: DMX PATCH,
SELECT MIDI and SELECT SPECIAL.
(30)
LIVE
key. By pressing this key, you can route
chase or memory steps to the console’s
output in order to see what it would all really
look like on the stage.
(31)
SOLO
. The solo function utilizes the flash
keys. When the solo function is active,
pressing the FLASH key for a single channel/
memory completely dimms all other lights.
(32)
CH FLASH
key. Switches the channel flash
function on and off. When the channel
flash function is on, you can use the FLASH
keys (
(22)
+
(23)
) to enable the highest
illumination level on individual channels.
(33)
UPPER
switch. Used to switch over to
channels 13 - 24.
(34)
CONTRAST
control. Turning this pot lets you
adjust the display contrast.
(35)
PROGRAM
display.
(36)
DATA
wheel. Used to change/select
programming parameters.
(37)
SHIFT
key. Opens additional
programming menues.
(38)
SOFT A
key. Needed for selecting items while
in a programming menu.
(39)
SOFT B
key. Has the same function as the
SOFT A key.
(40)
QUIT
key. Used for closing a programming
procedure and going back to the main menu.
(41)
A
fader. This fader is the master fader for
the A PRESET section; it determines the
maximum illumination level of the entire
section. The FLASH keys (
(22)
/
(23)
as well as
(44)
/
(45)
) can still be utilized, even when the
fader is at its zero position.
(42)
B
fader. This fader is the master control for
the B MEMORY section; it determines the
maximum illumination level of all memories.
Just like in the case of the A fader, the FLASH
keys can be utilized even when the fader is at
its zero position.
(43)
MAIN
fader. It determines the maximum
illumination level of all commands at the
console’s output.
(44)
PRESET FLASH
key. You can execute the
entire A PRESET section with this flash key,
that is, activate the A PRESET section on
the stage, even if the the A fader
(41)
is
fully down. As soon as you let go of the key,
the lights fade again.
(45)
MEMORY FLASH
key. Has the same function
for the B memory section.
(46)
HOLD
key. Freezes the current settings,
while you select a new preset, recall a
different memory or implement an entirely
different configuration.
(47)
BLACKOUT
switch. Completely dimms all
lighting elements.
(48)
NUMBER
key. Selects a chase, enabling you
to show individual chases on the control LEDs
(automatic preview).
(49)
INSERT
key. Activating this key while a chase
is running lets you alternate between the
current step and the one preceeding it by
pressing the STEP key
(53)
. This function can
also be executed utilizig the X-FADE control
(MANUAL MODE key
(54)
activated).
(50)
CHASE
fader. Controls the illumination level
of a complete chase setup. Separate ratios
of a memory incorporating this chase
remain intact.
(51)
X-FADE
control. Used to manually dissolve
between individual chase steps. Can also be
used to dissolve between memories.
(52)
SPEED
fader. Controls chase speed.
(53)
STEP
key. Manually triggers chase steps.
(54)
MANUAL MODE
key. Assigned to the
X-FADE control. When the MANUAL MODE
key is activated, turning the X-FADE control
back and forth either fades back and forth
between two chase steps (INSERT key
activated) or fade chase steps in after one
another (INSERT key deactivated).
(55)
SOUND/RUN MODE
key. Selectively
activates chase control by means of bass
rythm (SOUND) or by means of the internal
speed control (RUN).
(56)
DMX512 OUT
connector. The digital output
of the LC2412 is provided by means of a
5-pole XLR connector. You can connect a
dimmer pack. It can be used to process
digital control commands according to the
DMX512 control protocol.
(57)
ANALOG OUT
connector. The analog output
is meant for controlling via the analog
standard (0 to +10 V DC) and is implemented
as a Sub D connector.
(58)
MIDI OUT
connector. MIDI data can be
forwarded from the MIDI OUT connector to a
second LC2412 or another MIDI sequencer/PC
by using a corresponding cable (connect it to
the MIDI IN connector on the receiving unit).
This lets you control two consoles in parallel,
that is, a total of 156 DMX channels are at
your disposal.
(59)
MIDI IN
connector. Used to feed in MIDI
data (e.g. from a MIDI sequencer or another
LC2412) to control the LC2412.
(60)
ANALOG IN
connector. Connect an output
of your mixing console, your CD player or
another analog signal source to this °" TS
mono jack connector. This lets you use the
sound-to-light function and musical control
of chases.
(61)
FOOTSWITCH
connector. Connect a
footswitch here to remotely control the
STEP key.
(62)
SERIAL NUMBER
.
(63)
FUSE COMPARTMENT / VOLTAGE SELECTION
.
Check Out behringer.com for Full Manual