Behringer EUROLIGHT LC2412 Manual - Page 12

The B Memory Crossfading between presets, Programming, recalling and altering - lighting console

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12 EUROLIGHT LC2412 User Manual 3.3 Crossfading between presets To crossfade between two presets, you need an additional preset. This additional preset is created by utilizing the faders in the B MEMORY section. 1. Pull the fader B (42) upward, the fader A (41) downward. The MAIN fader remains open. 2. Now, set up the lighting situation by using the faders of the B MEMORY section. As always, you can observe these changes on the control LEDs. 3. Move the master B fader downward, then move the master A fader upward. Preset B is faded out, while preset A is faded in (manual fade). 4. The B Memory Section In this context, "memory" means a lighting situation (preset) stored as a unit. The memory function is organized as follows: There are ten storage banks, each with twelve storage slots (FLASH keys 1 - 12), used to store complete lighting situations (24 channels). The illumination level of the individual lighting situations (stage designs) can be determined by using the faders assigned to them during the programming procedure. You can use memories in several ways: 1. Fade them in manually or suddenly; 2. Crossfade between presets and memories; 3. Crossfade between different memories; 4. Crossfade between memories from different memory banks. Memories originating in different banks can simultaneously be active. 4.1 Programming, recalling and altering memories (scenes) 4.1.1 Programming 1. Set up a stage design (scene) while in preset mode (Fader A PRESET section). 2. To store a scene, you must first quit the preset mode. By using the UP/DOWN keys (19), you switch into the memory mode. The bank display (18) indicates which storage bank is selected. Press the MEMORY (25) key in the programming section. The display (35) shows the following text (an example): Should you wish to store additional presets, simply repeat the steps: 1. Adjust the preset (stage design); 2. Select a storage bank using the UP/DOWN keys; 3. Specify the storage location by pressing one of the FLASH keys (22) / (23); 4. Store the preset or the console output (SOFT A or B); 5. If you do not wish to create any more memories, press the QUIT key (40) to exit. 4.1.2 Fading in scenes To fade in a programmed scene, simply select a storage bank by using the UP/DOWN keys and pull up a fader from the B MEMORY section. The fader whose assigned FLASH key you last pressed while programming is the fader that will control this memory. ◊ To view a memory setup on the stage and on the LEDs, both fader B (42) and MAIN fader (43) have to be pulled up. Recalling memories instantly By using the FLASH keys (section (4)), you can recall the memories from the bank you just adjusted, just like retrieving individual channels in preset mode ("P" shown in the display). ◊ The channel flash function must not be active at this time (CH FLASH key (32)). 4.1.3 Previewing and modifying memories To preview memories before fading them in, use the PREVIEW key (21) to deactivate the console output for this procedure. The setup can only be observed on the control LEDs. The remaining functions of the EUROLIGHT LC2412 remain active. After you press the preview key, the display shows the selected memory bank at the top right side. Select the memory that you wish to control by using one of the Flash keys. The memory is then displayed by means of control lights only. If you wish to modify the memory shown in preview mode, select the MODIFY function shown in the display by using the SOFT B (39) key (see fig. 4.2). Fig. 4.1: Display "Program memory" The meaning behind the above line: the next step (select memory), location (memory slot number/storage bank). You have already selected a storage bank using the UP/DOWN keys (7), and now use the FLASH keys to select a location. Lower line: Make a selection by pressing SOFT A (preset) or SOFT B (all). If you only want to store the adjusted preset, please press SOFT A (38). If you also want to store an active memory along with the adjusted preset, then press SOFT B (39). ◊ This way, you have the option to generate several variations out of a single memory. How memories are modified is explained in chapter 4.1.3. Fig. 4.2: Display "Editing memory in preview mode" You can implement the desired changes now by using the faders of the A PRESET section. To change the programmed settings of preset faders, you must first draw the fader to its original position. The channels not activated during the previous programming can be raised as usual. To save your settings, please select ENTER by using SOFT B. Either confirm the next memory or quit the preview mode by hitting the QUIT key (40). Otherwise, you can also program the memory anew, as described at the beginning of this chapter.

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12
EUROLIGHT LC2412 User Manual
3.3
Crossfading between presets
To crossfade between two presets, you need an additional preset. This additional
preset is created by utilizing the faders in the B MEMORY section.
1.
Pull the fader B
(42)
upward, the fader A
(41)
downward. The MAIN fader
remains open.
2.
Now, set up the lighting situation by using the faders of the B MEMORY
section. As always, you can observe these changes on the control LEDs.
3.
Move the master B fader downward, then move the master A fader upward.
Preset B is faded out, while preset A is faded in (manual fade).
4.
The B Memory Section
In this context, “memory” means a lighting situation (preset) stored as a unit.
The memory function is organized as follows:
There are ten storage banks, each with twelve storage slots (FLASH keys 1 - 12),
used to store complete lighting situations (24 channels). The illumination level of
the individual lighting situations (stage designs) can be determined by using the
faders assigned to them during the programming procedure.
You can use memories in several ways:
1.
Fade them in manually or suddenly;
2.
Crossfade between presets and memories;
3.
Crossfade between different memories;
4.
Crossfade between memories from different memory banks.
Memories originating in different banks can simultaneously be active.
4.1
Programming, recalling and altering
memories (scenes)
4.1.1
Programming
1.
Set up a stage design (scene) while in preset mode (Fader A PRESET section).
2.
To store a scene, you must first quit the preset mode. By using the UP/DOWN
keys
(19)
, you switch into the memory mode. The bank display
(18)
indicates
which storage bank is selected.
Press the MEMORY
(25)
key in the programming section. The display
(35)
shows
the following text (an example):
Fig. 4.1: Display “Program memory”
The meaning behind the above line: the next step (select memory),
location (memory slot number/storage bank).
You have already selected a storage bank using the UP/DOWN keys (7), and now
use the FLASH keys to select a location.
Lower line: Make a selection by pressing SOFT A (preset) or SOFT B (all).
If you only want to store the adjusted preset, please press SOFT A
(38)
. If you
also want to store an active memory along with the adjusted preset, then press
SOFT B
(39)
.
This way, you have the option to generate several variations out
of a single memory. How memories are modified is explained in
chapter 4.1.3.
Should you wish to store additional presets, simply repeat the steps:
1.
Adjust the preset (stage design);
2.
Select a storage bank using the UP/DOWN keys;
3.
Specify the storage location by pressing one of the FLASH keys
(22)
/
(23)
;
4.
Store the preset or the console output (SOFT A or B);
5.
If you do not wish to create any more memories, press the QUIT key
(40)
to exit.
4.1.2
Fading in scenes
To fade in a programmed scene, simply select a storage bank by using the
UP/DOWN keys and pull up a fader from the B MEMORY section. The fader whose
assigned FLASH key you last pressed while programming is the fader that will
control this memory.
To view a memory setup on the stage and on the LEDs, both fader B
(42)
and MAIN fader
(43)
have to be pulled up.
Recalling memories instantly
By using the FLASH keys (section
(4)
), you can recall the memories from the
bank you just adjusted, just like retrieving individual channels in preset mode
(“P” shown in the display).
The channel flash function must not be active at this time
(CH FLASH key
(32)
).
4.1.3
Previewing and modifying memories
To preview memories before fading them in, use the PREVIEW key
(21)
to
deactivate the console output for this procedure. The setup can only be
observed on the control LEDs. The remaining functions of the EUROLIGHT LC2412
remain active.
After you press the preview key, the display shows the selected memory bank at
the top right side. Select the memory that you wish to control by using one of the
Flash keys. The memory is then displayed by means of control lights only.
If you wish to modify the memory shown in preview mode, select the MODIFY
function shown in the display by using the SOFT B
(39)
key (see fig. 4.2).
Fig. 4.2: Display “Editing memory in preview mode”
You can implement the desired changes now by using the faders of the A PRESET
section. To change the programmed settings of preset faders, you must first draw
the fader to its original position. The channels not activated during the previous
programming can be raised as usual.
To save your settings, please select ENTER by using SOFT B. Either confirm the
next memory or quit the preview mode by hitting the QUIT key
(40)
.
Otherwise, you can also program the memory anew, as described at the
beginning of this chapter.