Behringer RD-8 Manual - Page 26

Universal Serial Bus USB

Page 26 highlights

26 RHYTHM DESIGNER RD-8 User Manual Output: The signal sent out by a device or process. Also used to describe the physical socket where a signal leaves a device. Parameter: A setting whose value can be changed. The result is a sweeping effect similar to a flanger but smoother and often more natural sounding. Pattern: A rhythmic pattern, or repeated rhythm establishing the meter and groove through the pulse and subdivision Pitch: A quality of sound that makes it possible to judge if a sound is higher or lower than another. Playhead: A moving white LED in the step timeline that represents the position in the pattern. Polymeter (Poly): The simultaneous use of two or more conflicting rhythms. Post: The point for accessing audio just after it leaves a specific component or stage. For example, Post-Fader audio is affected by the fader. Power Supply Unit (PSU): The component in a system which is responsible for supplying and managing power. PPQ: The smallest unit of time used for sequencing note and automation events, both by step sequencers and in the MIDI standard. Pre: The point for accessing audio just before it reaches a specific component or stage. For example, Pre-Fader audio is not affected by the fader. Probability (Prob): The extent to which a programmed step is likely to happen. Random: Does not follow a definite plan or pattern. Resonance: The emphasis/boost of frequencies around the cut-off point just before attenuation starts to occur. As resonance increases, it will reach a point where the filter will start to self-oscillate, producing a signal even when there is no input. Return: A way to add audio into the signal path after the FX bus. Send: Select which sounds are sent to the FX bus for further processing. Sequencer: A programmable device or module used to arrange/sequence timed events into musical patterns and songs. Sig (Signal): Shows presence of audio. Step: A step is one stage in a sequence or pattern. Solo: To isolate a chosen voice in playback. Song: A collection of patterns played back in a predefined order. Sub-Bass: Frequencies in a signal ranging from 10 Hz to 60 Hz (lower than C0 to approximately B1). Sustain: acts in a similar way to a compressor, allowing the peaks to carry longer before decay. The effect can also be used to reduce the sustain for a more staccato sound. Swing: The Swing function as we now know it - originally known as 'shuffle', a term still used to approximate the effect of a human drummer playing in swing timing by quantizing each drum beat to the nearest step and then delaying the playback of every other step in the pattern. Synchronization (Sync): Coordination of timing between devices. Sync (Tempo): A function where a cyclical event such as an LFO is synchronized to a tempo value. Tap: A way to enter step information. Tempo: The speed at which a composition is played, usually expressed in beats per minute (BPM). Timbre: The tone, character, or aesthetic qualities of a sound. Treble: Frequencies in a signal ranging from 5 kHz to 20 kHz (approximately D#8 to above C10). Trigger: Activation of a function, such as the Note Repeat or Step Repeat. Unbalanced Audio: A type of audio connection that uses two wires in a cable and does not offer the noise rejection qualities of a balanced system. Universal Serial Bus (USB): A plug and play interface that provides a fast connection between a computer and peripherals. Volt (V): A unit of electrical potential differential or electromotive force. A difference in charge between two points in a circuit. This difference, when combined with the rate of the charge (current) allows for the control of many analog circuits that synthesize sound. Voice: A sound which can play a single note at a time.

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26
RHYTHM DESIGNER RD-8 User Manual
Output:
The signal sent out by a device or process. Also used to describe the
physical socket where a signal leaves a device.
Parameter:
A setting whose value can be changed. The result is a sweeping
effect similar to a flanger but smoother and often more natural sounding.
Pattern:
A rhythmic pattern, or repeated rhythm establishing the meter and
groove through the pulse and subdivision
Pitch:
A quality of sound that makes it possible to judge if a sound is higher or
lower than another.
Playhead:
A moving white LED in the step timeline that represents the position
in the pattern.
Polymeter (Poly):
The simultaneous use of two or more conflicting rhythms.
Post:
The point for accessing audio just after it leaves a specific component or
stage. For example, Post-Fader audio is affected by the fader.
Power Supply Unit (PSU):
The component in a system which is responsible for
supplying and managing power.
PPQ:
The smallest unit of time used for sequencing note and automation events,
both by step sequencers and in the MIDI standard.
Pre:
The point for accessing audio just before it reaches a specific component or
stage. For example, Pre-Fader audio is not affected by the fader.
Probability (Prob):
The extent to which a programmed step is likely to happen.
Random:
Does not follow a definite plan or pattern.
Resonance:
The emphasis/boost of frequencies around the cut-off point just
before attenuation starts to occur. As resonance increases, it will reach a point
where the filter will start to self-oscillate, producing a signal even when there is
no input.
Return:
A way to add audio into the signal path after the FX bus.
Send:
Select which sounds are sent to the FX bus for further processing.
Sequencer:
A programmable device or module used to arrange/sequence timed
events into musical patterns and songs.
Sig (Signal):
Shows presence of audio.
Step:
A step is one stage in a sequence or pattern.
Solo:
To isolate a chosen voice in playback.
Song:
A collection of patterns played back in a predefined order.
Sub-Bass:
Frequencies in a signal ranging from 10 Hz to 60 Hz (lower than C0 to
approximately B1).
Sustain:
acts in a similar way to a compressor, allowing the peaks to carry
longer before decay. The effect can also be used to reduce the sustain for a more
staccato sound.
Swing:
The Swing function as we now know it – originally known as ‘shuffle’, a
term still used to approximate the effect of a human drummer playing in swing
timing by quantizing each drum beat to the nearest step and then delaying the
playback of every other step in the pattern.
Synchronization (Sync):
Coordination of timing between devices.
Sync (Tempo):
A function where a cyclical event such as an LFO is synchronized
to a tempo value.
Tap:
A way to enter step information.
Tempo:
The speed at which a composition is played, usually expressed in beats
per minute (BPM).
Timbre:
The tone, character, or aesthetic qualities of a sound.
Treble:
Frequencies in a signal ranging from 5 kHz to 20 kHz (approximately D#8
to above C10).
Trigger:
Activation of a function, such as the Note Repeat or Step Repeat.
Unbalanced Audio:
A type of audio connection that uses two wires in a cable
and does not offer the noise rejection qualities of a balanced system.
Universal Serial Bus (USB):
A plug and play interface that provides a fast
connection between a computer and peripherals.
Volt (V):
A unit of electrical potential differential or electromotive force.
A difference in charge between two points in a circuit. This difference, when
combined with the rate of the charge (current) allows for the control of many
analog circuits that synthesize sound.
Voice:
A sound which can play a single note at a time.