Gigabyte GV-RX155256DE-RH Manual - Page 36
Mipmap Detail Level, All Settings
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English Mipmap Detail Level Mipmapping is a texturing technique that preserves the detail on a 3D object's surface as it moves into the background. A series of low- and high-resolution texture maps are stored in memory and selectively used to create the object's surface, depending on what level of detail is needed. Mipmap detail level can be set to favor either an increase in system processing performance or improved image quality: Setting for performance is best used when the 3D image is animated and smoothness of motion is the most important consideration. Setting for quality is best used when high surface detail is required, especially if the animated object rotates or moves into the background. All Settings The All Settings page combines all of the principal 3D features onto a single page, without any preview window, allowing for quick access and adjustment. You can change the settings for the following 3D features as you normally would on each feature's own page: • Anti-aliasing • Anisotropic filtering • Catalyst® A.I. • Mipmap detail level • Wait for display refresh • Adaptive Anti-Aliasing This page is useful when it is not necessary to preview the adjusted settings because the effect is already known or understood. GV-RX155128D(256DE)-RH Graphics Accelerator - 32 -