Gigabyte GV-RX24P256HE Manual - Page 25

Adaptive Anti-Aliasing, Anisotropic Filtering

Page 25 highlights

English „ Adaptive Anti-Aliasing Adaptive anti-aliasing is a technique that applies a combination of multi-sampling (MSAA) and super-sampling (SSAA) on 3D objects to improve edge smoothness and fine detail. This feature renders 3D objects containing transparencies more realistic, providing exceptional levels of image quality while maintaining performance. „ Anisotropic Filtering Anisotropic Filtering is a technique that preserves detail on surfaces that have three-dimensional perspective and fade away into the background. It works best when used in conjunction with Mipmapping. Anisotropic Filtering can be set to favor either an increase in system processing performance or improved image quality: Setting for performance is best used with applications that display objects with smooth, simple surfaces, like those seen in CAD applications. Setting for quality is best used with applications that display highly detailed scenes, backgrounds, and textured objects, like those seen in 3D games. If you are unsure how to configure anisotropic filtering, use the Use application settings option. Your display will automatically adjust to the application's requirements. - 25 - Software Installation

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Software Installation
- 25 -
English
Adaptive Anti-Aliasing
Adaptive anti-aliasing is a technique that ap-
plies a combination of multi-sampling (MSAA)
and super-sampling (SSAA) on 3D objects to
improve edge smoothness and fine detail. This
feature renders 3D objects containing transpar-
encies more realistic, providing exceptional
levels of image quality while maintaining
performance.
Anisotropic Filtering
Anisotropic Filtering is a technique that pre-
serves detail on surfaces that have three-di-
mensional perspective and fade away into the
background. It works best when used in con-
junction with Mipmapping.
Anisotropic Filtering can be set to favor either
an increase in system processing performance
or improved image quality:
Setting for performance is best used with
applications that display objects with smooth,
simple surfaces, like those seen in CAD
applications.
Setting for quality is best used with applications
that display highly detailed scenes,
backgrounds, and textured objects, like those
seen in 3D games.
If you are unsure how to configure anisotropic
filtering, use the Use application settings option.
Your display will automatically adjust to the
application's requirements.