Pioneer DJM-900SRT Owners Manual - Page 19

Types of effects

Page 19 highlights

Types of effects Types of effects Types of SOUND COLOR FX effects Effect Name SPACE DUB ECHO GATE/COMP NOISE CRUSH FILTER Descriptions [COLOR] control Turn counterclockwise: Applies the reverberation effect to the mid- and Applies a reverberation effect to low ranges. the original sound. Turn clockwise: Applies the rever- beration effect to the mid- and high ranges. Applies an echo effect, with the Turn counterclockwise: Applies the sound delayed slightly after the echo effect to the mid-range only. original sound output several Turn clockwise: Applies the echo times and gradually attenuated. effect to the high range only. Turn counterclockwise: A gate effect makes the sound tighter, Changes the texture of the overall with a reduced sense of volume. sound. Turn clockwise: A compressor effect makes the sound fatter, with an increased sense of volume. White noise generated inside this unit is mixed in to the sound of the channel via the filter and output. ! The volume can be adjusted by turning the [TRIM] controls for the respective channels. The sound quality can be adjusted by turning the [EQ/ISO (HI, MID, LOW)] Turn counterclockwise: The cutoff frequency of the filter through which the white noise passes gradually decreases. Turn clockwise: The cut-off frequency of the filter through which the white noise passes gradually increases. controls. Turn counterclockwise: Increases Changes the original sound to a crushed-like sound for output. the sound's distortion. Turn clockwise: The sound is crushed before passing through the high pass filter. Turn counterclockwise: Gradually decreases the low-pass filter's Outputs sound that has passed cutoff frequency. through a filter. Turn clockwise: Gradually increases the high-pass filter's cutoff frequency. Types of BEAT EFFECT DELAY1 A delay sound is output once according to the beat fraction set with the [BEAT c, d] buttons. When 1/2 beat delay sound is added, 4 beats become 8 beats. Original (4 beats) 1/2 delay (8 beats) BEAT c, d buttons (parameter 1) Use these to set a time delay of 1/8 - 16/1 with respect to the time of one beat of the BPM. TIME control (parameter 2) Use this to set the delay time. 1 to 4000 (ms) LEVEL/DEPTH control (param- Use this to set the balance between the original sound and the eter 3) delay sound. X-PAD (parameter 4) Use this to set the delay time. LEVEL/DEPTH control (parameter 3) X-PAD (parameter 4) Use this to set the balance between the original sound and the echo sound. Use this to set the delay time. SPIRAL1 2 This function adds a reverberation effect to the input sound. When the delay time is changed, the pitch changes simultaneously. Input sound turned off Fade-out 1 beat Time BEAT c, d buttons (parameter 1) Use these to set a time delay of 1/8 - 16/1 with respect to the time of one beat of the BPM. TIME control (parameter 2) Use this to set the delay time. 10 to 4000 (ms) LEVEL/DEPTH control (param- Use this to set the balance between the original sound and the eter 3) effect sound and to set the quantitative parameter. X-PAD (parameter 4) Use this to set the delay time. REVERB1 2 This function adds a reverberation effect to the input sound. Direct sound Early reflected sound Level Reverberations 1% Time 100% BEAT c, d buttons (parameter 1) Use these to set the extent of the reverberation effect, from 1 - 100 %. TIME control (parameter 2) Use this to set the degree of the reverb effect. 1 - 100 (%) LEVEL/DEPTH control (param- Sets the balance between the original sound and the effect eter 3) sound. X-PAD (parameter 4) Sets the filter's cut-off frequency. TRANS1 The sound is cut according to the beat fraction set with the [BEAT c, d] buttons. Cut Cut 1/1 beat Time BEAT c, d buttons (parameter 1) Use these to set a cut time of 1/16 - 16/1 with respect to the time of one beat of the BPM. TIME control (parameter 2) Use this to set the effect time. 10 to 16000 (ms) LEVEL/DEPTH control (param- Sets the balance between the original sound and the effect eter 3) sound. X-PAD (parameter 4) This sets the cut time. ECHO1 2 A delay sound is output several times and gradually attenuated according to the beat fraction set with the [BEAT c, d] buttons. With 1/1 beat echoes, the delay sounds are faded out according to the track's tempo even after the input sound has been cut. Input sound turned off Fade-out 1 beat Time BEAT c, d buttons (parameter 1) Use these to set a time delay of 1/8 - 16/1 with respect to the time of one beat of the BPM. TIME control (parameter 2) Use this to set the delay time. 1 to 4000 (ms) FILTER1 The filter's cutoff frequency changes according to the beat fraction set with the [BEAT c, d] buttons. Frequency Use these to set the cycle for moving the cut-off frequency BEAT c, d buttons (parameter 1) as a time of 1/4 - 64/1 with respect to the time of one beat of the BPM. Use this to set the cycle at which the cut-off frequency is TIME control (parameter 2) moved. 10 to 32000 (ms) LEVEL/DEPTH control (param- The further the control is turned clockwise, the more the effect eter 3) is stressed. En 19

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19
En
Types of effects
Types of effects
Types of SOUND COLOR FX effects
Effect Name
Descriptions
[
COLOR
] control
SPACE
Applies a reverberation effect to
the original sound.
Turn counterclockwise: Applies the
reverberation effect to the mid- and
low ranges.
Turn clockwise: Applies the rever-
beration effect to the mid- and high
ranges.
DUB ECHO
Applies an echo effect, with the
sound delayed slightly after the
original sound output several
times and gradually attenuated.
Turn counterclockwise: Applies the
echo effect to the mid-range only.
Turn clockwise: Applies the echo
effect to the high range only.
GATE/COMP
Changes the texture of the overall
sound.
Turn counterclockwise: A gate
effect makes the sound tighter,
with a reduced sense of volume.
Turn clockwise: A compressor
effect makes the sound fatter, with
an increased sense of volume.
NOISE
White noise generated inside
this unit is mixed in to the sound
of the channel via the filter and
output.
!
The volume can be adjusted
by turning the [
TRIM
]
controls for the respective
channels. The sound quality
can be adjusted by turning
the [
EQ/ISO
(
HI
,
MID
,
LOW
)]
controls.
Turn counterclockwise: The cut-
off frequency of the filter through
which the white noise passes
gradually decreases.
Turn clockwise: The cut-off fre-
quency of the filter through which
the white noise passes gradually
increases.
CRUSH
Changes the original sound to a
crushed-like sound for output.
Turn counterclockwise: Increases
the sound’s distortion.
Turn clockwise: The sound is
crushed before passing through
the high pass filter.
FILTER
Outputs sound that has passed
through a filter.
Turn counterclockwise: Gradually
decreases the low-pass filter’s
cutoff frequency.
Turn clockwise: Gradually
increases the high-pass filter’s
cutoff frequency.
Types of BEAT EFFECT
DELAY
1
A delay sound is output once according to the beat fraction set with the [
BEAT
c
,
d
] buttons.
When 1/2 beat delay sound is added, 4 beats become 8 beats.
Original
(4 beats)
1/2 delay
(8 beats)
BEAT
c
,
d
buttons (parameter 1)
Use these to set a time delay of
1/8
16/1
with respect to the
time of one beat of the BPM.
TIME
control (parameter 2)
Use this to set the delay time.
1
to
4000
(ms)
LEVEL/DEPTH
control (param-
eter 3)
Use this to set the balance between the original sound and the
delay sound.
X-PAD
(parameter 4)
Use this to set the delay time.
ECHO
1
2
A delay sound is output several times and gradually attenuated according to the
beat fraction set with the [
BEAT
c
,
d
] buttons.
With 1/1 beat echoes, the delay sounds are faded out according to the track’s tempo
even after the input sound has been cut.
Input sound turned off
Time
Fade-out
1 beat
BEAT
c
,
d
buttons (parameter 1)
Use these to set a time delay of
1/8
16/1
with respect to the
time of one beat of the BPM.
TIME
control (parameter 2)
Use this to set the delay time.
1
to
4000
(ms)
LEVEL/DEPTH
control (param-
eter 3)
Use this to set the balance between the original sound and the
echo sound.
X-PAD
(parameter 4)
Use this to set the delay time.
SPIRAL
1
2
This function adds a reverberation effect to the input sound.
When the delay time is changed, the pitch changes simultaneously.
Input sound turned off
Time
Fade-out
1 beat
BEAT
c
,
d
buttons (parameter 1)
Use these to set a time delay of
1/8
16/1
with respect to the
time of one beat of the BPM.
TIME
control (parameter 2)
Use this to set the delay time.
10
to
4000
(ms)
LEVEL/DEPTH
control (param-
eter 3)
Use this to set the balance between the original sound and the
effect sound and to set the quantitative parameter.
X-PAD
(parameter 4)
Use this to set the delay time.
REVERB
1
2
This function adds a reverberation effect to the input sound.
Level
Direct sound
Early reflected sound
Reverberations
1%
100%
Time
BEAT
c
,
d
buttons (parameter 1)
Use these to set the extent of the reverberation effect, from
1
100
%.
TIME
control (parameter 2)
Use this to set the degree of the reverb effect.
1
100
(%)
LEVEL/DEPTH
control (param-
eter 3)
Sets the balance between the original sound and the effect
sound.
X-PAD
(parameter 4)
Sets the filter’s cut-off frequency.
TRANS
1
The sound is cut according to the beat fraction set with the [
BEAT
c
,
d
] buttons.
Cut
Cut
1/1 beat
Time
BEAT
c
,
d
buttons (parameter 1)
Use these to set a cut time of
1/16
16/1
with respect to the
time of one beat of the BPM.
TIME
control (parameter 2)
Use this to set the effect time.
10
to
16000
(ms)
LEVEL/DEPTH
control (param-
eter 3)
Sets the balance between the original sound and the effect
sound.
X-PAD
(parameter 4)
This sets the cut time.
FILTER
1
The filter’s cutoff frequency changes according to the beat fraction set with the
[
BEAT
c
,
d
] buttons.
Frequency
BEAT
c
,
d
buttons (parameter 1)
Use these to set the cycle for moving the cut-off frequency
as a time of
1/4
64/1
with respect to the time of one beat of
the BPM.
TIME
control (parameter 2)
Use this to set the cycle at which the cut-off frequency is
moved.
10
to
32000
(ms)
LEVEL/DEPTH
control (param-
eter 3)
The further the control is turned clockwise, the more the effect
is stressed.