Seiko S321 Manual - Page 3

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Page 3 highlights

•HOW TO USE THE TIMER FOR OTHER THAN THE PRESET TIMER MODES Turn the rotary switch to the " *SET" position, and the timer can be set for a desired amount of time (other than the preset timer modes) up to 60 minutes in seconds. Follow the procedures of operation as follows: ( First, set the timer. Now, start counting. El Turn the rotary switch to the " *SET" position. M Depress buttons "A" and "B" at the same time to reset the digits to " 00'00" " . Depress button "A" to set the seconds, and depress button "B" to set the minutes. (The digits are advanced quickly by keeping the buttons depressed for more than 2 seconds, respectively. I r * SET Turn the rotary switch to the "* " position. 2 Depress button "A" to start the timer. El Depress button "A" to stop the timer. El Depress button " B" to reset the timer. , { These procedures can be operated repeatedly. r* [The time, once set, remains valid in the memory until it is set newly. So, set the frequently used time for convenience. start •• II EFFECTIVE WAY OF USE • TIMER'S CHANGEOVER BETWEEN THE COUNT-DOWN DISPLAY AND THE COUNT-UP DISPLAY EX.: In such a game as soccer, its time is counted down. To see the elapsed time when a goal is shot, depress the buttons as follows: Set 45 min. Start Count-down display mark Remaining time when a goal is shot 445'007) # 714"59" 0 - • 0 00EW00-' o' ipc Elapsed time when the goal is shot 45 4i a 4 ResetC Game over FaIshing Depress button --A" and then button 13" to reset the timer for the second half. 14.2ITIO2 0 GVot,oT•eIiV.a ,Z1f.0 • This changeover also permits you, with one-touch operation of button "C", to see elapsed time shortly after the game starts and to see remaining time shortly before MI game is over. • OVERTIME MEASUREMENT BY THE TIMER The SEIKO Timekeeper Cal. S321 continues counting after the time set has elapsed, and can consequently measure overtime as below. Ex. 1: Rugby--The game time is counted up to the 40 minutes. Start At® 0110014 Flashing tiarocrua Game Over ar® 42'30k CO Lott Time set for the timer 40 ao „.6,

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•HOW
TO
USE
THE
TIMER
FOR
OTHER
THAN
THE
PRESET
TIMER
MODES
Turn
the
rotary
switch
to
the
"
*SET"
position,
and
the
timer
can
be
set
for
a
desired
amount
of
time
(other
than
the
preset
timer
modes)
up
to
60
minutes
in
seconds.
Follow
the
procedures
of
operation
as
follows:
(
First,
set
the
timer.
El
Turn
the
rotary
switch
to
the
"
*SET"
position.
M
Depress
buttons
"A"
and
"B"
at
the
same
time
to
reset
the
digits
to
"
00'00"
"
.
Depress
button
"A"
to
set
the
seconds,
and
depress
button
"B"
to
set
the
minutes.
(The
digits
are
advanced
quickly
by
keeping
the
buttons
depressed
for
more
than
2
seconds,
respectively.
I
r
*
SET
2
Now,
start
counting.
Turn
the
rotary
switch
to
the
"*
"
position.
Depress
button
"A"
to
start
the
timer.
El
Depress
button
"A"
to
stop
the
timer.
El
Depress
button
"
B"
to
reset
the
timer.
,
{
These
procedures
can
be
operated
repeatedly.
r*
start
••
[The
time,
once
set,
remains
valid
in
the
memory
until
it
is
set
newly.
So,
set
the
frequently
used
time
for
convenience.
TIMER'S
CHANGEOVER
BETWEEN
THE
COUNT
-DOWN
II
EFFECTIVE
WAY
OF
USE
DISPLAY
AND
THE
COUNT
-UP
DISPLAY
EX.:
In
such
a
game
as
soccer,
its
time
is
counted
down.
To
see
the
elapsed
time
when
a
goal
is
shot,
depress
the
buttons
as
follows:
Set
45
min.
Start
Remaining
time
when
Count
-down
display
mark
a
goal
is
shot
445'00
7
)
#
7
14"59"
0E
0W00
-
'
'
c
Elapsed
time
when
oi
p
the
goal
is
shot
0
-
0
45
4i
a
14
.
2ITIO2
4
0
ResetC
Game
over
Fa
Ishing
Depress
button
--
A"
and
then
button
13"
to
reset
the
timer
for
the
second
half.
This
changeover
also
permits
you,
with
one
-touch
operation
of
button
"C",
to
see
elapsed
time
shortly
after
the
game
starts
and
to
see
remaining
time
shortly
before
MI
game
is
over.
Go
,
•IVZ10
Vt
o
T
e
i.
a,
f.
OVERTIME
MEASUREMENT
BY
THE
TIMER
The
SEIKO
Timekeeper
Cal.
S321
continues
counting
after
the
time
set
has
elapsed,
and
can
consequently
measure
overtime
as
below.
Ex.
1:
Rugby
--The
game
time
is
counted
up
to
the
40
minutes.
Start
At®
0110014
Flashing
tiarocrua
Game
Over
42'30k
Time
set
for
the
timer
40
.1
Total
elapsed
time
from
the
tart
including
the
overtime
Ex.
2:
Doing
a
30
-minute
exercise.
The
time
is
counted
down
from
30
minutes.
Start
Flashing
0ee
Exercise
over
,G)
r"
DODD
"
Immo+
n
iU
2
n"
°°
29'59"
O30
4
Time
set
4
Overtime
Lott
ao
„.6,<•;
fl
are
ar®
CO
eG
e
'
<
6
.a
c4
e"‘
Crocsq°