Vtech Alphabert User Manual - Page 23
Activity 13 - Hangman
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ALPHABERT THE READY TO READ ROBOT™ ACTIVITIES ACTIVITY 13 - HANGMAN (continued) 3. If you press a letter in the word, it will be identified and placed in the appropriate blank space. Once you have guessed the word, the friendly robot will say a positive phrase such as "You got it!" followed by a rewarding animation. 4. If you press a letter that is not in the word, you will hear an invalid sound and the number of chances will decrease. Then a part of the robot's body will be added. 5. Press the Help button once and the learning toy will identify one correct letter. If you use the Help button, your number of chances will decrease. If you press the Help button with one blank space left, the learning toy will identify the answer. How Can You Help? • Play this activity with your child by taking turns. Be sure to explain how this game is played if your child is unfamiliar with the format. • Have your child create his or her own Hangman game using words that have not been shown in this activity. Perhaps, you could help create a list of words that may be appropriate for your child to choose from. 22