Yamaha EAD10 EAD10 Data List - Page 2
Preset Scene - microphone
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Preset Scene No. 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 Name Arena Psyche DynaPhaser Dance 8 ReversGate 8th Note Flanger Dirty Fat Splat It's 1985 Compressor Studio Rev Room Rev BPM Shufle Stage Rev BPM Dot8th EarlyRefRv PlateRevrb Heavy Rock Solid Rock BoomRocker Metal Kick SpeedMetal JingleKick Big Gated Calf Heads Oil Drums Vintage Motor City Rockabilly Bop Kick Hiphop Low Rider BreakBeats Jungle Plus T9 BrassSwirl Weapon X Elect Dub Club Beats Dubstep NoiZ Vinyl Loop Cyclone Space Toms WowWow Whistler BusySignal Mars Dance 220 Volts Description This Scene gives you the feeling of being in a large arena with a huge ambient effect. This Scene has synth-type sounds triggered from the bass and snare drums. This Scene features a sweeping phaser effect that changes with your playing dynamics. (*1) The Trigger Sounds of the bass and snare drums have the classic dance and hip hop sounds. The reverse gated reverb in this Scene gives your drum set a "reverse" sounding effect after each hit. The delay setting in this Scene is set to eighth notes that ping-pong right and left. Create interesting beats and fills with just a few notes. The flanger effect in this Scene gives you a swirling sound and effective for big fills and steady grooves. This Scene gives your drum set a unique sound with both a low-fi and a grunge effect. (*1) The heavy modulation effect on this Scene provides a "splatting" sound to your drum set. A heavy gated reverb effect combined with gated sounds assigned to the bass and snare give your drum set the sounds that became popular in the 1980s. This Scene features a compressor effect. The Mic Sound input is dynamically more consistent with a more powerful (*1) sound. This Scene simulates the sound of a studio. This Scene simulates the sound of an ambient room. This Scene uses a delay effect, synchronized with the tempo, to create a triplet feel. This Scene simulates a sound of a stage. This Scene uses a delay effect, synchronized with the tempo to create a dotted eighth note feel. This Scene adds only the early reflections of reverberation. This Scene simulates the sound of a plate reverb. This Scene assigns a heavy Trigger Sound to the bass drum. Ideal for rock music. This Scene assigns a tight Trigger Sound to the bass drum. Ideal for rock music. This Scene assigns a loosely tuned Trigger Sound to the bass drum. This Scene assigns a Trigger Sound with a sharp attack to the bass drum. Ideal for metal music. This Scene has a Trigger Sound assigned to the bass drum that has an attack that prevents the sound from becoming buried after repeated strikes. Ideal for metal music. This Scene assigns a percussion Trigger Sound to the bass drum. This Scene simulates a vintage gated reverb drum sound. This Scene has the classic calf head drum sound. (*2) This Scene is heavily compressed with lots of metallic impact but a thinner drum sound. (*1) (*2) This Scene is designed to sound like a drum set from the early 1960s in large sizes. (*2) This Scene is designed to sound like a vintage tape recording session through a single microphone. (*1) (*2) This Scene features distortion and a short delay effect. (*2) Lower pitched samples, and the overall character is more designed to blend with music rather than to cut through. (*2) This Scene is ideal for hip-hop music. This Scene assigns a Trigger Sound with a sustaining low-end to the bass drum. This Scene is ideal for breakbeat music. This Scene is ideal for jungle music. This Scene features vintage rhythm machine Trigger Sounds. This Scene has powerful dance Trigger Sounds that create a spacious feeling. This Scene assigns electronic Trigger Sounds. Ideal for electronic dance music. This Scene uses Trigger Sounds ideal for dubstep music. This Scene uses Trigger Sounds ideal for club music to create a tight sound. This Scene features unique Trigger Sounds that emphasize a sharp attack. This Scene features a noise type Trigger Sound. This Scene has a layered vinyl loop sound underneath it. (*1) This Scene features a phaser effect. This Scene features a flanger effect that changes with your playing dynamics. This is particularly effective when play- (*1) ing toms. This Scene features a cutoff filter that changes with your playing dynamics. This Scene features a ring modulator effect that changes with your playing dynamics. This Scene features a ring modulator effect. This Scene features an auto-wah effect. This Scene features a touch-wah effect. (*1) (*1) Please note that when performing live, you may experience feedback if the monitor speaker is positioned too close to the EAD10. (Due to use of high-gain Mic Effects) (*2) These Scenes make it easier to hear the effectiveness of Mic Effects and Trigger Sounds during playback of your recorded performance. EAD10 Data List 2