Yamaha MOTIF6 Owner's Manual - Page 62

Reverse, played back continuously until you release the note.

Page 62 highlights

Main functions ■ Loop This is used primarily to create long continuous sounds, such as brass and strings, or instruments with naturally long decay, such as piano. An appropriate part of the sample near the end is looped to reproduce a long sustain or decay. When you play a note on the keyboard, the Sample plays from the start point to the end point. It then returns to the loop start point and plays to the end point again, and keeps doing this until you release the note. With musical instruments in general, the characteristic part of the sound (the "attack" section) is usually at the beginning, just after the start point. After this, the sound does not vary a great deal while the note is being held, and you can set the loop and end points at either end of this section. When playing back a Sample of an instrument that has been looped like this, the attack section of the sound is played back once and then the looped section is played back continuously until you release the note. Looping is also way of creating usable instrument sounds without using up too much memory. You can set each point in the Sampling mode. Since the MOTIF is capable of displaying the entire image of the sampled audio data in the LCD (zoom in and zoom out are available), you can edit the loop points visually - making sample editing accurate and easy. Sample Wave Loop Playback Basic Structure Start Pont Top Point End Point ■ Reverse When you press a note on the keyboard, the Sample plays from end to beginning just once. This is useful for creating reversed cymbal sounds and other special effects. Start Point End Point 62 MOTIF Basic Structure

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62
MOTIF
Basic Structure
Main functions
Basic Structure
Loop
This is used primarily to create long continuous
sounds, such as brass and strings, or instruments
with naturally long decay, such as piano.
An
appropriate part of the sample near the end is looped
to reproduce a long sustain or decay.
When you play a note on the keyboard, the Sample
plays from the start point to the end point. It then
returns to the loop start point and plays to the end
point again, and keeps doing this until you release
the note. With musical instruments in general, the
characteristic part of the sound (the “attack” section)
is usually at the beginning, just after the start point.
After this, the sound does not vary a great deal while
the note is being held, and you can set the loop and
end points at either end of this section. When
playing back a Sample of an instrument that has
been looped like this, the attack section of the sound
is played back once and then the looped section is
played back continuously until you release the note.
Looping is also way of creating usable instrument
sounds without using up too much memory.
You can set each point in the Sampling mode.
Since the MOTIF is capable of displaying the entire
image of the sampled audio data in the LCD (zoom
in and zoom out are available), you can edit the loop
points visually — making sample editing accurate and
easy.
Reverse
When you press a note on the keyboard, the Sample
plays from end to beginning just once. This is useful
for creating reversed cymbal sounds and other
special effects.
Sample Wave
Loop Playback
Start Pont
Top Point
End Point
Start Point
End Point