Nintendo DMG-01 Manual - Page 11
BB BB 67 63 6E 0E EC CC DD DC 99 9F BB B9 33 3E
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Game BoyTM CPU Manual Locations 2.5.4. Reserved Memory 0104-0133 Scrolling Nintendo graphic: CE ED 66 66 CC 0D 00 0B 03 73 00 83 00 0C 00 0D 00 08 11 1F 88 89 00 0E DC CC 6E E6 DD DD D9 99 BB BB 67 63 6E 0E EC CC DD DC 99 9F BB B9 33 3E ( PROGRAM WON'T RUN IF CHANGED!!!) 0134-0142 Title of the game in UPPER CASE ASCII. If it is less than 16 characters then the remaining bytes are filled with 00's. 0143 $80 = Color GB, $00 or other = not Color GB 0144 Ascii hex digit, high nibble of licensee code (new). 0145 Ascii hex digit, low nibble of licensee code (new). (These are normally $00 if [$014B] $33.) 0146 GB/SGB Indicator (00 = GameBoy, 03 = Super GameBoy functions) (Super GameBoy functions won't work if $03.) 0147 Cartridge type: 0-ROM ONLY 12-ROM+MBC3+RAM 1-ROM+MBC1 13-ROM+MBC3+RAM+BATT 2-ROM+MBC1+RAM 19-ROM+MBC5 3-ROM+MBC1+RAM+BATT 1A-ROM+MBC5+RAM 5-ROM+MBC2 1B-ROM+MBC5+RAM+BATT 6-ROM+MBC2+BATTERY 1C-ROM+MBC5+RUMBLE 8-ROM+RAM 1D-ROM+MBC5+RUMBLE+SRAM 9-ROM+RAM+BATTERY 1E-ROM+MBC5+RUMBLE+SRAM+BATT B-ROM+MMM01 1F-Pocket Camera C-ROM+MMM01+SRAM FD-Bandai TAMA5 D-ROM+MMM01+SRAM+BATT FE - Hudson HuC-3 by DP Page 11