Pioneer DJM-800 Owner's Manual - Page 16

Filter, Example, Flanger, Phaser, Reverb, Robot, Chorus, Reverse Roll, Send/return, Effect Functions

Page 16 highlights

EFFECT FUNCTIONS (TYPES OF BEAT EFFECTS) 6. FILTER In units of 1/4, 1/2, 1/1, 2/1, 4/1, 8/1, 16/1, 32/1, or 64/1 beat, the filter frequency is moved, greatly changing the sound coloration. Example 1 cycle = 1/4, 1/2, 1/1, 2/1, 4/1, 8/1, 16/1, 32/1, or 64/1 beat Frequency 7. FLANGER In units of 1/4, 1/2, 1/1, 2/1, 4/1, 8/1, 16/1, 32/1, or 64/1 beat, 1 cycle of flanger effect is produced quickly and easily. Example Short delay 1 cycle = 1/4, 1/2, 1/1, 2/1, 4/1, 8/1, 16/1, 32/1, or 64/1 beat 8. PHASER In units of 1/4, 1/2, 1/1, 2/1, 4/1, 8/1, 16/1, 32/1, or 64/1 beat, 1 cycle of phaser effect is produced quickly and easily. Example Phase shift 1 cycle = 1/4, 1/2, 1/1, 2/1, 4/1, 8/1, 16/1, 32/1, or 64/1 beat 9. REVERB Produces reverberation effect. 10. ROBOT Input sounds are reproduced as though generated by a robot. 11. CHORUS Generates a chorus sound in synch with 1/8, 1/4, 1/2, 1/1, 2/1, 4/1, 8/1, or 16/1 beat. The sound produced has breadth as though the same pitch were issuing from multiple sources. 12. ROLL Sounds of 1/16, 1/8, 1/4, 1/2, 1/1, 2/1, 4/1, 8/1, or 16/1 beat are recorded and output repetitively. Also, when sounds are changed from 1/1 beat to 1/2 or 1/4 in synch with the beat, a roll sound effect can be produced. Example Original Effect ON 1/1 roll Repeat 13. REVERSE ROLL Sounds of 1/16, 1/8, 1/4, 1/2, 1/1, 2/1, 4/1, 8/1, or 16/1 beat are recorded, inverted, and output repetitively. Also, when sounds are changed from 1/1 beat to 1/2 or 1/4 in synch with the beat, an inverted playback roll sound effect can be produced. Example Original Effect ON 1/1 reverse roll Reversed repeat 14. SEND/RETURN By connecting a sampler or effector, a wide variety of other effects can be created. 16

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6. FILTER
In units of 1/4, 1/2, 1/1, 2/1, 4/1, 8/1, 16/1, 32/1, or 64/1 beat, the
filter frequency is moved, greatly changing the sound
coloration.
Example
1 cycle = 1/4, 1/2, 1/1, 2/1, 4/1, 8/1,
16/1, 32/1, or 64/1 beat
Frequency
7. FLANGER
In units of 1/4, 1/2, 1/1, 2/1, 4/1, 8/1, 16/1, 32/1, or 64/1 beat, 1
cycle of flanger effect is produced quickly and easily.
Example
1 cycle = 1/4, 1/2, 1/1, 2/1, 4/1, 8/1,
16/1, 32/1, or 64/1 beat
Short
delay
8. PHASER
In units of 1/4, 1/2, 1/1, 2/1, 4/1, 8/1, 16/1, 32/1, or 64/1 beat, 1
cycle of phaser effect is produced quickly and easily.
Example
1 cycle = 1/4, 1/2, 1/1, 2/1, 4/1, 8/1,
16/1, 32/1, or 64/1 beat
Phase shift
9. REVERB
Produces reverberation effect.
10. ROBOT
Input sounds are reproduced as though generated by a robot.
11. CHORUS
Generates a chorus sound in synch with 1/8, 1/4, 1/2, 1/1, 2/1,
4/1, 8/1, or 16/1 beat. The sound produced has breadth as
though the same pitch were issuing from multiple sources.
12. ROLL
Sounds of 1/16, 1/8, 1/4, 1/2, 1/1, 2/1, 4/1, 8/1, or 16/1 beat are
recorded and output repetitively. Also, when sounds are
changed from 1/1 beat to 1/2 or 1/4 in synch with the beat, a roll
sound effect can be produced.
Example
Repeat
Original
1/1 roll
Effect ON
13. REVERSE ROLL
Sounds of 1/16, 1/8, 1/4, 1/2, 1/1, 2/1, 4/1, 8/1, or 16/1 beat are
recorded, inverted, and output repetitively. Also, when sounds
are changed from 1/1 beat to 1/2 or 1/4 in synch with the beat,
an inverted playback roll sound effect can be produced.
Example
Reversed repeat
Original
1/1 reverse roll
Effect ON
14. SEND/RETURN
By connecting a sampler or effector, a wide variety of other
effects can be created.
EFFECT FUNCTIONS (TYPES OF BEAT EFFECTS)