Yamaha Tyros4 Data List - Page 43

Effect Type List, Reverb Block, Chorus Block - set

Page 43 highlights

Effect Type List / Liste der Effekttypen / Liste des types d'effet Reverb Block Type BASIC HALL LIGHT HALL BALLAD HALL PIANO HALL HALL1 HALL2 HALL3 HALL4 HALL5 HALL M HALL L ATMO HALL VOCAL HALL1 VOCAL HALL2 ACOSTIC ROOM (Acoustic Room) DRUMS ROOM PERC ROOM (Percussion Room) ROOM1 ROOM2 ROOM3 ROOM4 ROOM5 ROOM6 ROOM7 ROOM S ROOM M ROOM L STAGE1 STAGE2 STAGE3 STAGE4 PLATE1 PLATE2 PLATE3 GM PLATE TUNNEL CANYON BASEMENT LARGE HALL MEDIUM HALL WARM ROOM WHITE ROOM WOODY ROOM RICH PLATE NO EFFECT Chorus Block Category REVERB Type HALL1 HALL2 HALL3 HALL4 HALL5 HALL M HALL L ATMO HALL ACOSTIC ROOM (Acoustic Room) DRUMS ROOM PERC ROOM (Percussion Room) ROOM1 ROOM2 ROOM3 ROOM4 ROOM5 ROOM6 ROOM7 ROOM S ROOM M ROOM L STAGE1 STAGE2 STAGE3 STAGE4 PLATE1 PLATE2 PLATE3 GM PLATE Description Reverb simulating the acoustics of a hall. Standard setting. Reverb simulating the acoustics of a hall. Light setting. Reverb simulating the acoustics of a hall. For ballad type music. Reverb simulating the acoustics of a hall. For piano sound. Reverb simulating the acoustics of a hall. A unique long reverb with atmosphere. Reverb suitable for vocals. Reverb simulating the acoustics of a room. Standard setting. Reverb simulating the acoustics of a room. For drum sounds. Reverb simulating the acoustics of a room. For percussion sounds. Reverb simulating the acoustics of a room. Reverb suitable for a solo instrument. Reverb simulating a plate reverb unit. Simulates a cylindrical space expanding to left and right. A hypothetical acoustic space which extends without limit. A bit of initial delay followed by reverb with a unique resonance. Reverb simulating the acoustics of a hall. Reverb simulating the acoustics of a warm room. A unique short reverb with a bit of initial delay. Reverb simulating the acoustics of a wood-built room. Reverb simulating a rich plate reverb unit. No effect. Description Reverb simulating the acoustics of a hall. A unique long reverb with atmosphere. Reverb simulating the acoustics of a room. Standard setting. Reverb simulating the acoustics of a room. For drum sounds. Reverb simulating the acoustics of a room. For percussion sounds. Reverb simulating the acoustics of a room. Reverb suitable for a solo instrument. Reverb simulating a plate reverb unit. MSB 1 1 1 1 1 1 1 1 1 1 1 1 1 1 2 2 2 2 2 2 2 2 2 2 2 2 2 3 3 3 3 4 4 4 4 17 18 19 1 1 2 16 2 4 0 LSB 21 22 19 20 0 16 17 18 1 6 7 23 27 28 20 21 22 16 17 18 19 0 1 2 5 6 7 16 17 0 1 16 17 0 7 0 0 0 2 3 3 0 4 1 0 MSB 1 1 1 1 1 1 1 1 2 2 2 2 2 2 2 2 2 2 2 2 2 3 3 3 3 4 4 4 4 LSB 0 16 17 18 1 6 7 23 20 21 22 16 17 18 19 0 1 2 5 6 7 16 17 0 1 16 17 0 7 43 Tyros4 Data List

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43
Tyros4 Data List
Effect Type List / Liste der Effekttypen / Liste des types d’effet
Reverb Block
Chorus Block
Type
Description
MSB
LSB
BASIC HALL
Reverb simulating the acoustics of a hall. Standard setting.
1
21
LIGHT HALL
Reverb simulating the acoustics of a hall. Light setting.
1
22
BALLAD HALL
Reverb simulating the acoustics of a hall. For ballad type music.
1
19
PIANO HALL
Reverb simulating the acoustics of a hall. For piano sound.
1
20
HALL1
Reverb simulating the acoustics of a hall.
1
0
HALL2
1
16
HALL3
1
17
HALL4
1
18
HALL5
1
1
HALL M
1
6
HALL L
1
7
ATMO HALL
A unique long reverb with atmosphere.
1
23
VOCAL HALL1
Reverb suitable for vocals.
1
27
VOCAL HALL2
1
28
ACOSTIC ROOM (Acoustic Room)
Reverb simulating the acoustics of a room. Standard setting.
2
20
DRUMS ROOM
Reverb simulating the acoustics of a room. For drum sounds.
2
21
PERC ROOM (Percussion Room)
Reverb simulating the acoustics of a room. For percussion sounds.
2
22
ROOM1
Reverb simulating the acoustics of a room.
2
16
ROOM2
2
17
ROOM3
2
18
ROOM4
2
19
ROOM5
2
0
ROOM6
2
1
ROOM7
2
2
ROOM S
2
5
ROOM M
2
6
ROOM L
2
7
STAGE1
Reverb suitable for a solo instrument.
3
16
STAGE2
3
17
STAGE3
3
0
STAGE4
3
1
PLATE1
Reverb simulating a plate reverb unit.
4
16
PLATE2
4
17
PLATE3
4
0
GM PLATE
4
7
TUNNEL
Simulates a cylindrical space expanding to left and right.
17
0
CANYON
A hypothetical acoustic space which extends without limit.
18
0
BASEMENT
A bit of initial delay followed by reverb with a unique resonance.
19
0
LARGE HALL
Reverb simulating the acoustics of a hall.
1
2
MEDIUM HALL
1
3
WARM ROOM
Reverb simulating the acoustics of a warm room.
2
3
WHITE ROOM
A unique short reverb with a bit of initial delay.
16
0
WOODY ROOM
Reverb simulating the acoustics of a wood-built room.
2
4
RICH PLATE
Reverb simulating a rich plate reverb unit.
4
1
NO EFFECT
No effect.
0
0
Category
Type
Description
MSB
LSB
REVERB
HALL1
Reverb simulating the acoustics of a hall.
1
0
HALL2
1
16
HALL3
1
17
HALL4
1
18
HALL5
1
1
HALL M
1
6
HALL L
1
7
ATMO HALL
A unique long reverb with atmosphere.
1
23
ACOSTIC ROOM (Acoustic Room)
Reverb simulating the acoustics of a room. Standard setting.
2
20
DRUMS ROOM
Reverb simulating the acoustics of a room. For drum sounds.
2
21
PERC ROOM (Percussion Room)
Reverb simulating the acoustics of a room. For percussion sounds.
2
22
ROOM1
Reverb simulating the acoustics of a room.
2
16
ROOM2
2
17
ROOM3
2
18
ROOM4
2
19
ROOM5
2
0
ROOM6
2
1
ROOM7
2
2
ROOM S
2
5
ROOM M
2
6
ROOM L
2
7
STAGE1
Reverb suitable for a solo instrument.
3
16
STAGE2
3
17
STAGE3
3
0
STAGE4
3
1
PLATE1
Reverb simulating a plate reverb unit.
4
16
PLATE2
4
17
PLATE3
4
0
GM PLATE
4
7