Yamaha Tyros4 Data List - Page 45

DSP1-9 Block, LCD Block Name, Category, Description

Page 45 highlights

Effect Type List / Liste der Effekttypen / Liste des types d'effet DSP1-9 Block LCD Block Name DSP1 DSP2 DSP3 DSP4 DSP5 DSP6 DSP7 DSP8 DSP9 XG Block Name XG Variation Block XG Insertion1 Block XG Insertion2 Block XG Insertion3 Block XG Insertion4 Block XG Insertion5 Block XG Insertion6 Block (only for MIC & Song) XG Insertion7 Block (only for Style) XG Insertion8 Block (only for Style) Category REVERB DELAY ER/KARAOKE CHORUS Type HALL1 HALL2 HALL3 HALL4 HALL5 HALL M HALL L ATMO HALL ACOSTIC ROOM (Acoustic Room) DRUMS ROOM PERC ROOM (Percussion Room) ROOM1 ROOM2 ROOM3 ROOM4 ROOM5 ROOM6 ROOM7 ROOM S ROOM M ROOM L STAGE1 STAGE2 STAGE3 STAGE4 PLATE1 PLATE2 PLATE3 GM PLATE TUNNEL CANYON BASEMENT WHITE ROOM DELAY LCR1 DELAY LCR2 DELAY LR ECHO CROSS DELAY1 CROSS DELAY2 TEMPO DELAY1 TEMPO DELAY2 TEMPO ECHO TEMPO CROSS1 TEMPO CROSS2 TEMPO CROSS3 TEMPO CROSS4 KARAOKE1 KARAOKE2 KARAOKE3 ER1 ER2 GATE REVERB 1 GATE REVERB 2 REVERS GATE CHORUS1 CHORUS2 CHORUS3 CHORUS4 CHORUS5 CHORUS6 CHORUS7 CHORUS8 CHORUS FAST CHORUS LITE GM CHORUS1 GM CHORUS2 GM CHORUS3 GM CHORUS4 FB CHORUS Description Reverb simulating the acoustics of a hall. A unique long reverb with atmosphere. Reverb simulating the acoustics of a room. Standard setting. Reverb simulating the acoustics of a room. For drum sounds. Reverb simulating the acoustics of a room. For percussion sounds. Reverb simulating the acoustics of a room. Reverb suitable for a solo instrument. Reverb simulating a plate reverb unit. Simulates a cylindrical space expanding to left and right. A hypothetical acoustic space which extends without limit. A bit of initial delay followed by reverb with a unique resonance. A unique short reverb with a bit of initial delay. Produces three delayed sounds: L, R and C (center). Produces two delayed sounds: L and R. Two feedback delays are provided. Two delayed sounds (L and R), and independent feedback delays for L and R. The feedback of the two delayed sounds is crossed. Tempo-synchronized delay. Tempo-synchronized echo. Tempo-synchronized cross delay. Echo for karaoke. This effect isolates only the early reflection components of the reverb. Simulation of gated reverb. Simulation of gated reverb played back in reverse. Conventional chorus program with rich, warm chorusing. MSB 1 1 1 1 1 1 1 1 2 2 2 2 2 2 2 2 2 2 2 2 2 3 3 3 3 4 4 4 4 17 18 19 16 5 5 6 7 8 8 21 21 21 22 22 22 22 20 20 20 9 9 10 10 11 66 66 66 66 65 65 65 65 65 65 65 65 65 65 65 LSB 0 16 17 18 1 6 7 23 20 21 22 16 17 18 19 0 1 2 5 6 7 16 17 0 1 16 17 0 7 0 0 0 0 16 0 0 0 0 16 0 16 8 0 16 17 18 0 1 2 0 1 0 16 0 17 8 16 1 2 0 1 8 16 17 3 4 5 6 7 45 Tyros4 Data List

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Effect Type List / Liste der Effekttypen / Liste des types d’effet
45
Tyros4 Data List
DSP1-9 Block
LCD Block Name
XG Block Name
DSP1
XG Variation Block
DSP2
XG Insertion1 Block
DSP3
XG Insertion2 Block
DSP4
XG Insertion3 Block
DSP5
XG Insertion4 Block
DSP6
XG Insertion5 Block
DSP7
XG Insertion6 Block (only for MIC & Song)
DSP8
XG Insertion7 Block (only for Style)
DSP9
XG Insertion8 Block (only for Style)
Category
Type
Description
MSB
LSB
REVERB
HALL1
Reverb simulating the acoustics of a hall.
1
0
HALL2
1
16
HALL3
1
17
HALL4
1
18
HALL5
1
1
HALL M
1
6
HALL L
1
7
ATMO HALL
A unique long reverb with atmosphere.
1
23
ACOSTIC ROOM (Acoustic Room)
Reverb simulating the acoustics of a room. Standard setting.
2
20
DRUMS ROOM
Reverb simulating the acoustics of a room. For drum sounds.
2
21
PERC ROOM (Percussion Room)
Reverb simulating the acoustics of a room. For percussion sounds.
2
22
ROOM1
Reverb simulating the acoustics of a room.
2
16
ROOM2
2
17
ROOM3
2
18
ROOM4
2
19
ROOM5
2
0
ROOM6
2
1
ROOM7
2
2
ROOM S
2
5
ROOM M
2
6
ROOM L
2
7
STAGE1
Reverb suitable for a solo instrument.
3
16
STAGE2
3
17
STAGE3
3
0
STAGE4
3
1
PLATE1
Reverb simulating a plate reverb unit.
4
16
PLATE2
4
17
PLATE3
4
0
GM PLATE
4
7
TUNNEL
Simulates a cylindrical space expanding to left and right.
17
0
CANYON
A hypothetical acoustic space which extends without limit.
18
0
BASEMENT
A bit of initial delay followed by reverb with a unique resonance.
19
0
WHITE ROOM
A unique short reverb with a bit of initial delay.
16
0
DELAY
DELAY LCR1
Produces three delayed sounds: L, R and C (center).
5
16
DELAY LCR2
5
0
DELAY LR
Produces two delayed sounds: L and R. Two feedback delays are provided.
6
0
ECHO
Two delayed sounds (L and R), and independent feedback delays for L and R.
7
0
CROSS DELAY1
The feedback of the two delayed sounds is crossed.
8
0
CROSS DELAY2
8
16
TEMPO DELAY1
Tempo-synchronized delay.
21
0
TEMPO DELAY2
21
16
TEMPO ECHO
Tempo-synchronized echo.
21
8
TEMPO CROSS1
Tempo-synchronized cross delay.
22
0
TEMPO CROSS2
22
16
TEMPO CROSS3
22
17
TEMPO CROSS4
22
18
ER/KARAOKE
KARAOKE1
Echo for karaoke.
20
0
KARAOKE2
20
1
KARAOKE3
20
2
ER1
This effect isolates only the early reflection components of the reverb.
9
0
ER2
9
1
GATE REVERB 1
Simulation of gated reverb.
10
0
GATE REVERB 2
10
16
REVERS GATE
Simulation of gated reverb played back in reverse.
11
0
CHORUS
CHORUS1
Conventional chorus program with rich, warm chorusing.
66
17
CHORUS2
66
8
CHORUS3
66
16
CHORUS4
66
1
CHORUS5
65
2
CHORUS6
65
0
CHORUS7
65
1
CHORUS8
65
8
CHORUS FAST
65
16
CHORUS LITE
65
17
GM CHORUS1
65
3
GM CHORUS2
65
4
GM CHORUS3
65
5
GM CHORUS4
65
6
FB CHORUS
65
7