Adobe 26001360 Scripting Guide - Page 13

Introduction, About this manual

Page 13 highlights

1 Introduction About this manual This manual provides an introduction to scripting Adobe® Illustrator® CS on Mac OS 10 and Windows. Since not every Illustrator user will be familiar with programming terms, concepts, and techniques, so we've included Chapter 2, "Scripting Basics," which contains introductory information that should help get you started with scripting. If you're an experienced AppleScript scripter or Visual Basic programmer, you will probably want to skip Chapter 2 and proceed with Chapter 3 to get the specifics on scripting Illustrator. This document contains the following chapters: 1. Introduction - An introduction to scripting. 2. Scripting Basics - The basics of each platform's scripting language: AppleScript in Mac OS and Visual Basic in Windows. If you are new to scripting, be sure to read this chapter. Beginners are heartily encouraged to consult the Bibliography for books on AppleScript and Visual Basic. 3. Scripting Illustrator - A brief introduction to the specifics of scripting Illustrator. Concepts and approaches specific to the application are covered here, such as measurement units, matrices, and color models. 4. AppleScript Reference - Here you'll find details and examples for every object and command in Illustrator's AppleScript dictionary. 5. Visual Basic Reference - Details and examples are provided for every class in Illustrator's Visual Basic type library. 6. Bibliography - A bibliography of helpful resources for learning more about scripting. 7. Changes Since Earlier Versions - Describes changes made since earlier versions of Illustrator Scripting 13

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13
1
Introduction
About this manual
This manual provides an introduction to scripting Adobe® Illustrator® CS on Mac OS 10 and
Windows. Since not every Illustrator user will be familiar with programming terms, concepts,
and techniques, so we’ve included Chapter 2, “Scripting Basics,” which contains introductory
information that should help get you started with scripting. If you’re an experienced
AppleScript scripter or Visual Basic programmer, you will probably want to skip Chapter 2 and
proceed with Chapter 3 to get the specifics on scripting Illustrator.
This document contains the following chapters:
1.
Introduction
— An introduction to scripting.
2.
Scripting Basics
— The basics of each platform’s scripting language: AppleScript in
Mac OS and Visual Basic in Windows. If you are new to scripting, be sure to read this
chapter. Beginners are heartily encouraged to consult the
Bibliography
for books on
AppleScript and Visual Basic.
3.
Scripting Illustrator
— A brief introduction to the specifics of scripting Illustrator.
Concepts and approaches specific to the application are covered here, such as
measurement units, matrices, and color models.
4.
AppleScript Reference
— Here you’ll find details and examples for every object and
command in Illustrator’s AppleScript dictionary.
5.
Visual Basic Reference
— Details and examples are provided for every class in
Illustrator’s Visual Basic type library.
6.
Bibliography
— A bibliography of helpful resources for learning more about
scripting.
7.
Changes Since Earlier Versions
Describes changes made since earlier versions of
Illustrator Scripting